![]() |
|
|
|
#1
|
|||
|
Thanks, makes sense I guess.
I also noticed that even if on average it doesn't matter, people HATE missing with a slow 2hander. Is it also taken into account that for a single encounter lasting only a few minutes, a potential miss streak on a slow 2 hander could hurt more than 1handers that would average better over a shorter period? If you're lucky the 2hander could also pay off but if people are going to be risk averse to that point on those raid mobs then they might want to not risk it with a swingy 2hander. | ||
|
#2
|
||||
|
Quote:
On high AC targets a good set of 1h weapons are going to be more consistent, and thus closer to the midpoint during any individual fight. In a scenario where losing the fight means you lose the kill to another guild, consistency is what you want. High AC targets make the swingy nature of 2h weapons worse as well. This is because you are less likely to get a max hit, which would normally smooth out a previous miss or low damage hit.
__________________
| |||
|
Last edited by DeathsSilkyMist; 11-11-2024 at 05:09 PM..
| ||||
|
#3
|
|||||
|
Quote:
Quote:
Having more damage rolls means that the outcome will more often be close to the expected average outcome - 1937 damage for 2h and 1710 for 1h. Having fewer damage rolls means that there is more variance in outcomes - relatively speaking compared to 1h, the 2h fights will both have more far-above-average and far-below-average outcomes. In fact, having the more damage rolls there are, the more likely the result will be the same as the expected average outcome. | ||||
|
#4
|
|||||
|
Quote:
If you roll 30 dice, you'll probably see more 6s than if you rolled 5 dice. That was my point. Will there be 1s to cancel out the 6s? Sure. But I'd take more rolls over less rolls, as you get a smoother result on average, with perhaps an extra 6 or two you didn't expect in an individual fight. It will all smooth out on a normal distribution, but people want to be as consistent as possible on a critical fight. Quote:
__________________
| ||||
|
#6
|
||||
|
Quote:
__________________
| |||
|
#7
|
||||
|
Quote:
When you are fighting 1 mob that spawns every 7 days, you don't want to get the below average fight. Unless your guild wipes and is able to try again, you won't get a second fight to average it out.
__________________
| |||
|
#8
|
||||
|
Quote:
But I think I understand the point you're trying to get at, however imperfectly your argument is articulated. I think you're trying to say that a string of bad luck can result in a time-to-kill that is longer than the CH chain can sustain the raid will wipe, and that kind of "string of bad luck" is more likely with a higher-variance weapon. Is that right? | |||
|
#9
|
||||
|
Quote:
__________________
| |||
|
#10
|
|||
|
It is reassuring that some things in life never change.
Truly cringeworthy!
__________________
| ||
![]() |
|
|