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  #1  
Old 08-24-2022, 04:52 PM
Toxigen Toxigen is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
This is a game of centimeters & milliseconds.
Nah. Don't confuse 25 year old elf sim with modern competitive online games.

EQ is a game of doing the same thing over and over and over again in the proper order.
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  #2  
Old 08-24-2022, 05:25 PM
Crede Crede is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
Nah. Don't confuse 25 year old elf sim with modern competitive online games.

EQ is a game of doing the same thing over and over and over again in the proper order.
Bruh did you see the kael racer video? Someone researched for months to notice a milliseconds difference to try and prove someone cheated, and they ended up changing the rules for the aow/statue encounter after that. The examples they provided was more in depth than most people's college capstone projects .
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  #3  
Old 08-24-2022, 06:36 PM
Crede Crede is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
This is always going to make this type of debate unending because utility doesn't have a set value and doesn't show up on a convenient log parser. Different folks value it differently. I've had that argument before in game with couple of friends who had a monk and shaman duo. After a friendly competition we were all slightly surprised to see the wife and I (sk/shaman) had more kills over a 5 hour period than they did because they died a couple times and we did not. Even that could've gone the other way. At the end of the game EQ's a fairly loosely-tuned game and offers different ways of achieving success. That success *is* a finite end point: There reaches a point in any player's career where there is no more loot he cares about, where platinum no longer matters. Nearly any group discussed in this thread could reach such a point and in truth there won't be THAT much difference in how long it takes them to get there given equal effort.
This was awesome to hear. Sk/Shaman is probably my favorite duo. I've seen Monk/Shaman wipe on something like gwurms because the monk could not pull aggro from the shaman while the shaman was trying to slow & torpor himself. You would not have this issue with a SK. It is unfortunate that they are not more liked here. But it's not surprising, because monks can put out more dps, despite the sk having more utility. Monks can also mitigate better, but after hitting that necessary utility(FD/tank), it's all about DPS. The remaining safety utility the SK offers(snare, multiple FDs, insta aggro, etc) is just less important to most people.
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  #4  
Old 08-24-2022, 06:03 PM
Karanis Karanis is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
It's sad that you did, because the example is horribly wrong. It is such an obvious strawman that it just makes you and Vexenu look silly[You must be logged in to view images. Log in or Register.]

It's a good thing though. It shows everybody that you don't understand math problems, because you think a real life situation such as a runner running towards a specific location is the exact same thing as a video game where the math never changes, the rules are fixed, and it is a much simpler world. You are also expending a lot less energy as a whole.

Running long distances is much harder and more complex than playing a video game for a few hours lol.

When you can't win with evidence, you got back to trolling.
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