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#1
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#2
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#3
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so your argument is that creators of everquest made enchanters, with a charm spell, but they never intended the charm spell to be used to charm mobs and make them fight eachother for the player's gain?
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#4
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#5
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it sounds like this guy, loramin, wants to control people reallllllly badly and sites old questionable documents to instill doubt and create confusion...
why is his picture of a rat? | ||
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#6
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so peoples perceptions of charming were that it was very unsafe / not viable in 99 and now, in 2023 people feel safer charming
why would the gameplay ever be the same in year one of a game versus year 24 of a game? | ||
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#7
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have you ever tried to charm with low charisma?
have you ever tried to level an enchanter solo by charming? remember back in the day when zones were so camped people would sit at a spawn of like only 3 mobs with their group? You don't think that the game being around for this long with this many empty servers and people having this much time on their hands could have potentially evolved the gameplay? Like gamers are the same skill level now that they were in 99 when the game was that new? My point is that there are so many reasons for the situation you describe other than coding | ||
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#8
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But really, my personal experience is irrelevant: what's relevant is that if you read classic sources (or remember playing in the classic era) the P99 Enchanter's role has completely changed, while no other class's has. Quote:
More to the point, Druids soloed in classic. Necromancers soloed in classic. Mages soloed in classic. Soloing absolutely happened, and there were known "soloing" classes, just as there were "grouping" classes. Enchanters were the latter. Here on P99, Druids/Necros/Mages still solo. Warriors/Hybrids/Clerics still group. Enchanter is the only class that's changed its role (from primarily grouping to primarily soloing). Quote:
But ... they don't change fundamental aspects of the game. And again, in classic charming was risky enough that (even if you had a good connection, which many did) most Enchanters still grouped. If our goal here is to recreate that game, then we'll never put the connection/knowledge genie back in the bottle ... but we absolutely should pay attention to the mechanics which aren't classic (like the bugs I mentioned earlier).
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||||
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#9
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Off OP topic, but to enc issue that Loramin won't stop on about. Yeah enc are probably a tad out of tunned, but no where as bad as necros/SK who can't use lifetaps.
Imo in classic I had groups where enc tried and failed to charm, But tbh I don't remember bc of resist and breaks. It was always due to lag aka Dial up connections. So they wouldn't risk it. Or didnt have someone with /target pet /cast stun. But some people did, and I am sure it worked. Now with better connection and peeps knowing so much about the game. You can nerf enc but still won't change anything. People will just farm more -Mr gear, instead of solo, always bring that duo cleric. Still denying you those camps you think are going to be now camped with groups. It just doesn't happen. Heck I've personally love to group full 6 mans, but same time I love just duo/trio with small amount of friends. Also NOTHING IS STOPPING you from making enc and only grouping, and doing slows/buffs. and Root/get hit to have normal animation pet do dmg. Your still a fun class in groups. You don't have to assume that bc you can do enc now that their un wanted in groups. I love encs that group with us in 6 mans. Heck most enc just don't have the reaction time bc their 35-60 years old to even react fast enough to charm breaks.
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Mama Vinelsier Lepermesiah Server 1st 60 Grave Lord(And only The Grave Lord)//Resilak 50 Monk//Tenchi Masaki 50 Wizard//Jaskieer 48 Bard// Heeheehee Teeheehee 57 Mage// Belll Cranel 50 Monkdrackgon 54 rogue, Cuddlezzz 60 shaman
RIP<Gathered Might> | ||
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