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  #1  
Old 05-21-2022, 05:07 PM
loramin loramin is offline
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Quote:
Originally Posted by JDAm0nk [You must be logged in to view images. Log in or Register.]
I find it interesting how a segment of the player base seems so hung up on the idea that "competition" is essential for an enjoyable EverQuest experience.
As I said in my opening post, it's not about the players. Rogean and Nilbog want competition: it doesn't matter what anyone else wants, because they make the server and set its rules.
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  #2  
Old 05-21-2022, 03:10 AM
Jibartik Jibartik is offline
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I haven't got a square to spare.
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Old 05-21-2022, 11:37 AM
Mblake1981 Mblake1981 is offline
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Old 05-21-2022, 01:20 PM
Jibartik Jibartik is offline
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What if you had a system where you split the raid bosses into different leagues to balance competition, and force mobs to be left up for the slower guilds.

Naggy, vox, gore idk level 1 raid bosses

Level 2 raid bosses

Level 3 raid bosses

And your guild would be ranked, and you could only compete for raid bosses in your tier against other guilds that are in that tier.

If you ever down all the mobs on a tier then you are moved up a rank or something? If you failed to down a mob during a cycle you would be moved down a tier.

That been tried before?
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Old 05-21-2022, 04:41 PM
DeathsSilkyMist DeathsSilkyMist is offline
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I am not sure why people think competition is bad. We have plenty of games that revolve around competition, Basketball, Chess, Etc. If you don't like those games, don't play them. Everquest has competition built into it, which isn't a bad thing.
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Old 05-21-2022, 05:04 PM
Reiwa Reiwa is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I am not sure why people think competition is bad. We have plenty of games that revolve around competition, Basketball, Chess, Etc. If you don't like those games, don't play them. Everquest has competition built into it, which isn't a bad thing.
Why is competition good for those things and why is it good for EverQuest? What is measured?
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Old 05-21-2022, 05:17 PM
Mblake1981 Mblake1981 is offline
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Originally Posted by Reiwa [You must be logged in to view images. Log in or Register.]
Why is competition good for those things and why is it good for EverQuest? What is measured?
quantifying fun?
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Old 05-21-2022, 05:35 PM
Reiwa Reiwa is offline
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Quote:
Originally Posted by Mblake1981 [You must be logged in to view images. Log in or Register.]
quantifying fun?
DKP?
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Old 05-21-2022, 05:42 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Reiwa [You must be logged in to view images. Log in or Register.]
Why is competition good for those things and why is it good for EverQuest? What is measured?
Competition has been a part of human games for thousands of years. There's something we like about it, or it wouldn't be a key component of games anymore.
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Old 05-21-2022, 05:59 PM
Reiwa Reiwa is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Competition has been a part of human games for thousands of years. There's something we like about it, or it wouldn't be a key component of games anymore.
What is measured by competition in EverQuest?
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