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#1
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RFS sounded like so much fun to level with that I tried to buy one and made a new monk before I decided against spending 100k on a temporary weapon for a ridiculously easy to level class.
CoF/Fungi/T-staff isn't optimal, but I used that from level 1 and burned through the levels np. | ||
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Last edited by Cecily; 08-12-2023 at 04:14 PM..
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#2
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But that RFS 1-50 is a buzzsaw. No single mob blue con or under ever gave me any trouble 1-50 with that thing. | |||
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#3
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Plus it's an item that keeps value well, wish I still had it | |||
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#4
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Great info on the thread especially about low vs. high AC raid targets. I'm reviewing the monk weapon DPS spreadsheet, and I'm trying to figure out what my next weapons goals are for raiding so I wanted to get some thoughts from the knowledgeable people here.
I'm currently using T-staff for 2HB OR epic fist + Scepter of Mastery depending on target. I've got very sparse access to ToV monk weapons (no VP) so it's hard for me to get Facesmasher, Shovel of the Harvest, Fist of Lightning, Baton of Flame, or Wurmscale Fistwraps but if one becomes available I'll be more then happy to spend DKP on it. What I do have right now though is plat so I'm considering buying a ST key and loot rights for Priceless Velium Fistwraps and an Essence Mace. From a min/max perspective and judging from this thread, I'm hesitant to buy these because 1) I'll more then likely be using a 2HB for most raid targets, and 2) the DPS increase comparing these two relative to epic fists on the primarily are 13% and 17% more, respectively, for the cost of ~450k plat. Wurmscale Fistwraps give a 20% DPS increase, and Baton of Flame 24% excluding proc. So, my question is, just continue using the epic fists + SoM when not using 2HB and just wait patiently for better NTOV 1HB/fists OR spend the 450k for ST gear is worth it (assuming I dont have unlimited plat and that's everything I have)? | ||
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#5
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$450k is probably an understatement, atleast on green to get all of that. Seems like the Key/prismatic scale is $500k alone, haven't seen a price on the priceless velium.
I personally would just be patient and wait for an NToV drop, even if you don't have many opportunities if that's your sole focus pretty high chance you get it when it drops. If you don't have beads yet then 100% save your cash, beads are way more useful than any weapon upgrades. | ||
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#6
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What's the reason behind 2hb sucking on high AC targets? You often get low damage hits so the extra delay is a waste? Outside of high end raiding are those targets common?
Also someone mentionned little is known about the 2h bonus formulas. How accurate are the damage calculators like this one out there? I understand nothing beats a parse but one can only parse if they already own the coveted weapon. As for OP, if it wasnt clear enough, 2HB win over 1HB until you're in your high 40s because the damage bonus only starts kicking in significantly at that point. Even then dual wield means your offhand will still miss a fair bit so a very good 2hb can still win especially if you consider ripostes/damage shields/hate generated. Offhand has no damage bonus so ratio always wins. As for main hand, speed often rules as faster hitting weapons mean taking advantage of the damage bonus on each hit more often, meaning faster weapon can often outdamage slower weapons with a better ratio to a certain point. | ||
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Last edited by Goregasmic; 11-09-2024 at 08:38 PM..
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#7
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According to the lucy chart linked above you're looking at +11 for a prime hand one hander and +29 for a 30 delay two hander (e.g. abashi or tstaff), so is the "damage-bonus-only-ratio" 11/18 for a FoN and 29/30 for an abashi, favoring the 2 hander by a convincing 58%? (I'm not sure that the lucy chart is accurate. I'm also not sure that a two hander swings the same number of swings per round as the primary hand when dual weilding.) It seems to me that two handers should do better relative to one handers on high ac mobs than on low ac mobs. | |||
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Last edited by Vivitron; 11-10-2024 at 12:05 AM..
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#8
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(150 1h swings × 0.5 hit rate) x 11 damage bonus = 825 damage (60 2h swings x 0.5 hit rate) x 29 damage bonus = 870 damage The catch is fights with high AC targets are usually raid mobs you fight once in a while (that you don't want to lose), instead of XP mobs you are constantly killing. This means you want to look at how an individual fight could play out, rather than a large number of fights (the normal distribution). 1h weapons give you a lot more individual chances to hit in a single fight. If you hit 40% of the time on the first 60 swings: (60 1h swings x 0.4 hit rate) × 11 damage bonus = 264 damage (60 2h swings x 0.4 hit rate) x 29 damage bonus = 696 damage. If you hit 60% of the time on the next 60 swings: (60 1h swings x 0.6 hit rate) × 11 damage bonus = 396 damage 0 2h swings = 0 damage If you hit 50% of the time on the next 30 swings: (30 1h swings x 0.5 hit rate) x 11 damage bonus = 165 damage 0 2h swings = 0 damage 1h damage total over 150 swings: 825 damage 2h damage total over 60 swings: 696 damage After you've fought thousands of a specific raid target, you may see that the data shows some 2h weapons would deal higher damage on average. But the goal of each individual raid target fight is to kill it asap. So you are banking on the idea that you will outperform the 2h weapon in that individual fight. The same concept applies to how much damage each individual hit does. The 1h weapon has more opportunities to randomly roll higher damage-wise. An unlucky streak of low damage 2h rolls will lower your damage in an individual fight.
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#9
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46 weapon damage from the 2h divided by 15 weapon damage from FoN is 3.06. The 221 max damage from the above weapon example divided by 3.06 is an estimated 72.2 as the max damage. (9 + 72.2) / 2 = 40.61 x 0.5 = 20.3 damage without the damage bonus. 20.3 damage x 75 hits = 1522.5 damage + (11 bonus damage × 50 hits) = 2072.5 total damage. This means a FoN + Gharns should out DPS a primal 2hb and a 29/30 TStaff. The 1h weapons will be more consistent to boot due to having more than double the swings. If Monks get 75% dual wields instead of 50%, the damage value increases further. Gharns has a slightly better ratio than FoN as well.
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Last edited by DeathsSilkyMist; 11-12-2024 at 08:02 PM..
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#10
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