Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Reply
 
Thread Tools Display Modes
  #1  
Old 01-06-2023, 01:32 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
Planar Protector

Sadre Spinegnawer's Avatar

Join Date: Dec 2012
Posts: 1,742
Default

Anyone who does not top their list with "There is a yellow bar. It's significance has been removed from this version of the game. Ponder this." does not get that p99 is already a well- and vigorously nerf bopped game.
/consent? License to be a thief.

Those two, just right there. If you use titanium's version of eq, which p99 does, the game is already more nerf bopped than a hooker in a ball pit. Re-implement and re-think how to exploit endurance.



Unless you really like ball pits, p99 is not the original game. Not much is! Primal nerf bat!
__________________
go go go
Reply With Quote
  #2  
Old 01-06-2023, 01:36 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
Planar Protector

Sadre Spinegnawer's Avatar

Join Date: Dec 2012
Posts: 1,742
Default

I mean, do some work. Make a new server, and try to re-implement endurance up through Velious. I would play on that. Endurance disappearing was the first sign, these folks are gonna just keep gimping this thing.
__________________
go go go
Reply With Quote
  #3  
Old 01-06-2023, 04:09 PM
WokeCat WokeCat is offline
Banned


Join Date: Nov 2020
Posts: 50
Default

I think this might be one of the reasons that Monks seem so OP on P99. 20 years ago Luclin and PoP came out super fast, so you probably didn't have a lot of Monks with Fungi Tunics or Haste Items. It felt like most monk mains (I had a high level Monk as one of my main characters) were too poor to afford any decent loot really. But I just never felt tanky, which is why I ultimately mained a Rogue.

I still think P99 may have Monk's tankiness wrong though because I remember leveling with Bebquix during the early days of P99 Green and they were wearing cloth armor and had no haste item or jewelry and were able to main tank pretty much 1-50. (I was their healer; me and Bebquix aren't the same person). On my Monk I never felt like a Tank, in the moments where our tanks would DC I would be lucky not to die trying to tank a single mob, and I was kind of a twink, had Frolok Crown, Azure Sleeves, Granite Bracer, Gatorscale Leggings, FBSS etc. during a time period where that gear was still fairly renowned.

IDK.
Reply With Quote
  #4  
Old 01-06-2023, 04:13 PM
Encroaching Death Encroaching Death is offline
Banned


Join Date: Sep 2022
Posts: 3,236
Default

I personally never understood the whole "Monks are OP" claim.

My Monk has a Fungi Tunic, Seahorse haste, solid HP/AC gear, T-Staff, etc and I can barely solo to save my life.

I dunno, maybe I'm just expecting too much out of the little guy.
Reply With Quote
  #5  
Old 01-06-2023, 09:11 PM
mycoolrausch mycoolrausch is offline
Kobold


Join Date: Nov 2014
Posts: 171
Default

Quote:
Originally Posted by Encroaching Death [You must be logged in to view images. Log in or Register.]
I personally never understood the whole "Monks are OP" claim.

My Monk has a Fungi Tunic, Seahorse haste, solid HP/AC gear, T-Staff, etc and I can barely solo to save my life.

I dunno, maybe I'm just expecting too much out of the little guy.
They're like warriors. Except they do twice the dps. Can Heal themselves on a short cooldown. And solo pull any mob they want.

This is the end result: https://www.youtube.com/watch?v=BYSZav1H0CY
Reply With Quote
  #6  
Old 01-06-2023, 09:22 PM
Encroaching Death Encroaching Death is offline
Banned


Join Date: Sep 2022
Posts: 3,236
Default

Quote:
Originally Posted by mycoolrausch [You must be logged in to view images. Log in or Register.]
They're like warriors. Except they do twice the dps. Can Heal themselves on a short cooldown. And solo pull any mob they want.

This is the end result: https://www.youtube.com/watch?v=BYSZav1H0CY
I dunno, maybe my Monk is cursed.
Reply With Quote
  #7  
Old 01-06-2023, 09:25 PM
aussenseiter aussenseiter is offline
Banned


Join Date: Dec 2022
Posts: 2,749
Default

Quote:
Originally Posted by mycoolrausch [You must be logged in to view images. Log in or Register.]
They're like warriors. Except they do twice the dps. Can Heal themselves on a short cooldown. And solo pull any mob they want.

This is the end result: https://www.youtube.com/watch?v=BYSZav1H0CY
Is block too good or AC softcap too high?
Reply With Quote
  #8  
Old 01-07-2023, 04:47 AM
spiritsofrock spiritsofrock is offline
Sarnak


Join Date: Apr 2011
Posts: 200
Default

Where is the “y’all need Jesus” guy when you need him
Reply With Quote
  #9  
Old 01-07-2023, 08:45 AM
magnetaress magnetaress is offline
Planar Protector

magnetaress's Avatar

Join Date: Feb 2020
Location: Inside of you.
Posts: 10,241
Default

parry, riposte and dodge, are def not classic here
Reply With Quote
  #10  
Old 01-07-2023, 09:57 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,819
Default

Quote:
Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
parry, riposte and dodge, are def not classic here
The client we use is form Depths of Darkhollow (a very cool idea for a new area to explore), that is 2006, with a level cap of 70! When was the code that eqemu was based on leaked (which p99 forks off)?

We are all aware there were several tweaks, revamps and overhauls of combat mechanics, skills, caps and formula between the tail end of Velious and this time.

It is my suggestion that the efficiency of the skills related to dodge, parry, riposte and so on were calibrated for a max level of 50. To project continually improved returns from these skills for caps at levels 60, 65 and beyond using the original formulas must have been too effective. NPCs may struggle too land any blows if those skills were too good.

We know it to be the case these skills became too effective, as 'strikethrough' (which gave a chance to bypass those skills) was added to the game. I suggest, on top of adding strike though there were alterations to formulae for the efficacy of these skills to alter how they scaled.

In short I acknowledge you may have a point on this one Agneta.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:52 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.