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#1
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Try something actually challenging like sleepers or hate. Torpor tanking isn’t going to fly. And you’re going to want as much dps as you get. Dps always leads to more kills, more safety, and potentially more downtime for player fatigue. | |||
#2
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#3
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![]() But your utility as Shaman is useless, hence why extra DPS is better than nothing.
If a mob 10 seconds faster is pointless, then I'll grab a Druid for the utility that isn't redundant. You can't bring up "pocket class" or "Dial a Port" either, here. This is about 4 people trying to be the best they can possibly be. Either way you slice it, you've lost the argument here. I call checkmate. | ||
#4
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#5
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![]() The evidence is right before us.
Take one look at their spell book. It's redundant in a group with an Enchanter and Cleric. What exactly are they bringing here that makes them more efficient than Mage in this composition? Nothing! CHECK...MATE | ||
#6
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#7
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Are you willing to accept the following postulates as precondition for this discussion between the two of us? * No "pocket characters" are to be included. The group of four casters must be completly self-sufficient, except from one port into their destination from Dial-A-Port. No pocket rez, no pocket POTG, no pocket buffs. * The original question includes no real context. Your perspective is colored by a focus on named camps where everyone is 60 with ~more or less~ epic and full gear. My perspective is colored by a focus on leveling 1-50 untwinked, especially random adventuring through an entire dungeon, instead of camping a single named mob. Both of these perspectives are subjective. * The group is to stay together and not to split their focus. I understand and accept your argument that a shaman can add DPS by root rotting away from or ahead of the rest of the group. I'm glad you can find groups that let you play the way you like to play, but I find the scenario abhorrent, and I do not wish to consider it any further. * Can we agree that some spells can be almost completely redundant (two shamans can't both cast Bane Of Nife on the same mob), and some spells can be almost completely non-redundant (two wizards casting the same nuke on a mob that's not insta-killed by the first one that lands)? | |||||
#8
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1. OP did not specify any preconditions, so they are moot. 2. These preconditions are designed to restrict the conversation to try and make certain classes favorable for specific scenarios. This creates a situation where you inevitably compare apples to oranges. Someone will fervently try to win the argument by creating a scenario where their favorite class is the best, and then use that to claim another class can never be superior. The reality is you level characters to get to level 60. You need to think about what a level 60 character is doing. A conversation about "efficient groups" is not very useful in the lower levels. The content is so easy you can use just about any 4 man group, other than perhaps all rogues. 3. It is a fact that on a 10+ year old server, many people have druid/cleric alts, and they are also easy to create if a player wishes. Trying to say you cannot bring a pocket Cleric or Druid is nonsensical. 4. There is no reason to require the group to stay together. Your personal opinion on what a group should do is not relevant to the objective truth of what a specific group composition is capable of. If you choose not to utilize your group's capabilities, that is not the fault of the class or composition. 5. Some spells cannot be used simultaneously on the same mob, as they will simply replace one another. We agree on this. But you CAN cast the same spell on two different mobs at the same time. Having 2 people casting slow on two mobs at once can potentially save the group from wiping, as a simple example. This is why having 2 Enchanters isn't a bad thing. They can overlap stuns, mez multiple targets at the same time, slow multiple targets at the same time, etc. This is generally an emergency situation, but emergencies are when your spells really matter. If you are just mindlessly churning through easy mobs, you aren't really using your class's full strength anyway. Quote:
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Last edited by DeathsSilkyMist; 06-28-2023 at 12:39 AM..
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#9
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![]() You truly are impermeable to reason.
Yes, two enchanters share the same spell book. Yes, clerics have some overlapping spells. Guess what those two classes bring? Excellent DPS, the best CC and the best healing in the game. A shaman is completely irrelevant here for a 4th member, for DPS, Utility and Healing. How many times do we need to say this? Of course you're going to say "how can you prove it" when we proved it to you time and time again. But it doesn't matter, because we've already won the argument here and are only trying to make you admit the truth in vain. | ||
#10
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Shamans bring excellent damage mitigation (which is why they are such good soloers) and can alleviate an Enchanter's mana problems by simply taking over some of their duties. With cannibalize their mana will last longer, which means they can do more. In an emergency situation, a Shaman is much tankier than a Cleric, and can help the group when you are fighting harder mobs, such as stun immune mobs. A Shaman can still output decent DPS without breaking a sweat to help stay above the DPS threshold, while a cleric is simply meditating. Malo reduces how many charm breaks there are too. A group of 3-4 players without a Warrior is not fighting anything that needs CH. You aren't CH chaining a Warrior who is discing. With Slow + Torpor, you don't need to heal your pet at all, and the pet is doing more DPS because it doesn't need to tank. You would know this if you actually had a point to make. Saying Shamans are "useless" is just a baseless opinion. I can still tell you how many seconds a Mage will save with 2x Enchanters DPSing, and it isn't relevant.
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Last edited by DeathsSilkyMist; 06-27-2023 at 11:48 PM..
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