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  #1  
Old 08-15-2022, 01:21 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Mages: Give them root (or snare) and make their epic piece drop off every Magi spawn.

I swear, just a level 4 spell and a drop rate change and you would see a ton more people playing Magician.
Agreed, that would help a lot. Pet issues need to be fixed too so they can be used more often.
Last edited by DeathsSilkyMist; 08-15-2022 at 01:27 PM..
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  #2  
Old 08-15-2022, 03:15 PM
loramin loramin is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Agreed, that would help a lot. Pet issues need to be fixed too so they can be used more often.
Oh yeah: Verant made the genius ([You must be logged in to view images. Log in or Register.]) decision to make pets unviable in the most important end-game zone (TOV ... plus a few others).

If we're making wishes, I would definitely wish to be able to use my class as designed on (Velious) raids.
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  #3  
Old 08-15-2022, 02:14 PM
Tewaz Tewaz is offline
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These are good wizard thoughts. I feel like Wizards wouldn't be desired in groups still if every one of their spells did 0 hate. It's a rough design.
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  #4  
Old 08-15-2022, 02:17 PM
Jimjam Jimjam is offline
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As wanderers of nature in tune with the physicality of nature, it does make some sense for rangers to have a 'play dead' skill. I mean I wouldn't take FD away from monks for it though - monks across the real world mythologically can do all sorts of things to appear dead - slowing pulse, going cold, etc.

Playing dead does seem like a rogueish trick too. I surely can see rogues deserving something like that too - but perhaps at a lower skill cap than monks since they won't be able to do the crazy stuff like slowing their pulse to near zero, stopping breathing for extended periods, etc. I can't decide whether rogues or rangers should be more proficient at play dead. Maybe rogues get it earlier on, but rangers get a higher skill cap at 60.
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  #5  
Old 08-15-2022, 03:07 PM
Keebz Keebz is offline
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OP took FD from monks and called them "slightly nerfed" lol
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  #6  
Old 08-16-2022, 04:20 PM
Homesteaded Homesteaded is offline
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Back in the day people gave the warrior time to build aggro. This is the issue on p99.
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  #7  
Old 08-16-2022, 06:07 PM
astuce999 astuce999 is offline
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Here's my (10 year old) take on how EQ should be re-balanced [You must be logged in to view images. Log in or Register.]

https://www.project1999.com/forums/s...d.php?t=105887

cheers,

Astuce
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  #8  
Old 08-17-2022, 08:16 PM
VesperVapes VesperVapes is offline
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I don't get these threads. Isn't point of the server to recreate the 1999 experience?
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  #9  
Old 08-18-2022, 01:09 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by VesperVapes [You must be logged in to view images. Log in or Register.]
I don't get these threads. Isn't point of the server to recreate the 1999 experience?
Its just a whimsical thought exercise. It’s not meant to change anything.

The point is the fun of thinking about and discussing it.

Are there any abilities you’d swap?
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  #10  
Old 08-19-2022, 03:04 AM
Raj Raj is offline
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Quote:
Originally Posted by VesperVapes [You must be logged in to view images. Log in or Register.]
I don't get these threads. Isn't point of the server to recreate the 1999 experience?
Total addiction to evercrack leads to evercrack philosophers and some of the Evercrackheads seen in this thread daydreaming at work, at meals, going to bed etc thinking about insane ways that would make their favorite drug "EVEN better!"

"We're not hopelessly addicted - its just a hobby we're REALLY passionate about."
Last edited by Raj; 08-19-2022 at 03:06 AM..
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