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  #1  
Old 04-06-2023, 08:44 AM
jolanar jolanar is offline
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Originally Posted by A Knight [You must be logged in to view images. Log in or Register.]
I think for me, to enjoy a Mmorpg, I need nerdy components to believe the world is real. Like traveling. I wanted to believe in Luclin. I think for me, as soon as traveling is taken from the game, I lose all interest in every other part of the game. You need one thing to feel the other.
How does Luclin remove travel? How is waiting on a spire any different than waiting on a boat? Especially on a server where Dial a Port exists.
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  #2  
Old 04-06-2023, 06:19 PM
Xer0 Xer0 is offline
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So you take boats, rather than hit up dial a port for getting around??
Quote:
Originally Posted by A Knight [You must be logged in to view images. Log in or Register.]
I think for me, to enjoy a Mmorpg, I need nerdy components to believe the world is real. Like traveling. I wanted to believe in Luclin. I think for me, as soon as traveling is taken from the game, I lose all interest in every other part of the game. You need one thing to feel the other.

Other things such as, the destruction of Velious unique armor, Freeport and Nektulos Forest, just seemed a bit over the top.

I could also have been a kid in school that couldn't get 60 in a couple of days, so maybe I still just haven't beat classic yet. I've never had a level 60, but it seems like high level EQ might get boring in comparison to lower levels.

If I had beaten classic Everquest forever, to where I'm bashing my head in the wall for new content, I could see me enjoying Luclin. Heck, I could see me enjoying Luclin anyway. But classic will be more important for me, currently.
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  #3  
Old 04-06-2023, 06:31 PM
A Knight A Knight is offline
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I don't always have money for Dial port on all my characters.

Isn't the boat longer than waiting for a spire? Even if it isn't, it still seems like something artificial was added to the world with a spire.

When it's either a boat, or the request of someone's spell they earned to port you, it feels more real.

The first thing I want in a Mmorpg, is to feel like I'm in a real world. Even if those components are dumb or silly.
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Old 04-01-2023, 02:54 PM
Supa6four Supa6four is offline
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I'm the rare person who actually enjoyed luclin to pop. Some of the graphic overhauls were cringe however there were many great things about it.. kunark and velious will always be that sweet spot for me and my high-school years that no game has ever compared to.
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  #5  
Old 04-05-2023, 08:22 PM
PabloEdvardo PabloEdvardo is offline
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luclin is significantly better as a TLP experience than it was on Live

you get the revamped classic zones along with luclin so at least it ties the visual change into the world a tiny bit more

you also move past the content really fast (in like 2-3 months) so the excessive grind of luclin (AA XP and VT raiding) is quickly replaced with PoP

meanwhile you get to experience a bunch of new class abilities and changes

something I didn't really appreciate about Luclin/PoP back in era that I appreciate a bit more now on TLP is how EQ continued to significantly evolve the game.

arbitrarily stopping at velious kind of gives a false sense that the game was "the best" in that era, but there are many changes they introduced later over the years, whether bug fixes or small QOL, that was clearly a better design decision -- they just didn't have the time to do it earlier
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Old 04-07-2023, 09:23 AM
Gustoo Gustoo is offline
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Quote:
Originally Posted by PabloEdvardo [You must be logged in to view images. Log in or Register.]

arbitrarily stopping at velious kind of gives a false sense that the game was "the best" in that era, but there are many changes they introduced later over the years, whether bug fixes or small QOL, that was clearly a better design decision -- they just didn't have the time to do it earlier
The game was best in original form when Monks had virtually no gear.

However if any expansions are gunna be accepted, velious is a clear cut off for when the whole game fell apart and all the old zones fell to total irrelevance and everything got wack.

No one is saying that later expansions didn’t add anything we liked.
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Old 04-07-2023, 10:07 AM
sajbert sajbert is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
The game was best in original form when Monks had virtually no gear.

However if any expansions are gunna be accepted, velious is a clear cut off for when the whole game fell apart and all the old zones fell to total irrelevance and everything got wack.

No one is saying that later expansions didn’t add anything we liked.
I don’t think that’s true. Luclin didn’t overwrite all the previous content, unlike how PoP did.

I still would like to see each progression server roll onto a shared Luclin server. It would give players something to do with their old characters and give old servers their own purpose and reason for being. I think it’s sort of poetic too to leave the world that you played on and meet up on the moon. Sleeper wakening sends everyone to the moon.
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  #8  
Old 04-08-2023, 01:21 PM
DeliciousHalflings DeliciousHalflings is offline
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Quote:
Originally Posted by PabloEdvardo [You must be logged in to view images. Log in or Register.]
arbitrarily stopping at velious kind of gives a false sense that the game was "the best" in that era, but there are many changes they introduced later over the years, whether bug fixes or small QOL, that was clearly a better design decision -- they just didn't have the time to do it earlier
It's not arbitrary. It's when story stopped being centered around Norrarh, and switches focus to Luclin, essentially rendering old-world content obsolete, with very few item exceptions.
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  #9  
Old 04-08-2023, 04:46 PM
jolanar jolanar is offline
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Quote:
Originally Posted by DeliciousHalflings [You must be logged in to view images. Log in or Register.]
It's not arbitrary. It's when story stopped being centered around Norrarh, and switches focus to Luclin, essentially rendering old-world content obsolete, with very few item exceptions.
Eh you can make the same argument about Velious making Classic content/items useless outside of a handful of exceptions.
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  #10  
Old 04-08-2023, 05:33 PM
A Knight A Knight is offline
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In Kunark at least they attempted, by removing Rubicite.

And in Velious, max gear was no drop, making Deepwater class armor still an efficient purchase.

Don't get me wrong, I think making things No drop, can be used when it's right. Just make sure someone doesn't leave the switch on, to where everything is no drop. /shrugs just my opinion. I don't mind if my noob ghoulbane gets replaced, just at the right time.
Last edited by A Knight; 04-08-2023 at 05:51 PM..
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