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#1
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you think thats a red specific thing? green had people training ec tunnel its first week so idk what you're smoking. if you're gonna be a yes man, least get the facts str8 | |||
#2
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#3
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![]() I think the chances of a new Green anytime soon are small, and the chances of a new Red even smaller.
That being said, as I've said many times before, if P99 is serious about being classic (and thus having a PvP option), that option needs to be teams. Any sort of individual PvP devolves into de-leveled epic-wielding twinks ganking newbies, and that just kills all interest in the server. With teams, the PvPers have an incentive to go fight "the other team", or to defend the newbies of their team. It completely changes the alignment of incentives, towards a positive/healthy server. Such a server will never be as popular as blue/green, but it could at least sustain a decent population, perpetually.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
#4
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I believe any issues though would be basically resolved with timely fresh starts. All the red players have been wanting for many years now is a new server where everyone starts at level 1 again. If the server automatically rolled all their characters into blue at the end of the Velious timeline and started again, I think we would see a very healthy population regardless of ruleset. Red players like to point out specific issues with the ruleset and blame that for the poor population, but what really killed the server is stagnation. Starting things over again on even footing would bring most people back, and again bring in some bluebie types to experience the chaos. Anyway, thanks for your thoughtful reply. Idk why most bluebies get so mean whenever pvp is mentioned.
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pvp 2.0 pls
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#5
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#6
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I'm VZ, we were very similar but managed to do it better imo.
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pvp 2.0 pls
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#7
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I was on the Dark Team, my main was an Iksar Shaman. We had a lot of solidarity - a lot more than any other team. | |||
#8
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I just think the underying system of "every man for himself" is fine for a game like Quake, but it doesn't work for a MMOG. You need a system that somehow promotes healthy PvP, not one that encourages griefers to grief off all the new folks. Quote:
I'm not saying it will never happen, and I'd imagine that the the longer we go between servers, the more motivated they'll get (if only because they'll forget what a PITA Green 1.0 was for them [You must be logged in to view images. Log in or Register.]) ... but I just don't see signs of such motivation right now. I'd love to be wrong.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||
#9
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as a very specific sort of eq nerd i would love it if someone would nerd out with me about potential teams pvp rulesets. the most important thing imo is to ensure the teams mostly make sense from a RP standpoint. none of this "iksar and gnomes as one team" nonsense. really i think the SZ teams make the most sense, maybe with neutral team able to group (but not guild) with good and evil teams, and maybe let necros worship sol ro or something. gonna stop myself before i spam everyone with a pointless dissertation on pvp rulesets lol
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pvp 2.0 pls
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#10
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