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#1
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Definitely talk to a doctor, you’re expressing and acting on suicidal impulses (even if only in game vs gnomes).
I wasn’t kidding when I suggested therapy. | ||
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#2
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Focusing more on positive thinking, imagine next time you log on to eq, it could be your perfect session with your perfect character, what would that be like? What would you do?
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#3
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#4
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#5
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Lets understand your ideal eq day in great detail so we can work together and try help move towards that goal. | |||
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Last edited by Jimjam; 12-22-2022 at 03:08 AM..
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#6
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So lets relax.
A new non-competitive player can - Hit max level on any toon - Join a raiding guild that does not require raid attendence and get loot - Aquire an Epic except for maybe Enchanter and Mage Epic. - Learn the techniques used by competitive guilds to win races and engages. You won’t - Get full BIS gear - Get legacy items - Start up your own guild and dunk on the top guilds Progression in EQ takes time. Years, several years. It’s not a race, things don’t come fast. You gotta have your own goals, be it just seeing a dragon or maybe getting to 60 or getting that Epic weapon. Something like getting VP keyed is a real struggle. And yes good camps have competition, you gotta get lucky/and or wait your turn. | ||
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#7
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Quote:
I don't know other guilds, but I suspect they have similar policies. Quote:
__________________
Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||
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#8
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It's ironic that those who are deeply offended by OP sharing feedback are the same people that are recommending mental health therapy.
In Everquest classic (especially before Kunark is released) there should be minor development changes to improve classes that no one wants to play. Some examples: 1) Wizards - Increase single target nuke damage by 35% 2) Warriors - Increase natural base defense modifier (so they aren't less tanky than a Mage's earth pet) 3) Paladins/Rangers/SKs - Increase melee damage by 20% | ||
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#10
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Unfortunately even if OP apps to kingdom or any raid guild and gets accepted, he'll quickly realize that he's still gonna be passed over within his own guild unless he poopsocks and clique's up. Seemingly every guild on green now has the same pitch: "Join us cause it's totally laid back but also raid friendly" blah blah. We all know the people who are on discord and in game 24\7 are treated differently than the warm bodies.
That being said, I think it *should* be that way. This game is hard, and it's why I like it. Achievements feel meaningful if they are hard to achieve, regardless of what is making them hard to achieve. There are other games you can play if you want "contested" stuff more easily, although I'd argue it's no longer really contested if it's easy to get. | ||
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