Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Reply
 
Thread Tools Display Modes
  #1  
Old 01-11-2023, 01:58 PM
Cwall 146.0 Cwall 146.0 is offline
Sarnak


Join Date: Jan 2017
Posts: 307
Default

and yeah secrets isn't involved, the anticheat .dll is completely different from the one that secrets wrote a few years ago and isn't nearly as invasive
__________________
Quote:
Originally Posted by New_Guy View Post
Plus they were getting more YT then anyone I've ever seen in such a short span
Reply With Quote
  #2  
Old 01-11-2023, 02:02 PM
pvpness pvpness is offline
Orc


Join Date: Aug 2014
Posts: 32
Default

**VISIT DISCORD SERVER FOR A MORE CLEARLY PRESENTED INFOMATION AND DISCUSSIONS** https://discord.gg/rRedv7Qh

Server Information Document : https://docs.google.com/document/d/1...E8DYHs9o/edit#

Rise of Zek

A Minstrel’s Tear (Season 1, 2023)

Classic - Kunark

General Things to Know

A full release schedule is found here and most major updates can be scrolled through here (must be in our discord, see top right of this document)

5 month season. 2 months Classic, 3 months Kunark.

Binding rules are Cities + Encampants*(See below) only.

A quick overview of PvP rules & mechanics:
PvP is +/- 4 levels
Characters can flag FFA if they help a player above their PvP range. FFA flag lasts several minutes.
Many zones are flagged FFA & Lockout, and have a level requirement. These rules, if any, will be displayed when you enter.

Boxing rules are set to 3 per person.

Corpses decay in 2.5 hours, and 6 hours in raid zones. Corpses can be retrieved at any Priest of Discord in a starting city when they rot.

Bards are removed. In their place, we have added Beastlords.

Bazaar has been enabled
- Accessible via the East Commonlands tunnel
- Cannot cast spells or melee while inside

Guilds are created by the server staff. Message Skeeter if you wish to create one.

PvP Mechanics


When you die in PvP, you are sent to the Island of Misfits (Safe Zone). When you are ready to go back to your bind point, click any torch or campfire in the zone. If you die again within a short time frame, you will be locked to the Island of Misfits for a short duration.

Players accrue Infamy when they get PvP kills. Infamy is a metric to track a player’s bounty. When a player dies in PvP, a percentage of their total Infamy is stolen and given to the person who gets the kill. If the killer is in a group, Infamy and points are divided amongst the group.

The number of PvP points earned is determined by the Infamy of the player killed, and a small bonus is also applied based on one’s own Infamy. Type #infamy in game to bring this information back up.


PvP Mechanics Continued

We have added PvP vendors that sell many different items. Some are augments you can slot into gear you acquire out in the world, some are custom spells, and some are items that can be worn. To see a full list, see this link. These vendors will be located in every city for you to view.
NPCs in many different zones have a chance to drop 2-slot and 3-slot augment gear in place of their original drop. E.g. a Skull Shaped Barbute has a chance to drop as 0, 2, or 3-slot augmentable version of itself.
Additionally, low-grade augments can be obtained by PvEing as well, but the best augments come from PvP vendors.

PvP Resist Notes

Root Soft cap set to 92%. The formula is Your Level + 60. So at level 50, you will need 110 MR to hit 92% resist rate on root.
Every additional 10MR = 1% chance to resist. At 190 MR, you will have achieved immunity to Root effects.
Some notes on Raids

Most Raid targets for now are set to 5 days +/- 8 hour variance
Most Raid targets banish pets if they are tanking
Plane of Fear and Plane of Hate trash is set to 24 hour respawn
Plane of Sky was changed dramatically from its classic version
You can access the zone by paying Rushka Deklamoor a small fee in East Commons (Solo Method). The regular method of group teleports is still an option
Buffs will not be stripped upon landing inside
No keys needed to travel island-to-island
Death Touch is disabled in this zone
A graveyard has been set up in the zone. All corpses will pop up on Island 1 after 20 minutes

Encampments

A legacy Rise of Zek mechanic is back. Encampments provide a way for guilds to quickly mobilize and rebuff.
To claim an encampment, a guild must buy an Encampment Deed from the North Freeport Office of Landholders. Turn it into any of the Encampment Lot NPCs and each Encampment Location.
Bind slots at encampments are limited to 36 characters. Melee are given a long cooldown gate item if they own an Encampment
NPCs that both guard and buff the owning guild are available at encampments
If an enemy guild destroys the bind stone, the encampment is lost
There is a token guilds can use to make their encampment immune for 15 hours.
Encampment locations are hand placed by server staff
Last edited by pvpness; 01-11-2023 at 02:07 PM..
Reply With Quote
  #3  
Old 01-11-2023, 02:04 PM
pvpness pvpness is offline
Orc


Join Date: Aug 2014
Posts: 32
Default

** Here is the google document of PVP Spell, Augment, and Item Changes **

https://docs.google.com/spreadsheets...gid=1040701152
Reply With Quote
  #4  
Old 01-11-2023, 02:09 PM
Raclen Raclen is offline
Sarnak


Join Date: Jun 2013
Posts: 293
Default

Another positive, the client is leagues ahead of titanium. You download the patcher and it installs everything with 1 click. The ui even has several versions preloaded similar to duxai. You can be up and running with a much better client with 1 click to try it out.
Reply With Quote
  #5  
Old 01-11-2023, 03:05 PM
Platexchange Platexchange is offline
Kobold


Join Date: Mar 2013
Posts: 152
Default

Drugs
Reply With Quote
  #6  
Old 01-11-2023, 03:33 PM
pvpness pvpness is offline
Orc


Join Date: Aug 2014
Posts: 32
Default

Solid Changes with great Quality of Life changes - still classic eq with need for pve however a focus on pvp.

ROF2 Client so much smoother than Titanium
NO Plugging
NO SEQ
NO BOWQUEST
Reply With Quote
  #7  
Old 01-11-2023, 04:36 PM
Castle2.0 Castle2.0 is offline
Planar Protector

Castle2.0's Avatar

Join Date: Aug 2014
Posts: 2,478
Default

3 box. im out.
Reply With Quote
  #8  
Old 01-11-2023, 09:11 PM
Darksinga Darksinga is offline
Fire Giant

Darksinga's Avatar

Join Date: Apr 2011
Posts: 575
Default

I will play probably casually as no bards. Simple solution to fixing bards is making selos self only (I did it on Dragonspear, and bards were mediocre at best.)

Would love to see some one try to recreate an OG permanent version of EverQuest PvP.

I love a good drug box, but my body is ready for the pure classic experience that Brad intended (and we haven't truly experienced in many years - since P99 red release.)
Reply With Quote
  #9  
Old 01-13-2023, 02:21 PM
magnetaress magnetaress is offline
Planar Protector

magnetaress's Avatar

Join Date: Feb 2020
Location: Inside of you.
Posts: 10,241
Default

I dont remember bards being that deadly on live, people feared necromancers, shamans,, and shadowknights waaay more, cleric and paladin where the counters to those guys

bards where like a nuisance butt not a threat why are bards such a problem on r99??? resists???

Stuns not working full duration and stuff? Bows?

U would think with the current ogre war bow situation bards would just basically not be able to get close enough to cast any spells on ur ogre shadowknights and if they did try to come in a dungeon, dead
Reply With Quote
  #10  
Old 01-13-2023, 10:57 PM
Infectious Infectious is offline
Planar Protector

Infectious's Avatar

Join Date: Jun 2010
Posts: 1,264
Default

Quote:
Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
I dont remember bards being that deadly on live, people feared necromancers, shamans,, and shadowknights waaay more, cleric and paladin where the counters to those guys

bards where like a nuisance butt not a threat why are bards such a problem on r99??? resists???

Stuns not working full duration and stuff? Bows?

U would think with the current ogre war bow situation bards would just basically not be able to get close enough to cast any spells on ur ogre shadowknights and if they did try to come in a dungeon, dead
In classic selo broke root/snare every pulse. So big in classic
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:24 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.