Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

Reply
 
Thread Tools Display Modes
  #1  
Old 04-20-2023, 03:51 PM
Ripqozko Ripqozko is offline
Planar Protector


Join Date: Jul 2018
Posts: 2,089
Default

Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
In a bloated 6 man pug in CoM / KC, sure, take the knight all day over a mediocre geared war. The DPS doesn't matter and you've got 1-2 people watching netflix or picking their buttholes.

The gap in DPS is noticed in your smaller groups (lets just talk trios and quads for scope). Duo is different because it depends on your partner. For instance, pally is great w/ necro and enchanter for instance because you essentially play like a support char to the charmed pets. But if you're a cleric you're gonna take that war w/ truncheon and vyemm whip all day, every day, no questions asked. Don't get me started on shaman, its not even close. Let's not focus on duos.

There are so many variables you could skew together to make a weak argument for knights, but if you're with competent people there is basically zero real-world instances where you want a pally/SK over a war...and this gap gets massive with the bloat gear of end velious where level 50 wars are rocking 41% haste and near BiS weapons.

I'm not talking about farming King at 60. That can be duo'd / trio'd with a number of combos. Normal XP groups that are not mob/spawn-capped where you're trying to chew through as many kills an hour as possible...you're taking the war all day er'day unless they're in total rags with shit weapons...which doesn't exist really on P99 these days.

Build your best trio / 4 man group compositions for XP. None of them include knights (let's face it its cleric + 2x/3x enchanter but lolcharm). It just gets worse starting at 52 w/ evasive for those "oh fuck" moments when your overzealous puller YOLOs 7 toughies.

Knights aren't bad...but war is just so far ahead.

Fortunately there are still people playing p99 that are absolute dogshit at this game. Knights help here.
/GU Lord Doljonijiarnimorinar in 177s, 92687 @523 | Riphealer 13741@(80 in 170s) | Molf 13498@(80 in 168s) | Gatruk 13442@(78 in 171s) | Kittla 11514@(68 in 169s) | Enviee 8790@(54 in 162s) {X}

My pally with shovel , they can dps some.
Reply With Quote
  #2  
Old 04-20-2023, 04:13 PM
Crede Crede is offline
Planar Protector


Join Date: Oct 2013
Posts: 2,323
Default

Quote:
Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
/GU Lord Doljonijiarnimorinar in 177s, 92687 @523 | Riphealer 13741@(80 in 170s) | Molf 13498@(80 in 168s) | Gatruk 13442@(78 in 171s) | Kittla 11514@(68 in 169s) | Enviee 8790@(54 in 162s) {X}

My pally with shovel , they can dps some.
Yea, knights can dps. Would like to see some parses of wars running circles around them.
Reply With Quote
  #3  
Old 04-20-2023, 04:19 PM
Crede Crede is offline
Planar Protector


Join Date: Oct 2013
Posts: 2,323
Default

Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
In a bloated 6 man pug in CoM / KC, sure, take the knight all day over a mediocre geared war. The DPS doesn't matter and you've got 1-2 people watching netflix or picking their buttholes.

The gap in DPS is noticed in your smaller groups (lets just talk trios and quads for scope). Duo is different because it depends on your partner. For instance, pally is great w/ necro and enchanter because you essentially play like a support char to the charmed pets. But if you're a cleric you're gonna take that war w/ truncheon and vyemm whip all day, every day, no questions asked. Don't get me started on shaman, its not even close. Let's not focus on duos.

There are so many variables you could skew together to make a weak argument for knights, but if you're with competent people there is basically zero instances where you want a pally/SK over a war...and this gap gets massive with the bloat gear of end velious where level 50 wars are rocking 41% haste and near BiS weapons.

I'm not talking about farming King at 60. That can be duo'd / trio'd with a number of combos. Normal XP groups that are not mob/spawn-capped where you're trying to chew through as many kills an hour as possible...you're taking the war all day er'day unless they're in total rags with shit weapons...which doesn't exist really on P99 these days.

Build your best trio / 4 man group compositions for XP. None of them include knights (let's face it its cleric + 2x/3x enchanter but lolcharm). It just gets worse starting at 52 w/ evasive for those "oh fuck" moments when your overzealous puller YOLOs 7 toughies.

Knights aren't bad...but war is just so far ahead.

Fortunately there are still people playing p99 that are absolute dogshit at this game. Knights help here.
Ehh if I'm goin into the deepest darkest corners of this game in a trio im taking a SK all day. Probably one of the few areas they shine. There's probably like 1-2 mobs that you can actually trio that actually require a war disc.
Reply With Quote
  #4  
Old 04-20-2023, 05:44 PM
greatdane greatdane is offline
Fire Giant


Join Date: Jun 2011
Posts: 684
Default

Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
In a bloated 6 man pug in CoM / KC, sure, take the knight all day over a mediocre geared war. The DPS doesn't matter and you've got 1-2 people watching netflix or picking their buttholes.

The gap in DPS is noticed in your smaller groups (lets just talk trios and quads for scope). Duo is different because it depends on your partner. For instance, pally is great w/ necro and enchanter because you essentially play like a support char to the charmed pets. But if you're a cleric you're gonna take that war w/ truncheon and vyemm whip all day, every day, no questions asked. Don't get me started on shaman, its not even close. Let's not focus on duos.

There are so many variables you could skew together to make a weak argument for knights, but if you're with competent people there is basically zero instances where you want a pally/SK over a war...and this gap gets massive with the bloat gear of end velious where level 50 wars are rocking 41% haste and near BiS weapons.

I'm not talking about farming King at 60. That can be duo'd / trio'd with a number of combos. Normal XP groups that are not mob/spawn-capped where you're trying to chew through as many kills an hour as possible...you're taking the war all day er'day unless they're in total rags with shit weapons...which doesn't exist really on P99 these days.

Build your best trio / 4 man group compositions for XP. None of them include knights (let's face it its cleric + 2x/3x enchanter but lolcharm). It just gets worse starting at 52 w/ evasive for those "oh fuck" moments when your overzealous puller YOLOs 7 toughies.

Knights aren't bad...but war is just so far ahead.

Fortunately there are still people playing p99 that are absolute dogshit at this game. Knights help here.
At this point in the timeline, there isn't that much of a DPS gap between warriors and knights unless the knight is pointlessly using sword and board in content that doesn't require it. The damage tables have been updated and warrior DPS is only slightly higher. When you take into account the fact that people can't just DPS/debuff freely at will with a warrior tank, any edge that class might have had goes right out the window. Whenever a warrior doesn't have a statistically improbable number of weapon procs within a given span of time, it's mathematically impossible for people to go all out from the start of a fight, and that costs the group more in efficiency than can ever be gained by the tank doing 10% more DPS. That's without even getting into the added utility of knights, of which warriors bring literally nothing whatsoever besides auto-attack.
Reply With Quote
  #5  
Old 04-20-2023, 04:29 PM
Lampolo Lampolo is offline
Sarnak


Join Date: Oct 2019
Posts: 300
Default

I used to duo and trio a lot. Im definately a max xp/pp an hr type of guy for non raid play. It's not about requireing a war for which mobs. It's overall clearing power and ease of difficulty. War/cle/enc is dream trio for 1-60 and post 60
Reply With Quote
  #6  
Old 04-21-2023, 01:42 PM
Toxigen Toxigen is offline
Banned


Join Date: Jan 2021
Posts: 4,765
Default

Y'all are forgetting about zerk.

Bigly.
Reply With Quote
  #7  
Old 04-21-2023, 07:27 PM
Balimon Balimon is offline
Fire Giant

Balimon's Avatar

Join Date: Mar 2013
Posts: 817
Default

Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
Y'all are forgetting about zerk.

Bigly.
For serious, warriors have a place in groups where you dont have other melee so snap aggro isn't an issue. statics are a great example
__________________

[ Kurrat - Arch Mage ]
[ Kurrate - Crusader ]
<Legacy of Fire>


Reply With Quote
  #8  
Old 04-21-2023, 10:20 PM
Snaggles Snaggles is offline
Planar Protector


Join Date: Jul 2011
Posts: 3,659
Default

Even outside zerk with a 2h and offensive discs warriors put down really insane numbers. You just have to have spare warriors who aren’t tanking to do that.

Casually off disc they are a bit up on the average knight.
Reply With Quote
  #9  
Old 04-22-2023, 08:13 AM
elwing elwing is offline
Planar Protector


Join Date: May 2015
Posts: 1,192
Default

Which is not the majority of the groups/spots... But the min/max discussion is ridiculous, because in the best small group there's no room for warrior nor for sk, plain and simple...
Reply With Quote
  #10  
Old 04-22-2023, 08:17 AM
Toxigen Toxigen is offline
Banned


Join Date: Jan 2021
Posts: 4,765
Default

enc / war / shaman with war perma zerk tanking with something like eashen 2 hander (no need for aggro) is pretty nutty for XP trio - its not going to beat 2x enc / cleric, but if you HAVE to include a tank class its gonna be war over knights any day unless your composition is / players are pure ass

bigly if zone has a good rogue mob for the enc, war can do the legwork of positioning merbs for backstabbystabs

also root exists therefore a warriors lack of snap aggro is basically moot
Last edited by Toxigen; 04-22-2023 at 08:23 AM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:16 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.