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#1
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Anyone who does not top their list with "There is a yellow bar. It's significance has been removed from this version of the game. Ponder this." does not get that p99 is already a well- and vigorously nerf bopped game.
/consent? License to be a thief. Those two, just right there. If you use titanium's version of eq, which p99 does, the game is already more nerf bopped than a hooker in a ball pit. Re-implement and re-think how to exploit endurance. Unless you really like ball pits, p99 is not the original game. Not much is! Primal nerf bat!
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go go go
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#2
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I mean, do some work. Make a new server, and try to re-implement endurance up through Velious. I would play on that. Endurance disappearing was the first sign, these folks are gonna just keep gimping this thing.
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go go go
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#3
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I think this might be one of the reasons that Monks seem so OP on P99. 20 years ago Luclin and PoP came out super fast, so you probably didn't have a lot of Monks with Fungi Tunics or Haste Items. It felt like most monk mains (I had a high level Monk as one of my main characters) were too poor to afford any decent loot really. But I just never felt tanky, which is why I ultimately mained a Rogue.
I still think P99 may have Monk's tankiness wrong though because I remember leveling with Bebquix during the early days of P99 Green and they were wearing cloth armor and had no haste item or jewelry and were able to main tank pretty much 1-50. (I was their healer; me and Bebquix aren't the same person). On my Monk I never felt like a Tank, in the moments where our tanks would DC I would be lucky not to die trying to tank a single mob, and I was kind of a twink, had Frolok Crown, Azure Sleeves, Granite Bracer, Gatorscale Leggings, FBSS etc. during a time period where that gear was still fairly renowned. IDK. | ||
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#4
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I personally never understood the whole "Monks are OP" claim.
My Monk has a Fungi Tunic, Seahorse haste, solid HP/AC gear, T-Staff, etc and I can barely solo to save my life. I dunno, maybe I'm just expecting too much out of the little guy. | ||
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#5
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Quote:
This is the end result: https://www.youtube.com/watch?v=BYSZav1H0CY | |||
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#6
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Quote:
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#7
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Quote:
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#8
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Where is the “y’all need Jesus” guy when you need him
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#9
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parry, riposte and dodge, are def not classic here
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#10
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Quote:
We are all aware there were several tweaks, revamps and overhauls of combat mechanics, skills, caps and formula between the tail end of Velious and this time. It is my suggestion that the efficiency of the skills related to dodge, parry, riposte and so on were calibrated for a max level of 50. To project continually improved returns from these skills for caps at levels 60, 65 and beyond using the original formulas must have been too effective. NPCs may struggle too land any blows if those skills were too good. We know it to be the case these skills became too effective, as 'strikethrough' (which gave a chance to bypass those skills) was added to the game. I suggest, on top of adding strike though there were alterations to formulae for the efficacy of these skills to alter how they scaled. In short I acknowledge you may have a point on this one Agneta. | |||
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