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#1
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Troxx didn't read my posts, and is now grasping for straws, claiming I flip flopped on something. His logic makes no sense here, as he doesn't understand context. Please explain it further. I am sorry you got so excited with your trolling you lost all reason and ability to read.
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#2
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I'll keep things as simple as possible to show why Troxx is confused, and is taking what I said out of context.
Troxx likes to use the concept of variance in data as a method to discredit all data. Whenever data is provided, he will claim variance has made it unusable in some manner. This variance could be in the parse itself, like a parse was lucky or too short. This variance could be in mob variety, where you must parse 100 mobs before he will recognize a pattern. He will basically keep asking you to get more data, and then claim it isn't good enough once you've collected the data. He uses this tactic because eventually you get to a point where you cannot collect enough data to satisfy his constantly moving goalposts. At that point he can pretend to be the victor, and move on. This is due to his ego not allowing him to admit he was wrong. If you take a look at this post: https://www.project1999.com/forums/s...&postcount=402 you will see that I got the same DPS results from a 3 minute parse as I did with two sets of 10 minute parses across two different mobs. The chances of this happening purely by luck is small. This means the average DPS from my data is probably correct for both weapon sets. That is the context for the quote below, where I was looking at the normal distribution average. The "effect" I was referring to can be found here https://www.project1999.com/forums/s...&postcount=409 : Quote:
Quote:
Troxx doesn't seem to realize that two things can be true at once. You can recognize that the normal distribution of DPS between Weapon A and Weapon B is similar. You can also recognize that you will get individual fights that are above or below the average with either weapon. If Weapon A does 30 DPS, and weapon B does 30 DPS, you want to pick the weapon that is less likely to get an unlucky parse. That is all I was saying earlier. Now, back to the conversation: Quote:
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Last edited by DeathsSilkyMist; 11-23-2024 at 01:33 PM..
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#3
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=\ i think we just broke the scroll button on this flip phone.
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#6
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Quote:
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#7
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Why do you think the dual wield success rate is only 42% on the 1h parse? Are you sure you did that calculation correctly? | |||
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#8
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For every 100 Epic Fist Swings, we'd get 57 SoS swings. Dual Wield has a 75% chance to trigger as a level 52 monk with max Dual Wield skill, so 57 * 0.75 = 42.75 Dual Wield attempts. 42 out of 100 is 42%. We got the number spot on funnily enough. This also works out with the fistweaving result of 70%. The dual wield delay for fistweaving is tied to the 2h's delay, as you always unequip your 2h weapon after a 2h swing. So you should get 75 dual wield attempts for every 100 swings. Because fistweaving is a manual process, it is prone to human error. You'll probably rarely get 75% exactly. I am sure I missed at least a few fistweaves. I think I did well at 70% Dual Wields. That means I only missed 7% of my fistweave chances.
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Last edited by DeathsSilkyMist; 11-23-2024 at 08:17 PM..
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#9
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We should be able to calculate the actual % chance to trigger dual wield, and it should be roughly 75%, right? Getting 70% instead of 75% makes sense for 2h as you said, since you might have missed some weaves. | |||
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#10
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Quote:
https://wiki.project1999.com/Skill_Dual_Wield When the delay of both weapons is the same, you will get 100 primary swings and 100 offhand swings. With a 75% chance to dual wield, you should get 75 dual wield attempts for every 100 primary hand swings. If your offhand delay is slower, you will get less swings. In the case of SoS, you only get 57 offhand swings for every 100 Epic Fist swings. 75% of 57 is 42 dual wield attempts for every 100 primary hand swings. So your offhand delay affects how many dual wield swings you end up getting. Generally speaking offhand weapons with slower delays have higher damage, so the higher damage makes up for the less swings. That's why you just put the best ratio weapon you can in offhand.
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