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  #1  
Old 05-23-2022, 02:47 PM
Jibartik Jibartik is offline
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Yeah Im not sure if it is (the old system) i cant remember how it worked but it seems like it was like that at one point? why did it change?
Last edited by Jibartik; 05-23-2022 at 03:02 PM..
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  #2  
Old 05-23-2022, 04:39 PM
Gustoo Gustoo is offline
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Deleted comment because not constructive.
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Old 05-23-2022, 04:54 PM
Ooloo Ooloo is offline
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Silky still spitting truth. Get good, and yes I failed to get good so I don't gots warder loot. That's hardly why I play the game though, and I think it's hardly why most people play, even the neckbeards.
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Old 05-23-2022, 05:09 PM
Ooloo Ooloo is offline
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Account sharing is still the one thing that throws a wrench in the whole analysis of old EQ, but there's literally no way to prevent that here. Everyone will have a preference as to which original live server they played on and how the meta developed on that server. Which is fine, but we only have one server here (green, which has blown blue out of the water like every day since forever sorry; crappy UI notwithstanding cause that's kinda part of the game).
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Old 05-23-2022, 05:12 PM
Ooloo Ooloo is offline
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If I wasn't jealous of people who have cool looking stuff, it wouldn't be EQ. And I wouldn't really feel jealous if I just got it for free.

Thanks but no thanks for the lvl 80 winged mount fairy or whatever that I started with in EQ2 when I randomly signed up, kinda felt like a used car salesman selling me a piece of shit.
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  #6  
Old 05-23-2022, 05:27 PM
Danth Danth is offline
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Quote:
Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
Account sharing is still the one thing that throws a wrench in the whole analysis of old EQ, but there's literally no way to prevent that here.
Some other video game emulators use custom launchers that tie accounts to individual computers as a solution to that issue.

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The biggest issues plaguing the raid scene are that we have rules that aren't enforced and the players aren't monitored or penalized. And when they are enforced its months later, which is not helpful in behavioral shaping when punishments aren't dealt in a timely manner.
That's not just an issue with the raid scene. GMs are barely seen anymore and it's been clear for awhile that there aren't enough staff manhours available for them to properly maintain the existing ruleset. I don't think there's a good solution to it. At its fundamental level this game was designed around the assumption of having fulltime professional customer support and we don't have that here.

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Last edited by Danth; 05-23-2022 at 05:45 PM..
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  #7  
Old 05-23-2022, 05:59 PM
Ooloo Ooloo is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Some other video game emulators use custom launchers that tie accounts to individual computers as a solution to that issue.
Yeah it's almost like there's a million ways around that, some of which are totally legitimate; like hey I'm just playing my normal account on a different computer. There are a million reasons people might change computers, and thus mac addresses. Which is why the box test here is just getting two people to do a very simple thing at the same time.
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Old 05-23-2022, 05:35 PM
Reiwa Reiwa is offline
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Why not just set a gatekeeper competition mob for rotation entry?

Compete for that and save everyone the trouble of bearding for Zlezax or whatever dragon has bad item, as an example.
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Old 05-23-2022, 06:39 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Reiwa [You must be logged in to view images. Log in or Register.]
Why not just set a gatekeeper competition mob for rotation entry?

Compete for that and save everyone the trouble of bearding for Zlezax or whatever dragon has bad item, as an example.
We tried that I believe with Vindi, since he is one of the only fast respawning raid mobs. Unfortunately the vast majority of raid mobs cannot be gate keeper mobs, due to their slow respawn rate. We would need some kind of custom content that allowed you to take your "rotation trial" whenever you wanted to. For example, spawning raid mobs in the Arena zone and letting the new guild fight them.

The core problem with rotations (besides a lack of competition) is you incentivize people to make a bunch of splinter guilds who meet the minimum requirement for rotation entry.

This basically makes rotations extremely unfun, because you could have 10+ guilds in the rotation. That means you basically get to kill raid boss X 5 times a year lol, and that assumes raid boss X even drops the item you are looking for in those 5 times.

The problem with rotations that lengthy is it disincentives people from playing the game while their rotation is on cooldown. So you are going to end up with more spikes of low population periods, which really hurts the health of the server.
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  #10  
Old 05-23-2022, 08:57 PM
Ooloo Ooloo is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The core problem with rotations (besides a lack of competition) is you incentivize people to make a bunch of splinter guilds who meet the minimum requirement for rotation entry.
Yeah this is the logic of scout roll rules, specifically not allowing your buddies to artificially weigh the roll in your favor. And it's a good rule.

TLDR p99 is seriously fine, in that I can't think of a single way it might be improved that doesn't also trespass against another playstyle or preference.
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