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  #1  
Old 01-08-2023, 10:11 PM
Fammaden Fammaden is offline
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Join Date: Jun 2018
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Octavian also keeps mentioning using hp scaled aggro spells vs low level (presumably low hp) mobs and wondering why they don't generate aggro as well as a group full of (presumably) hasted twink weapon swinging away ...
Yeah, part of the not taking any time to understand what changed exactly.
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  #2  
Old 01-09-2023, 02:07 PM
bobjonesp99 bobjonesp99 is offline
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Join Date: Apr 2021
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from what i heard they changed things and then fixed some things they broke. as far as i know for warriors, only the 400 hate from SPA counters (disease/poison) have been removed. otherwise agro is working as before (for warrior procs). is this not correct? i havent had any issues or noticed any material difference tanking with willsapper and red blade.
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  #3  
Old 01-09-2023, 03:26 PM
Fammaden Fammaden is offline
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The big change for warrior is reported to be poison/disease counters, yeah. So Feverblade no longer very good.

Additionally spell/proc threat scales with mob HP, so you wont be able to pull aggro as well on lower HP mobs than higher ones. And the disease counter change really annoyed SK's since disease cloud is no longer top tier aggro maintenance. Most have switched to using Clinging Darkness plus Shadow Vortex for aggro.

No word yet if all this is working as intended or will be permanent or adjusted.
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