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#2
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Vindi is a terrible mob to parse AC on. It don't mean shit for him.
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#3
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(Edited because my initial post sounded douchey- sorry for that) | |||
Last edited by Philistine; 03-06-2023 at 10:25 PM..
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#5
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You know on p99 we had 355 resists for 3 years right.
They were still largely useless. There is nothing classic about how it’s implemented here is what I’m getting at. Anecdotally you can watch videos and see people resisting on a large scale ae’s. Simply not the case here. The worst is the unclassic hitpoint update. Tank hp rate of change display should be really slow. Like maybe 30% per second maximum displayed rate of change. Tank HP bars used to smoothly sail up and down like waves. Not jump to specific numeric values and I hit a reaper if >20%. | ||
Last edited by Solist; 03-06-2023 at 10:25 AM..
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#6
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Last edited by Ennewi; 03-06-2023 at 10:32 AM..
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#7
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ON P99, you could exceed it. On this server. On the client, numerically. It showed. \ The 255 client shown cap wasn't till like 2013 or something. We did initial VP kills with 400+ resists in FR, still got chewed by nex and noone resisted. As it's broken. Was an indoor zone then too, so we could LoS it. Not sure how to say it any clearer. There was no 255 cap. You saw 256 on the client, on xp mobs the resists scaled fine. You saw 304MR if you had 304MR, on p99. And that was 304MR. Dragon resists here are insanely overtuned. I'm not talking about showing 255, and having some effect past 255. | |||
Last edited by Solist; 03-06-2023 at 08:27 PM..
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#10
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On a technical level, what you are describing could have easily been caused by simply not getting data packets on a timely manner. Most multiplayer video games do what is called interpolation, which basically involves filling in the gaps between data packets on the client. This gives the appearance that you are getting data when you are actually not. My guess is this wasn't an intended mechanic (the HP bar not being precise). What was probably happening was you were getting that HP data packet every few seconds, and the bar was simply interpolating between the old number and the new number. Having a smooth animation on the client looks better than a jump, and gives the illusion of intent. Unless P99 purposely tries to emulate low data transfer, you won't be able to get those kinds of unintended behaviors in 2023. Even poor quality internet these days is much faster and more reliable than dialup in 1999.
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
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