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  #1  
Old 07-21-2023, 05:23 PM
BigPlays BigPlays is offline
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Originally Posted by Coridan [You must be logged in to view images. Log in or Register.]
Originally they thought more people would RP, and hang out in the pubs and stuff, since they were all coming from the world of MUD/MUSHs. They likely would have dedicated more dev time to that kind of stuff but nobody bothered with it. WoW tried to provide a mechanical incentive for it but eventually took it out I think.

They had no idea the game would be played like it was.
According to the interview the downtime was long because "Brad" thought it would be cool for players to shoot the shit for 36 minutes between spawns. I don't know about you but if you wanted to just shoot the shit with others you could just join a chat room. Brad was way off what he imagined how people would play this game. Sure there is a social aspect to it but to build spawn timers around that notion is crazy.
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  #2  
Old 07-21-2023, 06:42 PM
Vanifac Vanifac is offline
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Originally Posted by BigPlays [You must be logged in to view images. Log in or Register.]
According to the interview the downtime was long because "Brad" thought it would be cool for players to shoot the shit for 36 minutes between spawns. I don't know about you but if you wanted to just shoot the shit with others you could just join a chat room. Brad was way off what he imagined how people would play this game. Sure there is a social aspect to it but to build spawn timers around that notion is crazy.
That's an insane reduction of what was actually going on. The social aspect of the game *was* a massive piece of the game back then. People *did* log in just to use it as a chat room.

And for a vast majority, it's not like they were killing one single spawn then sitting and waiting for 36* minutes. People were shit at the game and had bad gear and did bad damage. Holding a camp was not what it is today.


*interesting that you choose a number that's almost double the average respawn time of a dungeon, too.

"According to the interview the downtime was long because "Brad" thought it would be cool for players to shoot the shit for 36 minutes between spawns." Link?
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  #3  
Old 07-22-2023, 07:33 AM
BigPlays BigPlays is offline
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Quote:
Originally Posted by Vanifac [You must be logged in to view images. Log in or Register.]
That's an insane reduction of what was actually going on. The social aspect of the game *was* a massive piece of the game back then. People *did* log in just to use it as a chat room.

And for a vast majority, it's not like they were killing one single spawn then sitting and waiting for 36* minutes. People were shit at the game and had bad gear and did bad damage. Holding a camp was not what it is today.


*interesting that you choose a number that's almost double the average respawn time of a dungeon, too.

"According to the interview the downtime was long because "Brad" thought it would be cool for players to shoot the shit for 36 minutes between spawns." Link?
Somewhere before the hour mark not sure I remember the time
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  #4  
Old 07-22-2023, 08:52 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Vanifac [You must be logged in to view images. Log in or Register.]
That's an insane reduction of what was actually going on. The social aspect of the game *was* a massive piece of the game back then. People *did* log in just to use it as a chat room.

And for a vast majority, it's not like they were killing one single spawn then sitting and waiting for 36* minutes. People were shit at the game and had bad gear and did bad damage. Holding a camp was not what it is today.


*interesting that you choose a number that's almost double the average respawn time of a dungeon, too.

"According to the interview the downtime was long because "Brad" thought it would be cool for players to shoot the shit for 36 minutes between spawns." Link?
fights took freaking ages cos you'd see rogues with tarnished spear at hhk goblins cos they didn't have a bronze spear drop when they were doing orcs/gnolls.

Paladin tank, 3 priests, a wizard with no mana and a rogue. Classic group comp. Takes 3 mins to kill 1 blue. Takes 3 mins to recover. 6 mins / mob, room of 3 mobs = 18 mins of kills. Wiggle room for bio breaks / keeping spawns spaced.
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  #5  
Old 07-22-2023, 01:55 PM
Dolalin Dolalin is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Paladin tank, 3 priests, a wizard with no mana and a rogue. Classic group comp. Takes 3 mins to kill 1 blue. Takes 3 mins to recover. 6 mins / mob, room of 3 mobs = 18 mins of kills. Wiggle room for bio breaks / keeping spawns spaced.
This guy classic EQ'd
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  #6  
Old 07-24-2023, 11:02 AM
cd288 cd288 is offline
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Quote:
Originally Posted by Vanifac [You must be logged in to view images. Log in or Register.]
That's an insane reduction of what was actually going on. The social aspect of the game *was* a massive piece of the game back then. People *did* log in just to use it as a chat room.

And for a vast majority, it's not like they were killing one single spawn then sitting and waiting for 36* minutes. People were shit at the game and had bad gear and did bad damage. Holding a camp was not what it is today.


*interesting that you choose a number that's almost double the average respawn time of a dungeon, too.

"According to the interview the downtime was long because "Brad" thought it would be cool for players to shoot the shit for 36 minutes between spawns." Link?
This guy just spouts random stuff as though he has knowledge. The more he posts the more it's clear he didn't actually play during the classic era. Probably joined during SOL or something
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  #7  
Old 07-27-2023, 08:26 PM
BigPlays BigPlays is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
This guy just spouts random stuff as though he has knowledge. The more he posts the more it's clear he didn't actually play during the classic era. Probably joined during SOL or something
I posted the link just watch the interview. I played during classic because my warrior dual wielded PGTs when they were pending lore. That shit was made lore well before manastone was taken out or jboots moved.
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  #8  
Old 07-21-2023, 04:24 AM
Jimjam Jimjam is offline
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Apparently the game was originally intended to be about 20 levels but they had to stretch it out as some players burned through it too quickly. The guy in charge of spells was also prolific, which I bet didn’t discourage them from stretching it out a bit too!

I suppose the long regen times and vulnerability while low hp/mana was intended to be the game play loop that rewarded resting in inns, but inns weren’t really safe enough spots to do that. Especially with griffons and giants pathing by inns/gypsy camps early in game programming you not to rest in such places.
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  #9  
Old 07-23-2023, 10:03 PM
Ooloo Ooloo is offline
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Honestly the downtime really was a huge part of the social experience. These days in groups I've noticed people rarely talk, the pulling might be non-stop but it doesn't really feel like a group.

I was actually kind of reminded of that old social experience during the early days of green when all the /list camps were in. They were brutal, but it kind of felt like you were in the trenches with these other people and there was a lot of socializing when I did them (only did guise and rubi bp). I bumped into a guy a few months ago who I was at the guise camp with and we actually both remembered eachother.
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  #10  
Old 07-24-2023, 04:11 AM
Jimjam Jimjam is offline
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I liked /list. Personally I really started feeling invested in the success of other people I saw going through lists at the same time as me. Having a system that encouraged people to spend downtime together created an experience which reminded me of classic sociability.
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