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#1
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#2
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clr/ench/tank. monk if you need splits, war if you dont need splits. IMO theres not a lot of wiggle room on this. There will be no way to win this argument with words. You have to farm a lot with a few different classes to learn for your self. I would say ench/clr/war overall for better xp tanking and less limits on what you can tank at 60.
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#3
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There aren't a lot of trio mobs that need Warrior discing. That's basically up to OP in terms of what they want to farm at 60, and if they want to expand their group size endgame.
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#4
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yah is war/clr/ench and its not up for debate
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#5
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The warrior can run around with a bow chain pulling with this trio. Nothing else can sustain this as well as this trio. If the warrior uses some discretion for pulls there is no down time and the kill rate is unmatchable. Still feels OP without twinking. | |||
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#6
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#7
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#8
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See? Now we are at an impasse. The difference is I can show the math, and you can't. It is grade 5 math as well. I am not sure what you think games are other than a series of mathematical equations with rules. There is no magic here.
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#9
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#10
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I am happy enough to bow out of this conversation, one, I did not keep 'best' in mind, and I did not answer in that vein. Two, I am hardly a "master" of the game, and while I have seen plenty of things work that involved "unwanted" classes, I am happy to admit that there probably is some mystical perfect, mathematical best, and that people who have been playing the game from it's inception, and followed right along to P99 at founding.
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