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  #1  
Old 06-23-2025, 02:34 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
yes because of rooted dragons

unroot + 1 hour lockout + merge = people wanting to raid again

until then the only thing keeping people logging in is pixel sickness
Indeed. Unrooting dragons will allow smaller guilds to compete with larger guilds again, which will make things more interesting.
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  #2  
Old 06-23-2025, 11:34 AM
cd288 cd288 is offline
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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
There's 4 types of people:

1. Visceral and co, who stand to make plat they don't need and can't spend, by selling things they have on green on a new fandangled server merge. I fit into this category with plenty of wealth on both servers, but I don't care about a merge either.

2. Those who don't play on both and don't understand a merge would achieve nothing. One super guild wins, it's all just mergers until then.

3. Those who have no idea how the PVE compeitive scene works, and thinks "hurr durr its all bad people automating things stopping me getting my loot"; who think somehow doubling the amount of people after the same content makes it more accessible for them.

3a. Those same folk from grp3 have never left p99 to a server that has what they want, at all of the opportunities presented to them "but i am so invested in blue" while they have a 60 druid in skyshrine gear and need to check allakhazam comments to learn about their alt SK's spells. Over the course of complaining for a decade they never went to Al kabor, TAK, Quarm, etc etc to get all the pixels they ever wanted (and then realise hopefully, the gear is irrelevent, EQ isnt about gear).

4. Those who want competitive EQ, and know it doesn't exist as all the CSR on blue and green don't have any experience in it, as they mostly fell in the 3a column of player before being on staff. Blistig is an exception, but man he is a doozy for favoritism, and has zero experience in winning in a smaller team, only as a zerg player.

CSR is the problem with blue. 60min lockouts was the healthiest blue has ever been. Right now is the unhealthiest blue has ever been. C R FFA was probably the 2nd worse it's been.

Find a happy medium. Until then the place will bleed dozens of players a month because slowly people realise winning a dead server is meaningless. And if you add people, it's just a few weeks/months before it's again winning on a dead server. Make winning meaningful, and losing less punishing, and give people equal opportunity to win; not just giving out free uncontested wins to shut up the people too lazy to line up and compete. Everyone who lined up to race won plenty in the lockout era.

Ban anything faster than SOW in all zones for FTE, pull, support of pulls/FTE.
Thin bone wands/200 range instant only clicky allowed for FTE. No range items for FTE allowed.
Make tracker FTE just a 5 minute lock from eligability because currently it's meaningless. And add racelines to every npc.
60min lockouts.

If you're gonna have rules, at least have rules that allow everyone to compete, not rules like we have that only reward being the largest guild.
You need to touch grass since you've clearly become so immersed that you look at everything through a "competition" and endgame/raiding lens.

A lot of us just want a merge because we enjoy the feeling of a more crowded world in general.
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  #3  
Old 06-23-2025, 01:15 PM
evanderheide evanderheide is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
You need to touch grass since you've clearly become so immersed that you look at everything through a "competition" and endgame/raiding lens.

A lot of us just want a merge because we enjoy the feeling of a more crowded world in general.
This guy gets it and is making the same argument I am from a player perspective.
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  #4  
Old 06-23-2025, 02:33 PM
Zuranthium Zuranthium is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
A lot of us just want a merge because we enjoy the feeling of a more crowded world in general.
Not to mention a new Green resetting that server back to pre-Kunark.

But it was a typical myopic Solist post. The guy doesn't understand why MMORPG's exist, nor what actual competitive gaming is.
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  #5  
Old 06-23-2025, 04:28 PM
Ekco Ekco is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
nor what actual competitive gaming is.
actual competitive games are mostly balanced with some fairy dust of jank sprinkled in for people to madpost and care about

EQ literally has that formula ass backwards and always has

they didn't build a esports stadium in my city because people are interested in watching people raiding in a theme park for casuals or playing the worst balanced pvp game in the history of gaming.

send post.
Last edited by Ekco; 06-23-2025 at 04:34 PM..
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  #6  
Old 06-23-2025, 07:10 PM
Solist Solist is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
You need to touch grass since you've clearly become so immersed that you look at everything through a "competition" and endgame/raiding lens.

A lot of us just want a merge because we enjoy the feeling of a more crowded world in general.
Then you should push the CSR to make the server rules bring players back.

Hundreds of us want to play on blue again. But the current rules simply do not allow it to happen. The writing has been on the wall for years, every guild told CSR what a disaster rooting dragons would be. What a disaster linking guard aggro is. What a disaster removing lockouts was (and the reasons for doing it are gone).

Your CSR are the problem. More players with a merger just means more players would leave, not stay. Merging 300 and 600 people together makes a 600 person server, not a 900.

Thats because the current rules and mechanics do not allow fair competition where you can win mobs with 20-25 people in small guilds, win even more mobs with 30-50 people in bigger guilds, and win even more mobs with 70-80 people in massive zergs. Right now it's 170 person guild wins everything, noone competes, noone even logs in.

You need a roster of 500 people with 300 of them 'active', with 100 of them reliable to be able to compete. Considering both servers are rapidly declining in players; it is what it is. Once Castle gets a few more dunks green will be just as shit as blue.

The playing environment is what brings players and keeps them. Make an environment that doesn't make attempting to compete futile and people do. We've seen it in the past. This whole 'draft' giveaway crap drives more and more people away....they only play during the drafts and otherwise it's a ghost town.

Giving people mobs doesnt make them want to play. Giving them the opportunity to win mobs fairly does. Most of Fuse is also MIA because it's so boring winning when there's no competition lol, All thats left are the kittens coat tail riders who are still excited to win; but soon enough they'll also learn shallow uncompetitive EQ is boring as shit. May as well play on a GM server and #summonitem your own BIS. Good luck to them but currently it's one guild holding the entire server hostage; and it's their right and perogative to do so because the rules favor and force that guild to exist like that.

It's CSR's creation alone. Hundreds of players would return if the servers had rules that attracted players. Merging the servers halves the amount of mobs per person available across both servers; while forcing everyone not in the dominant guild to quit. As seen on blue, as seen on green already. I'm sorry but your problem isn't 'they will come, it's built'; but rather 'build it and they will come'.. Where's Ray Kinsella to mow down his corn field when you need him.
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  #7  
Old 06-24-2025, 01:29 AM
Teddie1056 Teddie1056 is offline
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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Then you should push the CSR to make the server rules bring players back.

Hundreds of us want to play on blue again. But the current rules simply do not allow it to happen. The writing has been on the wall for years, every guild told CSR what a disaster rooting dragons would be. What a disaster linking guard aggro is. What a disaster removing lockouts was (and the reasons for doing it are gone).

Your CSR are the problem. More players with a merger just means more players would leave, not stay. Merging 300 and 600 people together makes a 600 person server, not a 900.

Thats because the current rules and mechanics do not allow fair competition where you can win mobs with 20-25 people in small guilds, win even more mobs with 30-50 people in bigger guilds, and win even more mobs with 70-80 people in massive zergs. Right now it's 170 person guild wins everything, noone competes, noone even logs in.

You need a roster of 500 people with 300 of them 'active', with 100 of them reliable to be able to compete. Considering both servers are rapidly declining in players; it is what it is. Once Castle gets a few more dunks green will be just as shit as blue.

The playing environment is what brings players and keeps them. Make an environment that doesn't make attempting to compete futile and people do. We've seen it in the past. This whole 'draft' giveaway crap drives more and more people away....they only play during the drafts and otherwise it's a ghost town.

Giving people mobs doesnt make them want to play. Giving them the opportunity to win mobs fairly does. Most of Fuse is also MIA because it's so boring winning when there's no competition lol, All thats left are the kittens coat tail riders who are still excited to win; but soon enough they'll also learn shallow uncompetitive EQ is boring as shit. May as well play on a GM server and #summonitem your own BIS. Good luck to them but currently it's one guild holding the entire server hostage; and it's their right and perogative to do so because the rules favor and force that guild to exist like that.

It's CSR's creation alone. Hundreds of players would return if the servers had rules that attracted players. Merging the servers halves the amount of mobs per person available across both servers; while forcing everyone not in the dominant guild to quit. As seen on blue, as seen on green already. I'm sorry but your problem isn't 'they will come, it's built'; but rather 'build it and they will come'.. Where's Ray Kinsella to mow down his corn field when you need him.
Amen
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  #8  
Old 06-24-2025, 09:30 AM
kjs86z2 kjs86z2 is offline
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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Then you should push the CSR to make the server rules bring players back.

Hundreds of us want to play on blue again. But the current rules simply do not allow it to happen. The writing has been on the wall for years, every guild told CSR what a disaster rooting dragons would be. What a disaster linking guard aggro is. What a disaster removing lockouts was (and the reasons for doing it are gone).

Your CSR are the problem. More players with a merger just means more players would leave, not stay. Merging 300 and 600 people together makes a 600 person server, not a 900.

Thats because the current rules and mechanics do not allow fair competition where you can win mobs with 20-25 people in small guilds, win even more mobs with 30-50 people in bigger guilds, and win even more mobs with 70-80 people in massive zergs. Right now it's 170 person guild wins everything, noone competes, noone even logs in.

You need a roster of 500 people with 300 of them 'active', with 100 of them reliable to be able to compete. Considering both servers are rapidly declining in players; it is what it is. Once Castle gets a few more dunks green will be just as shit as blue.

The playing environment is what brings players and keeps them. Make an environment that doesn't make attempting to compete futile and people do. We've seen it in the past. This whole 'draft' giveaway crap drives more and more people away....they only play during the drafts and otherwise it's a ghost town.

Giving people mobs doesnt make them want to play. Giving them the opportunity to win mobs fairly does. Most of Fuse is also MIA because it's so boring winning when there's no competition lol, All thats left are the kittens coat tail riders who are still excited to win; but soon enough they'll also learn shallow uncompetitive EQ is boring as shit. May as well play on a GM server and #summonitem your own BIS. Good luck to them but currently it's one guild holding the entire server hostage; and it's their right and perogative to do so because the rules favor and force that guild to exist like that.

It's CSR's creation alone. Hundreds of players would return if the servers had rules that attracted players. Merging the servers halves the amount of mobs per person available across both servers; while forcing everyone not in the dominant guild to quit. As seen on blue, as seen on green already. I'm sorry but your problem isn't 'they will come, it's built'; but rather 'build it and they will come'.. Where's Ray Kinsella to mow down his corn field when you need him.
This 100%.

Also lol @ kittens players - that Fuse merge was like when Freedom absorbed the wall-lickers from AG except now theres no competition
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  #9  
Old 06-24-2025, 09:43 AM
zelld52 zelld52 is offline
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Break up the zerg armies. Castle is definitely a zerg on Green but they fuckin suck lol so they dont win as much as a raid force with 140 people should
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  #10  
Old 06-24-2025, 10:39 AM
cd288 cd288 is offline
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Quote:
Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Then you should push the CSR to make the server rules bring players back.

Hundreds of us want to play on blue again. But the current rules simply do not allow it to happen. The writing has been on the wall for years, every guild told CSR what a disaster rooting dragons would be. What a disaster linking guard aggro is. What a disaster removing lockouts was (and the reasons for doing it are gone).

Your CSR are the problem. More players with a merger just means more players would leave, not stay. Merging 300 and 600 people together makes a 600 person server, not a 900.

Thats because the current rules and mechanics do not allow fair competition where you can win mobs with 20-25 people in small guilds, win even more mobs with 30-50 people in bigger guilds, and win even more mobs with 70-80 people in massive zergs. Right now it's 170 person guild wins everything, noone competes, noone even logs in.

You need a roster of 500 people with 300 of them 'active', with 100 of them reliable to be able to compete. Considering both servers are rapidly declining in players; it is what it is. Once Castle gets a few more dunks green will be just as shit as blue.

The playing environment is what brings players and keeps them. Make an environment that doesn't make attempting to compete futile and people do. We've seen it in the past. This whole 'draft' giveaway crap drives more and more people away....they only play during the drafts and otherwise it's a ghost town.

Giving people mobs doesnt make them want to play. Giving them the opportunity to win mobs fairly does. Most of Fuse is also MIA because it's so boring winning when there's no competition lol, All thats left are the kittens coat tail riders who are still excited to win; but soon enough they'll also learn shallow uncompetitive EQ is boring as shit. May as well play on a GM server and #summonitem your own BIS. Good luck to them but currently it's one guild holding the entire server hostage; and it's their right and perogative to do so because the rules favor and force that guild to exist like that.

It's CSR's creation alone. Hundreds of players would return if the servers had rules that attracted players. Merging the servers halves the amount of mobs per person available across both servers; while forcing everyone not in the dominant guild to quit. As seen on blue, as seen on green already. I'm sorry but your problem isn't 'they will come, it's built'; but rather 'build it and they will come'.. Where's Ray Kinsella to mow down his corn field when you need him.
The pop isn't down because of a small number of no life neckbeards who are upset about raiding rules. The vast majority of people don't care nearly as much as you do to come and write a multi-paragraph rant (multiple times in the same thread, no less) about it. Pop is down simply because the servers are locked into the end of their timeline. There's only so many times you're going to sit there doing end of Velious raids over and over, vendoring decent loot because it's easier than waiting a month to find a buyer, if you have any drive left to level an alt having to solo the vast majority of the time, etc.

People enjoy rolling fresh on a new and crowded server that brings back the nostalgia of 1999 when servers were full of people/life. If you rolled a new Green there would be 2k people on it at launch...people aren't going to go "no I'm not going to roll on a fresh version of the only classic EQ server that exists because CSR rooted the dragons".
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