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#1
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Tiered level cap
No legacy items or modified and permanent inclusion | ||
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#2
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The weirdest fucking thing was that there was beta server for months and like one change was made as a result of beta testing and the server went immediately live. I was playing beta and paused waiting for it to change to test further developments, I come back and found the server had gone live without any further testing ????
I was baffled. The only thing I know that resulted from test server is they nerfed the smuggling quest in rivervale because I 12 boxed it to get plat real quick to test trade skills without leveling up. Just so you know devs that quest can’t be 12 boxed on live since that’s not allowed, so there was no reason to nerf the hyper lucrative 1pp gains | ||
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#3
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ppl can just 12 box goblin camps anywhere and make it not even look like they are boxing ungrouped and in diff zones there's no reason at all to nerf quests its just dumb-hecker-y
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#4
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big fucking raging hard dick exploding with cum all over your face
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#5
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When I played on Image and Devnoob's servers, it would rock for the first month and then the population just died off because it ended up being one, maybe two guild just shitting all over everyone. They tried Good vs Evil, Teams, city wars etc but in the end, they all fizzled out to about 50 players after a few months.
Crucify worked because you had the fun of PvP without the timesink, kinda like arena and felt more like a FPS then EQ. Let's face it, none of these servers have real staying power aside from blue and green where you know that 5 years down the road you can still come play. so for that PvP fix, it would make sense to have something like Crucify | ||
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#6
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I disagree.
Any short term server needs to have exp boosted because no one wants to put the time in to level a toon that will stop existing in two months. However a real classic eq pvp server can have the same exp setup as a normal server. Preferably with level caps progressing through content so people don’t just rush the levels to get the best loot fastest. But ya this server seems like leveling up won’t be too onerous. | ||
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Last edited by Gustoo; 11-08-2022 at 05:30 PM..
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#7
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yeah super fast EXP gains, with BIG losses for death might be enough to balance it out too.
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#8
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Quote:
A 1x server, but with the right setup. The big variable is if people show up. Again, i doubt at this point many people would show up beyond people who dont have a grasp of the track record of things here. Or a boosted xp server, probably more chances of being populated at this point. But to me i think its time to give up on the dreams of recreating Rallos or any type of populated server, the pop just isnt there barring things like a popular streamer dropping hundreds of people here like a miracle (it happened on a DAOC server). Basically at this point i think the only viable types of servers is the ones (forgot his name) is fucking with, reducing the size of the world to make smaller populations viable for EQ. This has the added advantage of devs trying things out, and have seasonal, fun content refined over time to a polished, low pop custom experience. | |||
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#9
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#1 reason I don't log in is I don't have 8+ hours a day plus.
I have lake Rathe manmorized. I go there in my own head whenever I want. | ||
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#10
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COH PVP was the best PVP server
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