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#1
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Qeynos is way more chill than FP.
That said Oasis can be p chill when there aren't bards trying to powerlvl in the zone. Bards are basically everquests #1 problem.
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Apophis is closest to earth on 2029 April the 13th (a friday) lol
***this post is purely spiritual, speculative, apolitical and nonpartisan in nature. | ||
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#2
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Give a player an inch and they take a mile.
__________________
Apophis is closest to earth on 2029 April the 13th (a friday) lol
***this post is purely spiritual, speculative, apolitical and nonpartisan in nature. | ||
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#3
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I wonder if the game was intended for bards to AoE kite entire zones. Would be nice to sit down the the original devs and get their thoughts on what people are doing.
Like kiting seemed to be something that was unintended in general because they nerfed the DoT damage to 66% while moving. Also I kind of wonder what their intentions were around camping items etc. Did they really think that sitting in one place for 12 hours or so was fun? | ||
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#4
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it's in this playlist somewhere https://www.youtube.com/watch?v=OTWd...l=aLovingRobot | |||
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#5
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They thought people would crawl a dungeon together and move fluidly throughout it. People got crazy, like full group of 6 sitting at an avian tower in Lake Rathe waiting for a 3-spawn to pop
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Wedar - Level 60 Grandmaster (Retired)
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#6
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I wonder if there are any original dev interviews where they go into what was designed when. I always felt like some of the zones in velious were put together from leftovers that weren't used in the original release. Velk's and siren's grotto both have the same kind of really basic blocky architecture and mismatched platform heights that don't quite line up and somewhat shoddy texture work. None of the super-sculpted pathways like you see in kunark zones, even though they didn't come out until after kunark.
Then again, velious was released really fast after kunark considering how much content kunark had, maybe it was rushed as well. | ||
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#7
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Nowadays, with early access and crowd funding, devs can keep games in alpha/early access indefinitely because they still have $$ rolling in (see star citizen) and are under no pressure to release a game. | |||
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#8
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*start qeynos not kunark… i wish!
Remember the classic bug where calabis displayed as a starting zone for barbarians?! | ||
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#9
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South Karana does feel like the one that the devs perfected. All of the different camps and mob types spread out just enough, with a chance for each of them to randomly encounter some wandering troll or pegasus...or enraged elephant. With either version of Splitpaw, the whole area still has a reason for players of different level ranges to be there. Quote:
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#10
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Whether it was intentional or not, the first run from qeynos to freeport as a 15 year old was so damn epic. Sometimes I wonder if it was as cool for people who started in FP and ran it reverse to Qeynos.
That's another cool aspect of early EQ- we're all playing the same game, but depending on where you started it was a totally different world for each person. I don't think I even made the trip accross the ocean to faydwer until I was like lvl 30, but for other people that was their first experience of the game. | ||
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