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#1
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#2
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You can't even snare, camp out, and come back in due to how short it is. You are probably wasting more mana trying to spam the snare clickie (instead of just medding) as opposed to simply killing the mob and only rooting it when necessary. Snare Neck would be much better if it had a better snare. Sadly it does not, so it's not really useful in most situations over root. I would love to see some videos/data that proves otherwise. From my testing so far I haven't found any useful situations for it.
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Last edited by DeathsSilkyMist; 08-13-2022 at 06:03 PM..
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#3
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DSM is basically UCF with a guild tag still
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#4
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I know you are trying to be funny (or whatever that is), but it's just sad. None of your poor attempts have worked so far. Most people won't get the reference, and it isn't even true lol. I'll try your "humor". Ripqozko is basically *random user* without a guild tag. So funny /sarcasm.
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Last edited by DeathsSilkyMist; 08-13-2022 at 02:33 PM..
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#5
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Folks who keep wanting to take their dumb memes and inane "humor" and other content-less posts out of RNF do get tiresome. Would prefer they keep it where it belongs.
------------------------------------------ Guk's an obvious place where you get a lot of flee'ers and where a snare can save some healing vs. using root in a low-damage duo. I wouldn't call it strictly necessary but I don't think anyone is, just nice to have. I still don't call the snare click nice enough to pick a race solely because of it, but if you play one of those races of course you'll get it and use it when appropriate. Danth | ||
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#6
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Root sucks for fleeing cleric giants. Was doing KT gatehouse today and we wiped because we had to root instead of snare.
That said, we were able to reorganise our positioning strategy so that we were able to do without snare. A bit more mental load and organisation (which is a tick in the innoruuk box), but yeah it can be planned around (a tick in the outtoruuk box). | ||
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#7
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Dude, you're being willfully obtuse. It doesn't matter that it's a bad snare. It matters that it's a SNARE that is castable by Clerics and Shaman, who don't normally have access to the spell at all. Of course you don't have the same sort of tricks available with it that you do with a 6 minute Druid snare, but that doesn't mean it's useless. You just cast it when the mob is about to die to prevent it from running. That's it. It works perfectly fine for that purpose. I have a lot of experience using the item. I boxed a Mage/Cleric duo with it on TAKP and used it extensively while leveling. Six seconds is a perfectly manageable cast time, and you're much better off from an efficiency perspective losing one tick of med time in exchange for the benefit of landing a snare on a fleeing mob.
This is literally not even up for debate. This is just you being in denial. | ||
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#8
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#9
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Just because it isn't needed doesn’t mean it isn’t useful. Thats a false dichotomy that has already been addressed.
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#10
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I never said you "need" it. Any more than a Warrior needs an Incarnadine BP or a Monk needs Elder Beads or a Wizard needs a Rend Robe. I said that it's a great item in terms of efficiency. There is no drawback to having access to one, and plenty of opportunities to make use of it, primarily when duoing. As I said, I got a ton of use out of it with a Mage/Cleric duo leveling on TAKP.
Easy example of how it's useful: farming ice giants in Everfrost. They have a lot of HP, so having your pet melee one down the final 20% of its health while it flees can take awhile. It might also path into the spawn of the other giant, which is annoying and possibly fatal if you're not paying close attention. You're also loaded down with excessive weight from Fine steel and gold/plat, so you don't want to be running halfway across the zone to loot a corpse. All of this was easily avoided by casting the snare neck, allowing the pet to finish off the final 20% off the giant's health while it didn't run anywhere. | ||
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