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#1
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But I don't think it means the idea is impossible, I think it just means no one is being creative and proposing something new and interesting yet. Quote:
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||||
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#2
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There really isn't much wiggle room for this definition without custom changes to P99, because any form of the GM's telling Guild A they can kill a mob, but Guild B cannot is a form of rotations, just with a different ruleset. I do understand that you are asking for a "competitive" ruleset within "rotations", but it is just not really possible, due to their antithetical nature. "Rotations" in the context of P99 are designed specifically to remove competition. Quote:
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#3
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going off topic here sorta:
we need server-wide fte/kill messages that can be filtered in its own channel. there's no point to keeping spawn timers when quakes r abundant and dbl fte is a concern. it will give neckbeards something to feel good about, spawntimers for not-so competitive guilds, verifying no dbl fte by same guild occurs w/o gm investigation. /shrug
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Taggley <Reaper of the Dead>
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#4
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most people want faster horses too.
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#5
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I think two servers is the only viable solution.
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#6
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Also, and I think this is an important detail, the top two guilds will likely never allow / agree to any form of rotation, because it directly conflicts with one of the secondary goals of killing raid mobs, denying the other guild the opportunity to collect loot. | |||
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#7
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pretty sure having leagues creates competition, and has rotations.
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#8
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To mimic this in P99 with the existing rules, you would have to create a mini-game within P99 that can be played multiple times before the winner of the mob is determined. For example, multiple foot races to the same raid mob, and the lowest aggregated time would win the mob. I don't think that would be very fun though. The reason why you would have to create a mini-game like this is because the respawn times on the mobs are just too long. If you wanted a weekly league that determined which guild earned the mob's loot that is more in keeping with core gameplay mechanics, you would probably need to have custom content that respawns the raid boss every day WITHOUT loot, and the guild who kills them the most times in the week gets the loot.
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Last edited by DeathsSilkyMist; 05-23-2022 at 01:34 PM..
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#9
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hmm, you just make it so
x, x x and x, mobs are league 1 and you can only engague those mobs if your guild is in league 1 and as soon as the spawn, anyone in league 1 can engage whenever they can but regular engament rules apply y y y and y are league 2 same rules above apply and then mobs AAAAA are epic raid loot. make a rule that epic raid guilds can kill 1 mob from each rotation below or let GM's change the mobs in each league every month so everyone has a shot at everytning that they'd need. This way there is still competition, but it's not 1 guild stomping on everyone. if you want to move up a league just down a mob in that league and then you're up untnil you dont down something for 3 full rotations or something. | ||
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#10
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__________________
Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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