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  #1  
Old 09-17-2022, 04:41 PM
cyxthryth cyxthryth is offline
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Originally Posted by PatChapp [You must be logged in to view images. Log in or Register.]
I'm not sure why you all think this is very risky.
When root breaks,the mob isn't going to attack the enchanters it's going for the shaman. Anyone can reroot it.
Why wouldn't a shaman,with the extremely common epic poker, dot rooted mobs while the group kills the rest?
Do I think it's the best strategy for hard camps? No but it would work well for xp grind groups especially.
In hard camps at 60 your trying to kill the named ph and don't care about the rest of the trash.
I am not sure why the above Quote's content would seem to include you attempting to move the goalpost from discussing a particular - objectively false - claim that there would be "no additional risk" introducing additional mobs to an encounter, to - somehow/for some reason - being about whether or why others "think it is very risky"?

That would simply seem to be an example of a strawman that you have built to argue against. Why have you - seemingly - done that?

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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Exactly.
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Originally Posted by cyxthryth [You must be logged in to view images. Log in or Register.]
If you were to attempt to utilize the fact that another particular/specific poster seemed to agree with you on one or more particular points to attempt to claim, state, or otherwise imply/reveal/betray/expose (intentionally or otherwise) that you believe that could, would, or did somehow strengthen your argument, that would simply be an example of you claiming your argument is strengthened due to https://en.wikipedia.org/wiki/Argumentum_ad_populum - like you previously (intentionally or otherwise) attempted to claim by attempting to claim/imply that it was relevant that you and OP both (apparently) believe that "OP's post was/is general", and that that somehow meant there are no goalposts and/or that you have not moved the goalposts, simply due to you (and OP) making and agreeing with that claim. You have - laughably - still not provided the meaning that you were attempting to convey by "general" (or what meaning you believed the OP was attempting to convey causing you to - seemingly - agree with them).
Last edited by cyxthryth; 09-17-2022 at 04:47 PM..
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  #2  
Old 09-17-2022, 04:43 PM
Troxx Troxx is offline
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Quote:
Originally Posted by PatChapp [You must be logged in to view images. Log in or Register.]
Do I think it's the best strategy for hard camps? No but it would work well for xp grind groups especially.
In hard camps at 60 your trying to kill the named ph and don't care about the rest of the trash.
Would/could it work? Sure. Lots of things work. But look at the title of the thread: best 4 man all caster/priest group. Emphasis on “Best”. This group could work with 4 mages. Or 4 necros. Or 4 enchanters … or hell 4 shamans easily. Lots of weird combos work.

You are 336 pages late to this thread. I recommend you start at page 1.
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  #3  
Old 09-17-2022, 04:46 PM
PlsNoBan PlsNoBan is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Would/could it work? Sure. Lots of things work. But look at the title of the thread: best 4 man all caster/priest group. Emphasis on “Best”. This group could work with 4 mages. Or 4 necros. Or 4 enchanters … or hell 4 shamans easily. Lots of weird combos work.

You are 336 pages late to this thread. I recommend you start at page 1.
/thread

Just because you CAN do something doesn't mean you SHOULD do something and it CERTAINLY doesn't mean it's the "best" thing. Which is what this thread is about.
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors

These statements are not up for debate amongst sane human beings
Why does <Vanquish> allow DSM to be a member?
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  #4  
Old 09-17-2022, 04:39 PM
Troxx Troxx is offline
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A) Shamans are not a group dps class.

B) The group doesn’t need the shamans utility or heals.

C) The group does not want “still shittier than mage” shaman dps now spread out across 5 additional epic dotted mobs that can’t be mezzed.

D) You have been wrong for 336 of the most hilariously absurd pages of the most asinine thread I have ever read on the internet. You did it yourself DSM.
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  #5  
Old 09-17-2022, 04:55 PM
DeathsSilkyMist DeathsSilkyMist is offline
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The trolls get mad whenever basic facts of the game are explained.
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  #6  
Old 09-17-2022, 04:57 PM
cyxthryth cyxthryth is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The trolls get mad whenever basic facts of the game are explained.
You have not provided the definition of "troll" that you are using, and the above Quote is simply an example of you sharing that it is your opinion - which you are seemingly - laughably - attempting to state/claim as an objective fact - that "the trolls get mad whenever basic facts of the game are explained"; which is simply your opinion. As you have provided zero evidence to support it, the claim is also unsubstantiated (and probably false).
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  #7  
Old 09-17-2022, 05:03 PM
Ripqozko Ripqozko is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The trolls get mad whenever basic facts of the game are explained.
Mega yikes
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  #8  
Old 09-17-2022, 05:07 PM
Troxx Troxx is offline
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Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
Mega yikes
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  #9  
Old 09-17-2022, 05:06 PM
Troxx Troxx is offline
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I mean really. This group would easily work great with 2 ench + cleric + a FD necro who never contributed a damn thing. And it would work well because ench/cleric may objectively be the best duo in the game. Adding a 2 enchanter makes the group so much better.

We have spent nearly 340 pages splitting hairs because the title of the thread challenged us to come up with the best setup for the entirety of eq groupable content. Starting at level one and pushing all the way up to 60 and high end camps.

More or less everyone agrees the starting point is 1 cleric 2 enchanters.

So let’s go through the rest of the options:

Wizard: ports, evacs, nukes and redundant roots. Worst choice by far.

Shaman: malo is useful. Sow is useful while leveling I guess. Redundant heals you won’t need. Redundant slows you won’t need. Buffs you won’t need. Ass-craptic dps with 2x charming dps which hamstrings the best dps shamans do … dots. I would rate them absolutely above wizard because a str buff on the charm pets does add real dps … maybe more than the difference in wizard vs shaman nukes alone.

Druid: snare is useful. Sow is useful while leveling. Ports/evacs. Eventually has POTG which is a massive boon to any 4x caster group. DS helps I guess. Free clicky regrowth of the grove will be nice. Can charm animals so if you level in the right locations this is actually pretty huge. Has backup heals you won’t need but they’re there. When all else fails they nuke decently. Can also give str buff to charm pets.

Enchanter: redundant utility (already have 2) but an extra set of eyes for charm breaks is good. 3rd charm pet for exquisite dps.

Mage: very strong dps. Has malo. Has pet masks eventually. An extra beefy pet dps tank that is risk free and always there. Mod rods, DS, and CoTH. Extemely strong leveling 1-55. Solid, reliable, easy to play addition.

Necro: moderate dps class. Has the full necro utility kit to include backup rez, FD, snare, twitches, root you won’t need, ghetto mez which may help with pet breaks, backup heals. Is fully self sufficient and should never need an ounce of cleric mana to heal. Pet is strong enough easily to offtank if needed. All in all the most versatile option. If played well opens up early he field for all sorts of shenanigans.

Tier 1: ench/mage/necro. Strong case could be made for any of them

Tier 2: druid/shaman. I’ll be honest the more I think about it is probably opt for the druid over the shaman given the constraints of the challenge. Less overlap in redundancy. Extra charm pet depending on location and eventually free group regen and the almighty POTG

Tier 3: poor wizards

Unless you are very specifically hunting Ixblatthefckxitsname or maybe 7/6 WW dragons where the shaman will specifically shine, leave it at home. Even then this content is doable without a shaman.
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Last edited by Troxx; 09-17-2022 at 05:17 PM..
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  #10  
Old 09-17-2022, 05:35 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Shaman: Redundant heals you won’t need. Ass-craptic dps .

Druid: Has backup heals you won’t need but they’re there. When all else fails they nuke decently. DS helps I guess.
This speaks volumes about how badly you want to prove I am wrong (but are still failing).

You have to try and make druid healing sound better when you think it's all redundant anyway. Torpor is the vastly superior heal to Druid healing.

You forget Shamans can nuke too (the nukes are very similar to Druids), but you don't claim they are decent too. Instead Shaman DPS is "Ass-craptic". You also think Druid DS is better DPS than a Shaman Pet.

I am not sure why you bother writing these long summaries when you can't even be honest about them. You're attempts to make Shamans sound worse are painfully clear.
Last edited by DeathsSilkyMist; 09-17-2022 at 05:41 PM..
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