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  #1  
Old 05-21-2022, 01:10 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
While I appreciate your staying on topic, I disagree with "Competition has winners and losers, where-as rotations do NOT have losers".

I mean, c'mon: I gave a very clear example in my initial post of a rotated system with "winners and losers". And I came up with that in five minutes, just to get the ball rolling.

It's not my fault y'all have a serious lack of imagination ... but competitive rotations are absolutely possible. [You must be logged in to view images. Log in or Register.] Try being creative instead of repeating the same tired arguments over and over (and that's addressed to everyone, not you specifically Deaths).
No offense taken! I disagree with the premise your example actually blends competition and rotations. Basically bag limits are rotations that turn on and off. So you aren't blending competiton and rotations, you are just switching between the two. Your example simply changes the frequency of bag limits.
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Old 05-20-2022, 10:10 PM
Jibartik Jibartik is offline
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Unfortunately it's almost impossible to pull off what you are asking. Competition has winners and losers,
yeah cant have competition with only groups of losers.
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Old 05-21-2022, 12:47 AM
YendorLootmonkey YendorLootmonkey is offline
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The only true competition is Red.

No one wants actual true competition.

The only "competition" on Blue/Green is who has the better elf lawyers and/or OBS footage.

Next server release, make a "competitive" server and a "rotation" server. Play on whichever you prefer. Everyone is happy. Except for the competitive people butting heads for the same pixels the rotation people are getting while still maintaining a normal life, and the CSRs who get assigned to the "competitive server".

Same as telling someone to go play a TLP if they want welfare pixels. Except now you could tell them to go play the rotation server if they want welfare pixels. So they don't impact you one bit. Unless the whole point is needing casuals to lord pixels over. Which I suspect it is.
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Old 05-21-2022, 12:53 AM
Reiwa Reiwa is offline
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PvP is only competitive if you have FV style item loot. 👍
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Old 05-21-2022, 01:53 AM
Smoofers Smoofers is offline
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Jesus, these fucking threads. Have you tried competing for mobs?
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Old 05-21-2022, 07:45 AM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by Smoofers [You must be logged in to view images. Log in or Register.]
Jesus, these fucking threads. Have you tried competing for mobs?
No. Law degrees are fucking expensive.
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  #7  
Old 05-21-2022, 11:38 AM
starkind starkind is offline
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Originally Posted by Smoofers [You must be logged in to view images. Log in or Register.]
Jesus, these fucking threads. Have you tried competing for mobs?
I won everquest back in 2001 and 2011 and 2013

what more do you want me to do? win it again by /rolling on 3 servers?

merge green-red-blue

launch FVRPPVP teams and remove exp penalty for death and shit don't arbitrate mob camps or kill stealing or training and call it a day -- at the very least ezmode

never launching velious would be a +
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Old 05-21-2022, 11:49 AM
Reiwa Reiwa is offline
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Quote:
Originally Posted by starkind [You must be logged in to view images. Log in or Register.]
launch FVRPPVP teams
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  #9  
Old 05-21-2022, 01:11 PM
JDAm0nk JDAm0nk is offline
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I find it interesting how a segment of the player base seems so hung up on the idea that "competition" is essential for an enjoyable EverQuest experience. Like it validates and justifies their spending 30+ hours awake camping legacy items and/or shitting in a sock. In a completely meaningless, artificially handicapped setting. Lost in it all is a sense of community. Which, to me at least, was always one of the most important aspects of EverQuest & MMOs. And has anyone who has played on Green for an extended period ever honestly said, "yeah, this community rocks"? It wasn't my experience. This thread on the Blue forum shows older members of the community mourning what the project's culture has devolved into - "a greedy affair." Seems to be closely related with these concepts of competition.

(Saying this, I hope other people have had nothing but positive experiences with the community here. As the most visible + popular EQemu, I hope it continues to succeed. I caught Sugz's stream yesterday where someone was saying they had lost their 22 bard's corpse at the bottom of TD and didn't know how to get it back. I ran over, emptied out my bank (17kpp), and gave them all my 57 bard's equipment - not great but probably ~20-30kpp's worth. I hope they have a grand ol' time and pay it forward when they get the chance. But certainly leveling up two toons 50+ was enough time spent on these servers for me.)
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Old 05-21-2022, 02:22 PM
Danth Danth is offline
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Quote:
Originally Posted by JDAm0nk [You must be logged in to view images. Log in or Register.]
I find it interesting how a segment of the player base seems so hung up on the idea that "competition" is essential for an enjoyable EverQuest experience.
It's less about competition--I've never seen a losing side say they love competition--so much as it's about the feeling of "winning" something and having control over one's virtual life. I know many (hundreds, at this point) of the top-end players who've come and gone pretty well after going on 13 years here. The large majority are exactly what you'd expect--drug addicts, mentally ill, drunkards, forever-aloner's, divorcees, a few high-functioning mentally challenged, under- or unemployed, layoffs, the occasional retiree, a smattering of college students, and generally people who's real lives are trainwrecks or at least incomplete/missing something in some fashion. In many cases they desperately need EQ because it's a refuge and it's the only bright spot they have. So I'm okay with letting them have it, they need it more than I do. I won't name names since I do actually like quite a few of these people, and for a *lot* of them P99 was a transitory thing and they later pulled their lives together. I'm not going to kick a man for being down at some point because most of us go through hard times sooner or later.

------------------------------------------

You want competition without rotations, that's easy: Everything respawns on scheduled weekly downtime, with occasional unscheduled quakes (as we already have) to maintain the batphone aspect. To hell with variance and staring at walls. You do that, everyone knows it's coming and is ready for it and you don't need rotations to ensure one guild doesn't gobble everything up. You're certain to have plenty of guilds fighting over pixels. Doubt the staff wants the petition workload it'd generate, though. I sure wouldn't. The present ruleset is the result of many years of trying to maintain competition while minimizing staff workload, two seemingly contrary goals.


Danth
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