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#1
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#2
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The response to this thread is interesting. So I asked a similar question a while back: https://www.project1999.com/forums/s...d.php?t=401101
The consensus response I got was to go with Necro/Monk/Shaman. We decided try it and made a trio of Iksars and have been doing very well. I mean, we are only level 15 because we can only get together to play a few times a moth, but so far its been solid advise. We're having a blast.
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[Druid] Durahl Levant <Castle>
[Enchanter] Norvoh Dax <Castle> | ||
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#3
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#4
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I believe even the developers thought that, which is why they gave them EXP nerf ha
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#5
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oh please, that is just a DND group, thats someone talking about what they Imagine the best group would be!
In fact... it kind of trends towards myargument: B) people were retards back then! [You must be logged in to view images. Log in or Register.] | ||
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#6
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I agree with OP, Enc/Dru/Clr snap pick. Spawn timers are stupid long in everquest, with enough DPS you'll outpace the monster spawns around you so having additional DPS is fuckin pointless. What isn't pointless is being able to be wherever you want to be whenever you want to be there and having a permanent SoW / snare bot. Makes trio'ing dungeons a breeze since you never have to worry about fleeing mobs training bullshit onto you.
Any moment you're all just sitting there waiting for respawns is DPS you didn't need. | ||
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#7
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Enc/Dru/Clr is super strong but none of those classes are even remotely fun to gear out.
I would think enc/dru/monk would be way more fun in the long run and also extremely strong. greaing out the monk at least would be something for your team to work on in addition to everyone's epics. Fungi/tstaff/CoF are all attainable with the appropriate amount of pp grinding or great luck. | ||
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#8
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Don't do the same old boring combo, try something new.
Try Sham/Rog/Rog Shaman slows/tanks, rogues melt merb | ||
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#9
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All iksar sham / monk / necro, no twinking. This is the way.
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#10
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