Project 1999

Go Back   Project 1999 > Class Discussions > Priests

Reply
 
Thread Tools Display Modes
  #1  
Old 08-13-2022, 05:34 PM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,213
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Do you have any evidence to back this up? I have videos showing the inefficacy of the snare neck. Root only costs 30 mana, and with a 6 second cast time on snare neck you are losing a med tick most likely, which is 20+ mana at level 60.

You need to show an actual need to snare the mob instead of just letting it run (i.e. a tight camp) so other people can test it. Preference does not mean it's actually saving mana or increasing safety.
You don't seem to appreciate the major benefit of snare over root, especially when you're duoing, which means that mobs don't die super quickly and mana efficiency is more important. If you root a mob, your duo partner must tank the last 20% of the mob's HP, which costs you extra mana for heals. If you don't root the mob, your duo partner is chasing the mob around as they flee, which can be very bad in certain locations. Or you can click your snare neck, and your duo partner faces neither of these concerns. It's a major convenience.
Reply With Quote
  #2  
Old 08-13-2022, 05:58 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,149
Default

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
You don't seem to appreciate the major benefit of snare over root, especially when you're duoing, which means that mobs don't die super quickly and mana efficiency is more important. If you root a mob, your duo partner must tank the last 20% of the mob's HP, which costs you extra mana for heals. If you don't root the mob, your duo partner is chasing the mob around as they flee, which can be very bad in certain locations. Or you can click your snare neck, and your duo partner faces neither of these concerns. It's a major convenience.
That is not the problem. Snares are great. The problem is Snare Neck specifically is using Clinging Darkness. It has a 36 second duration, the clickie has a 6 second cast, and the snare is bad. It really isn't much different from a root at that point. Even a root that breaks fairly early is going to last a few ticks in most cases.

You can't even snare, camp out, and come back in due to how short it is. You are probably wasting more mana trying to spam the snare clickie (instead of just medding) as opposed to simply killing the mob and only rooting it when necessary.

Snare Neck would be much better if it had a better snare. Sadly it does not, so it's not really useful in most situations over root. I would love to see some videos/data that proves otherwise. From my testing so far I haven't found any useful situations for it.
Last edited by DeathsSilkyMist; 08-13-2022 at 06:03 PM..
Reply With Quote
  #3  
Old 08-13-2022, 02:18 PM
Ripqozko Ripqozko is offline
Planar Protector


Join Date: Jul 2018
Posts: 2,070
Default

DSM is basically UCF with a guild tag still
Reply With Quote
  #4  
Old 08-13-2022, 02:21 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,149
Default

Quote:
Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
DSM is basically UCF with a guild tag still
Please leave the nonsense in RnF. Saying random stuff doesn't mean anything[You must be logged in to view images. Log in or Register.]

I know you are trying to be funny (or whatever that is), but it's just sad. None of your poor attempts have worked so far. Most people won't get the reference, and it isn't even true lol.

I'll try your "humor". Ripqozko is basically *random user* without a guild tag. So funny /sarcasm.
Last edited by DeathsSilkyMist; 08-13-2022 at 02:33 PM..
Reply With Quote
  #5  
Old 08-13-2022, 02:49 PM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,324
Default

Folks who keep wanting to take their dumb memes and inane "humor" and other content-less posts out of RNF do get tiresome. Would prefer they keep it where it belongs.

------------------------------------------

Guk's an obvious place where you get a lot of flee'ers and where a snare can save some healing vs. using root in a low-damage duo. I wouldn't call it strictly necessary but I don't think anyone is, just nice to have. I still don't call the snare click nice enough to pick a race solely because of it, but if you play one of those races of course you'll get it and use it when appropriate.

Danth
Reply With Quote
  #6  
Old 08-13-2022, 05:16 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,719
Default

Root sucks for fleeing cleric giants. Was doing KT gatehouse today and we wiped because we had to root instead of snare.

That said, we were able to reorganise our positioning strategy so that we were able to do without snare. A bit more mental load and organisation (which is a tick in the innoruuk box), but yeah it can be planned around (a tick in the outtoruuk box).
Reply With Quote
  #7  
Old 08-14-2022, 09:15 AM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,213
Default

Dude, you're being willfully obtuse. It doesn't matter that it's a bad snare. It matters that it's a SNARE that is castable by Clerics and Shaman, who don't normally have access to the spell at all. Of course you don't have the same sort of tricks available with it that you do with a 6 minute Druid snare, but that doesn't mean it's useless. You just cast it when the mob is about to die to prevent it from running. That's it. It works perfectly fine for that purpose. I have a lot of experience using the item. I boxed a Mage/Cleric duo with it on TAKP and used it extensively while leveling. Six seconds is a perfectly manageable cast time, and you're much better off from an efficiency perspective losing one tick of med time in exchange for the benefit of landing a snare on a fleeing mob.

This is literally not even up for debate. This is just you being in denial.
Reply With Quote
  #8  
Old 08-14-2022, 09:18 AM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,149
Default

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Dude, you're being willfully obtuse. It doesn't matter that it's a bad snare. It matters that it's a SNARE that is castable by Clerics and Shaman, who don't normally have access to the spell at all. Of course you don't have the same sort of tricks available with it that you do with a 6 minute Druid snare, but that doesn't mean it's useless. You just cast it when the mob is about to die to prevent it from running. That's it. It works perfectly fine for that purpose. I have a lot of experience using the item. I boxed a Mage/Cleric duo with it on TAKP and used it extensively while leveling. Six seconds is a perfectly manageable cast time, and you're much better off from an efficiency perspective losing one tick of med time in exchange for the benefit of landing a snare on a fleeing mob.

This is literally not even up for debate. This is just you being in denial.
I am not. You are simply overestimating the value of snare neck because you like it. Give me an example of a camp where you think it is needed. I'll test it and make a video showing you probably don't need it[You must be logged in to view images. Log in or Register.]
Reply With Quote
  #9  
Old 08-14-2022, 09:40 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,719
Default

Just because it isn't needed doesn’t mean it isn’t useful. Thats a false dichotomy that has already been addressed.
Reply With Quote
  #10  
Old 08-14-2022, 09:55 AM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,213
Default

I never said you "need" it. Any more than a Warrior needs an Incarnadine BP or a Monk needs Elder Beads or a Wizard needs a Rend Robe. I said that it's a great item in terms of efficiency. There is no drawback to having access to one, and plenty of opportunities to make use of it, primarily when duoing. As I said, I got a ton of use out of it with a Mage/Cleric duo leveling on TAKP.

Easy example of how it's useful: farming ice giants in Everfrost. They have a lot of HP, so having your pet melee one down the final 20% of its health while it flees can take awhile. It might also path into the spawn of the other giant, which is annoying and possibly fatal if you're not paying close attention. You're also loaded down with excessive weight from Fine steel and gold/plat, so you don't want to be running halfway across the zone to loot a corpse.

All of this was easily avoided by casting the snare neck, allowing the pet to finish off the final 20% off the giant's health while it didn't run anywhere.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:32 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.