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#1
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![]() Here's a real (shorter) overview for people with brains that work correctly: Mages are unquestionably a better choice in 99% of cases for a DPS class in a group setting if shaman heals/utility isn't vital. Enchanters lvl 12+ solo better than warriors without major twinking. A parse of a twinked warrior outdpsing a charmed pet means nothing and the parse itself is questionable at best. Without fungi the warrior has a fair bit of inevitable downtime and a well played enchanter has minimal. A point that has been brought up 5 or 6 times and repeatedly been ignored/dismissed in favor of posting more badly done parses. Even with major twinking somewhere around 30-40 they're still going to wipe the floor with warrior solo ability. OP picked a non min/max group comp and their choice (while totally fine) does not have any bearing on what the best setup is. If OP picked 4 rangers it doesn't magically make it the right answer. DSM's logic is extremely flawed and tends to be biased in favor of whatever argument he's trying to make at the time. Likely has a mental disorder of some kind. Actually believes there's a huge audience of silent readers of this thread that are learning valuable information from his over 500 posts in this thread while he mocks 7 other posters for having 500 combined.
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | ||
#2
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#3
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![]() I mean, I don't care what kind of "data" he provides. Common sense dictates that, with two hasted charms and a Cleric, Shaman DPS and healing is completely irrelevant. DoTs will be completely mana inefficient, and Shaman nukes have mediocre at best mana/damage coefficients . Torpor is also completely outdone by Complete Heal, so their healing is completely meaningless.
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#4
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | |||
#5
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#6
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How's it going in that corner you've been backed into? Quote:
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#7
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I'll give you a simple example. The reason why Torpor is advantageous (even with a cleric) is because having two healers means two people can get healed at the same time. In a caster group, you don't really need to CH your party members. When a character only has 2000HP, Torpor is actually more efficient. CH is 5.7 HP per mana, and Torpor is 6 HP per mana. If a charm break occurs and the Enchanter loses half their life, the Shaman can Torpor the Enchanter while the Cleric is CHing the other pet. Since casters aren't attacking with melee anyway, the melee slow is irrelevant. I have already shown you the DPS data, and the mana data is also easy to calculate. You don't just get to say "you are wrong" and get away with it. If you think my math or data is flawed, you need to explain why and provide evidence. I do agree with you, the DPS of the fourth player is largely irrelevant in a group with two Enchanter pets and a Cleric. I said so earlier in the thread. But if that is the case... then Mage DPS is also largely irrelevant. You don't get to claim Mage DPS is better just because it is Mage DPS. If you don't need 50 DPS, you probably don't need 80 DPS either. If you take DPS off the table, Shamans win in the Charm Safety and Malo department. So there doesn't seem to be a reason to pick Mage, unless you need CoTH.
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Last edited by DeathsSilkyMist; 09-02-2022 at 08:42 PM..
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#8
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All I can do is re-state the facts in continued effort to attempt to continue the discussion(s) in a civil manner. The ball is in DSM's court. Quote:
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How's it going in that corner you've been backed into? Quote:
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#9
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![]() The CH is healing the pets...
What the hell are you talking about?! The other casters just get a more quick pop up heal. Why is Torpor a factor here, exactly? If the two enchanters and cleric is on point, healing the charm break isn't much of a factor where Torpor would be considered. All three classes have stuns. How is shaman DPS a factor over a really good pet that you only need to press a button to unleash hell upon? There is no mana to regen, so over time it's going to be more efficient than anything the shaman can pump out. Are you factoring shaman DPS in relation to a scenario completely unrelated to two enchanters obliterating mobs one by one? If so, your data is completely irrelevant. Your maths mean nothing when you completely ignore this factor. | ||
#10
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I have already shown you the DPS data. The difference is 20-30 DPS between a Mage and a Shaman. If you think this is wrong, you need to provide better data. If a group doesn't care about 50 DPS, they don't care about 80 DPS. This is really simple. DPS is DPS. A Mage's DPS is not special or unique.
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