#131
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Thanks for all the hard work put into this and I'll be watching the progress at the edge of my seat for future developments.
The amount of talent that goes into all these mods is mind blowing. Quote:
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#132
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Thanks Maestrobob, this is sounding very good to my ears!
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#133
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For those on a Linux distro (never could get Directmusic working for me in WINE) there's fluidsynth and it has a GUI front-end called qsynth. i would expect most package managers to have these. Arch has them on pacman and according to the wiki ubuntu and its forks have it as well on apt.
No need to have a GUI open for MIDI support. Fluidsynth is a command line application and as such can be run in the background. Here is the command I run: Code:
fluidsynth -a pulseaudio -m alsa_seq -i -C off -R off -g 0.3 -s /usr/share/soundfonts/FluidR3_GM.sf2 &> /dev/null & -a, audio driver (you can use pulseaudio or alsa here. I prefer pulse whenever possible as alsa can hog the sound card) -m, midi driver -i, suppresses the fluidsynth shell -C, chorus (personal preference to: off) -R, reverb (personal preference once again) -g, gain (0 - 5 x.1 float, defaults to 0.2) -s, server mode (doesn't seem to run its own service, just keeps it running if the fluidsynth shell is closed) /usr/share/soundfonts/FluidR3_GM.sf2, replace this with your preferred soundfont. &> /dev/null suppresses all output & runs it as a background process (note, if you close the terminal window it will terminate all BG processes associated with that session) You can place it in a shell script that you may already be using to start the Titanium client or if you use Lutris you can have it start a script with that command. Select your EQ installation in Lutris, go to options, under the system options tab there's a field for pre-launch script. I tried to run this as a Systemd service, but I'm having issues getting pulse and alsa to agree running fluidsynth as root. You can try it with a Type=simple service file and load it on command with systemd start fluidsynth. However I would expect more issues trying to get this to run automatically at boot since audio tends to start with the user login and doesn't like switching users, even to root. But for me the background process works nicely. | ||
#134
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Full Playlist on a Roland https://youtube.com/playlist?list=PL...vcnNql5xHsyVq1 Sounds magical. Going to see if there's a Roland emulator or soundfont out there. Something horrificly wrong under windows 11 alienware default configs, there's a horrible ringing during combat music. | ||
#135
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Quote:
Plugged 'soundfont' into all Arch packages (including the Arch User Repo) and got some results but nothing regarding Roland specifically. (Likely a copyright issue) Code:
talzahr arch ~/build/fluidsynth pikaur -Ss soundfont Searching... [---]### extra/fluidsynth 2.2.3-1 (pro-audio) [installed] A real-time software synthesizer based on the SoundFont 2 specifications community/fluajho 1.6.2-3 (pro-audio) A simple sf2 soundfont host/player community/freepats-general-midi 20210329-1 (soundfonts) Free and Open general MIDI sound set community/liquidsfz 0.2.3-1 (lv2-plugins pro-audio) SFZ Sampler community/polyphone 2.2.0-2 (pro-audio) A soundfont editor for quickly designing musical instruments community/sfizz 1.1.1-1 (lv2-plugins pro-audio vst3-plugins) SFZ library and LV2 plugin community/soundfont-fluid 3.1-3 [installed] FluidR3 soundfont community/timidity++ 2.15.0-5 (pro-audio) A MIDI to WAVE converter and player multilib/lib32-fluidsynth 2.2.3-1 A real-time software synthesizer based on the SoundFont 2 specifications aur/soundfont-unison 1.00-3 (33, 0.17) A lean and clean GM/GS soundbank aur/soundfont-sgm 2.01-1 (20, 0.18) A balanced, good quality GM soundbank aur/soundfont-titanic 1.2-3 (13, 0.19) A public domain, high quality MIDI soundfont by Luke Sena aur/soundfont-generaluser 1.471-1 (12, 0.19) A small and well balanced GM/GS soundbank for many styles of music. aur/soundfont-zelda3sf2 20040819-1 (8, 0.00) Legend of Zelda: Link to the Past soundfont for MIDI playback aur/soundfont-zeldamcsf2 20050118-1 (8, 0.00) Legend of Zelda: Minish Cap soundfont for MIDI playback aur/soundfont-fatboy 0.790-1 (6, 0.02) A free GM/GS SoundFont for classic video game MIDI, emulation, and general usage aur/soundfont-arachno 1.0-1 (4, 0.17) GM/GS soundbank courtesy of Maxime Abbey. aur/soundfont-sso-sf2 1.0-1 (4, 0.02) The Sonatina Symphonic Orchestra by Mattias Westlund. (SF2 format) aur/fluidsynth-git 1.1.8.r868.e485129-1 (4, 0.00) A real-time software synthesizer based on the SoundFont 2 specifications (development version) aur/freepats-ydp-grand-piano 20160804-1 (2, 0.46) Yamaha Disklavier Pro grand piano sf2 SoundFont aur/soundfont-opl3-fm-128m 1.0-1 (3, 0.00) A SoundFont designed to simulate the classic MIDI sound of the Sound Blaster 16 (and other YM262 enabled hardware). aur/soundfont-toh 3.4-1 (3, 0.00) Don Allen's Timbres of Heaven soundfont aur/polyphone-git 2.2.0.r98.5d9179b6-1 (1, 0.95) A soundfont editor for quickly designing musical instruments aur/swami 2.2.1-1 (2, 0.00) A SoundFont editor aur/konfyt-git r181.81b5295-1 (2, 0.00) A digital keyboard workstation - search for SFZs/soundfonts, create layered patches on the fly, and more aur/fluidplug-git r36.889b256-1 (2, 0.00) SoundFonts as LV2 plugins via FluidSynth aur/fluida.lv2 0.7-2 (1, 0.10) An LV2 plugin which wraps the fluidsynth SF2 soundfont player aur/soundfonts-aur-meta 0.0.1-1 (1, 0.00) Installs all the soundfont packages in the AUR aur/fluidsynth-dssi 1.0.0-1 (0, 0.00) A FluidSynth soundfont-playing plugin aur/mingw-w64-fluidsynth 2.2.3-1 (0, 0.00) A real-time software synthesizer based on the SoundFont 2 specifications (mingw-w64) aur/mingw-w64-fluidsynth-bin 2.1.2-1 (0, 0.00) A real-time software synthesizer based on the SoundFont 2 specifications (mingw-w64) aur/sfarklib-git 20200903-2 (0, 0.00) Library for decompressing sfArk soundfonts. aur/soundfont-jeux 2.4-4 (0, 0.00) Jeux organ soundfont aur/soundfont-personalcopy 5.1f-1 (0, 0.00) A large free SoundFont. aur/soundfont-realfont 2.3-1 (0, 0.00) GM soundbank by Michel Villeneuve. aur/soundfont-sunshine-perc 1-1 (0, 0.00) Five drum/percussion soundfonts from Sunshine Studios. Non-commercial use only. soundfonts-aur-meta has all soundfonts on the AUR in one package. AUR packages will simply download them from a source that's defined in the PKGBUILD script, so they can be utilized by Windows users as well. The AUR meta package above simply lists the other soudnfont packages in the depends array. The soundfont-opl3-fm-128m package calls a source url: https://musical-artifacts.com/artifa...-3_FM_128M.zip (the raw PKGBUILD script) Also, Fluidsynth has a Windows10 build on their Github repo. I've started doing some P99 EverQuest videos on Youtube, so I'll test some of the soundfonts out and provide a good solution for Windows and Linux users alike. Also the Linux wiki page needs some serious updating so I will work on that as well. Everyone deserves good music without the strange looping sounds. *EDIT: I may even make a build of the qsynth qt GUI front-end for Windows. Presently it's only released for UNIX(like) environments. Since it interfaces directly with fluidsynth, it should be relatively quick to do (famous last words). | |||
Last edited by krozar; 11-15-2021 at 09:07 AM..
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#136
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#137
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Quote:
There is a method to replace most of the classic .XMI zone midi's with mp3 on the p99 client, but it's rather involved and requires editing all of the zone emitter files in the EQ directory. | |||
#138
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as an FYI under Linux Qsynth, a frontend for fluidsynth works flawlessly.
I can hear Cobalt Scar , Qeynos, KFC and other specific midi music for areas perfectly. I use the AWE 32 soundfont and with Qsynth you can literally add any kind of effect to the music to enhance it. I highly recommend it [You must be logged in to view images. Log in or Register.]
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Ikoparu - Necromancer of Bertoxxulous (Green) Euridun - Druid of Karana (Blue) ---------------------------------- | ||
#139
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Help
no music in game and was working fine but now nothing and can't go back to my original midi. Any advice?
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#140
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Same issue here, I installed it, and it worked the first time I loaded up P99 after install. Then it quit working, and I just noticed I no longer have any music at all in game. No combat music, city music, nothing...
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