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Old 02-09-2023, 06:45 PM
Danth Danth is offline
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Join Date: Oct 2009
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Main hand damage bonus adds to the damage of the weapon. At level 1 Earthcaller is a 14 damage 24 delay weapon. At level 60 you add 11 to the weapon damage under the hood. It becomes a 25 damage 24 delay weapon.

Wurmslayer would only be a 36/40.
This is not my understanding of damage bonus. I understand damage bonus as adding to the damage dealt, effectively increasing the player's minimum hit. So a 14/25 remains a 14/25, but at 60 the bonus adds a flat 11 more onto every swing the player makes. Damage bonus for 1H is a fixed value, so it inherently favors fast weapons, and it is most effective against high AC enemies where normal hits tend to skew low. As such the player should only see hits for 1 with kick or the off-hand weapon. Looking at it another way, Wurmslayer gets a bit under two-thirds the benefit from the damage bonus as Earthcaller does on account of Wurmslayer's slow delay.

2H damage bonus scales with weapon delay.
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