#11
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It definitely matters but won’t break your game. Everything is a trade off, but taking less damage is critical in all facets of monk life. Honestly the items in the bags make up a huge part of total weight. If you invest in a couple tink bags you can stay under even with some heavy items equipped. You should also think about swapping/bagging items at different times.
For instance, I have gear that pushes me way over weight that I swap in when I’m. Or concerned with taking hits (dps portions of raid mob) but will die from AOEs. You could also toss you heavy staff in 100 wr bag when pulling, etc.
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- monstra sunt vera, nos sunt
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#12
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player sub level-50, the mobs aren't strong enough to really do enough damage for it to matter: But as someone else explained, because the mobs start to really scale up at 45+ -- by level 50+, you want to have low weight to maximize AC (especially if soloing). im also convinced to this day that there is a hidden mechanic also associated with weight. my (unproven) theory is that weight doesnt just affect AC, but also dodge, block, riposte chance. The AC penalty for weight also scales with level. So at level 50, the penalty is huge for being even 1 stone over (-7ac iirc). this continues up to like 20 stone over (with diminishing returns) Over 20 stone overweight, its barely any change. But youlll get like -80ac for that 20 stone over. theres definitely more concrete info on this on forums, and i have saved an excel sheet of each stone over how much it affects AC. | |||
#13
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It's worthwhile to have a heavy weapon when trying to DPS if that's the best option available.
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#14
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On live the ac penalty for being over weight limit lowered avoidance ac not mitigation ac, displayed ac is a representation of both so thats why the number drops. You’ll get hit for the same amount just more frequent, thanks to fewer block/dodge/riposte/misses.
It isn’t really a hidden mechanic, just obfuscated ac values | ||
#15
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Would be awesome for someone to test just like 5 mins under / over weight at varying levels to see what the differwnce really is for folks to make better decisions.
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#16
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Edit: besides devs | |||
#18
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#19
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AC is still incredibly broken on p99, it has a fraction of the effect that it did on Live/Classic
Classic players could see a noticeable change in mitigation when going for raw worn/innate AC (versus AC from AGI or buffs), and tanks always went with Kael armor for the higher raw AC On p99 the calculations are off so YMMV -- in general I found AC to barely matter on p99, to the point where AGI-based AC (increasing avoidance) seems more useful if at all | ||
#20
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Imo the by level ac caps may be off, the mob atk/acc values may be wrong, return after cap may be wrong.
All that said this is the best classic eq. Something about takp just always feels off to me.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
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