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  #1  
Old 07-06-2022, 07:58 PM
nilzark nilzark is offline
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
I just was randomlyl suggsted this cool unrest unreal thingy

Oh no he didn't. Rogean, we are going to need the p99 database emailed over. Time to upgrade this jam.
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  #2  
Old 07-06-2022, 09:06 PM
Mblake1981 Mblake1981 is offline
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Gross.

-Everquest Online Adventures already exists.

"Why do you hate thumbsticks? lol"
"Series X is a Desktop computer"

edit: I realize some people wont understand the motivations for my rants about them.
The games that support controllers are fundamentally different than something
purely for a Desktop (classic EQ for example). They can make the graphics super-slick all day long but its still
just chintzy window dressing if the game is made to use thumbsticks. The two dominator
game engines, Unreal CCP and Unity, both natively support controllers and smart phones.
This is lauded as progress and intelligence but the experience is opposite.

Morrowinds UI compared to Oblivion UI.
^
Morrowind was made for PC and ported to Xbox. Oblivion was made for Xbox but PC could also run it. The series
was no longer Desktop computer based and it showed in the user interface.



vs
*not a promotion of any guilds, a comparison of games.
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  #3  
Old 07-07-2022, 05:11 PM
Zukan Zukan is offline
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Just put out this cool new video with our new title track. [You must be logged in to view images. Log in or Register.]
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Old 07-07-2022, 06:34 PM
Danth Danth is offline
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Quote:
Originally Posted by Mblake1981 [You must be logged in to view images. Log in or Register.]
edit: I realize some people wont understand the motivations for my rants about them. The games that support controllers are fundamentally different than something purely for a Desktop (classic EQ for example).
I figure anyone who's been gaming long enough should understand the limitations imposed by console-style control schemes. It's one of the driving factors of why simulator games of any sort, in particular, are always done better on PC. An EQ-style game should very much strive to be a "world simulator." Mobile/touchscreen is even more limiting.

I appreciate what the M&M folks are trying to accomplish and I hope they have both the time and funding to see their plans through to fruition. They seem to be have a plan and, thus far, appear somewhat resistant to excessive feature creep. I keep an eye on their progress; at this stage, no more is required.

Danth
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  #5  
Old 07-07-2022, 06:59 PM
Danth Danth is offline
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Quote:
Originally Posted by Mblake1981 [You must be logged in to view images. Log in or Register.]
The one original EQ mistake I hope they manage to solve is continuously expanding their game with more and more extra zones that no one will visit.
I think Runescape managed to deal with that problem better than most online role-playing games. It rejected the expansion-driven business model from the start, so it never had the financial incentive to constantly keep obsoleting its own content. It has some outdated content, to be sure, but dramatically less than the expansion-based games of similar age tend to have.


Danth
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  #6  
Old 07-29-2022, 06:36 PM
Zukan Zukan is offline
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Hey sort of update-y: I threw together a rough wood elf into unity last night. They're one of our super thin races. Still need to make the low poly version but it seemed like it works pretty well. [You must be logged in to view images. Log in or Register.]
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  #7  
Old 08-21-2022, 11:23 PM
Zukan Zukan is offline
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ALovingRobot chats about some interesting mmo topics.
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  #8  
Old 08-22-2022, 01:26 PM
Lifebar Lifebar is offline
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Bump for victory! I can't wait to play, take my money.
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  #9  
Old 09-03-2022, 01:21 PM
Zukan Zukan is offline
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Yoooo got UI scaling in recently. Looks nice. Especially for me since I play on a 4k monitor. [You must be logged in to view images. Log in or Register.]
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  #10  
Old 09-30-2022, 12:57 PM
Zukan Zukan is offline
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You guys want to see something cool? We posted a two year retrospective on our progress so far, you can read the FULL ARTICLE on our website. But we also have this video for you to enjoy. It's cool seeing how far things have come in a short time with so few people.

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