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#1
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#2
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#3
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The only true competition is Red.
No one wants actual true competition. The only "competition" on Blue/Green is who has the better elf lawyers and/or OBS footage. Next server release, make a "competitive" server and a "rotation" server. Play on whichever you prefer. Everyone is happy. Except for the competitive people butting heads for the same pixels the rotation people are getting while still maintaining a normal life, and the CSRs who get assigned to the "competitive server". Same as telling someone to go play a TLP if they want welfare pixels. Except now you could tell them to go play the rotation server if they want welfare pixels. So they don't impact you one bit. Unless the whole point is needing casuals to lord pixels over. Which I suspect it is.
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#4
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PvP is only competitive if you have FV style item loot. 👍
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lootmaxxed and eq pilled
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#5
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Jesus, these fucking threads. Have you tried competing for mobs?
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#6
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__________________
Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#7
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what more do you want me to do? win it again by /rolling on 3 servers? merge green-red-blue launch FVRPPVP teams and remove exp penalty for death and shit don't arbitrate mob camps or kill stealing or training and call it a day -- at the very least ezmode never launching velious would be a + | |||
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#9
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I find it interesting how a segment of the player base seems so hung up on the idea that "competition" is essential for an enjoyable EverQuest experience. Like it validates and justifies their spending 30+ hours awake camping legacy items and/or shitting in a sock. In a completely meaningless, artificially handicapped setting. Lost in it all is a sense of community. Which, to me at least, was always one of the most important aspects of EverQuest & MMOs. And has anyone who has played on Green for an extended period ever honestly said, "yeah, this community rocks"? It wasn't my experience. This thread on the Blue forum shows older members of the community mourning what the project's culture has devolved into - "a greedy affair." Seems to be closely related with these concepts of competition.
(Saying this, I hope other people have had nothing but positive experiences with the community here. As the most visible + popular EQemu, I hope it continues to succeed. I caught Sugz's stream yesterday where someone was saying they had lost their 22 bard's corpse at the bottom of TD and didn't know how to get it back. I ran over, emptied out my bank (17kpp), and gave them all my 57 bard's equipment - not great but probably ~20-30kpp's worth. I hope they have a grand ol' time and pay it forward when they get the chance. But certainly leveling up two toons 50+ was enough time spent on these servers for me.) | ||
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#10
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------------------------------------------ You want competition without rotations, that's easy: Everything respawns on scheduled weekly downtime, with occasional unscheduled quakes (as we already have) to maintain the batphone aspect. To hell with variance and staring at walls. You do that, everyone knows it's coming and is ready for it and you don't need rotations to ensure one guild doesn't gobble everything up. You're certain to have plenty of guilds fighting over pixels. Doubt the staff wants the petition workload it'd generate, though. I sure wouldn't. The present ruleset is the result of many years of trying to maintain competition while minimizing staff workload, two seemingly contrary goals. Danth | |||
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