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  #1  
Old 05-06-2022, 03:31 AM
socialist socialist is offline
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I've always found the root-tanking strategy to be junk unless it's an all-melee group with no DD procs on their weapons. In most organic group setups, root on the main target will last five seconds tops as all the various forms of DDs each has a good chance to break it. Anything from necro/mage pets to weapon procs will ensure that root is a shortlived affair unless you specifically have a group full of epic rogues or some shit. It's one of those things that work in theory but usually don't work in practice. Making your group's entire tanking strategy rely wholly on keeping every single mob rooted for the entirety of every fight throughout a whole grinding session is such a hassle.
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Old 05-06-2022, 03:49 AM
eisley eisley is offline
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Originally Posted by socialist [You must be logged in to view images. Log in or Register.]
I've always found the root-tanking strategy to be junk unless it's an all-melee group with no DD procs on their weapons. In most organic group setups, root on the main target will last five seconds tops as all the various forms of DDs each has a good chance to break it. Anything from necro/mage pets to weapon procs will ensure that root is a shortlived affair unless you specifically have a group full of epic rogues or some shit. It's one of those things that work in theory but usually don't work in practice. Making your group's entire tanking strategy rely wholly on keeping every single mob rooted for the entirety of every fight throughout a whole grinding session is such a hassle.
another 30 mana root or 35 mana stun can handle these situations pretty well. though i don't see breaks as often as you do, it does highly depend on group.
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Old 05-09-2022, 01:36 AM
Cen Cen is offline
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While I think Druids and Wizards are both fantastic classes, in small group play, they are a little more ineffective, though never useless.

I bet some folks might think Necro's aren't too amazing in parties but I think the pet DPS in conjunction with the support battery abilities push it way higher then a lot consider. If a cleric is present, its better then a second cleric because of the pet DPS added in.
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Old 05-09-2022, 02:42 AM
Bardp1999 Bardp1999 is offline
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Necros dont get really good at healing until 54 so people forget or don't know that they are actually probably the best secondary healer in the game for the 54-60 grind.

Hell, in some situations they are better than a Cleric because of the other utility. I main heal as a Necro often
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Old 05-09-2022, 04:30 AM
Jimjam Jimjam is offline
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Originally Posted by Bardp1999 [You must be logged in to view images. Log in or Register.]
Necros dont get really good at healing until 54 so people forget or don't know that they are actually probably the best secondary healer in the game for the 54-60 grind.

Hell, in some situations they are better than a Cleric because of the other utility. I main heal as a Necro often
55+ ranger with swiftwind / cloak of the dark skies and 55+ Necromancer is just such a balls to the wall cornerstone to a grind group. It’s like having 3 dps toons, heals, pulls and cc all covered in just 2 slots.

Chloroplast and skin like nature stack so well with necromancer. Shadowbond is great for keeping the ranger alive.

Highlevel rng/nec are eq’s odd couple - complete opposites that compliment each other perfectly.

Just for this synergy I find it difficult to declare either as most underpowered group class - even if the ranger admittedly has a bit of a difficult stretch high 40s / low 50s, particularly if it isn’t geared up yet.
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Old 05-09-2022, 03:59 PM
Danth Danth is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Just for this synergy I find it difficult to declare either as most underpowered group class - even if the ranger admittedly has a bit of a difficult stretch high 40s / low 50s, particularly if it isn’t geared up yet.
While I don't put it at the bottom, if a ranger needs raid loot to desirable for a regular mid 50's experience group, that's hardly a ringing endorsement. Any character's good when it overgears the content. The ranger, specifically, is probably at its best in smaller-than-full groups where its versatile nature is most likely to make an impact.

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Old 05-11-2022, 11:02 AM
socialist socialist is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
While I don't put it at the bottom, if a ranger needs raid loot to desirable for a regular mid 50's experience group, that's hardly a ringing endorsement. Any character's good when it overgears the content. The ranger, specifically, is probably at its best in smaller-than-full groups where its versatile nature is most likely to make an impact.

Danth
Doesn't really take raid gear to tank group content, even for a ranger. You can absolutely tank for exp groups wearing stuff from the Barbed Ringmail tier of gear. And for any content that a ranger doesn't struggle to tank, it is the best tank. Higher DPS than knights, and the best aggro (meaning the cheapest, which is the best, since the tank's mana is often the bottleneck in a chain-pulling group).
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Old 05-15-2022, 05:13 AM
kaev kaev is offline
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Originally Posted by socialist [You must be logged in to view images. Log in or Register.]
Doesn't really take raid gear to tank group content, even for a ranger. You can absolutely tank for exp groups wearing stuff from the Barbed Ringmail tier of gear. And for any content that a ranger doesn't struggle to tank, it is the best tank. Higher DPS than knights, and the best aggro (meaning the cheapest, which is the best, since the tank's mana is often the bottleneck in a chain-pulling group).
In a random composition dungeon PUG rangers can be a lot of fun. Root + Snare + Flamelick plus the toughness to take a hit or two can be very effective even when you're not tanking, especially when you've got a warrior tank and rogue dps.

When working with a shaman outdoors make the druid pull and let your ranger tank be Captain Amazing.
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Old 05-11-2022, 05:08 PM
Swish Swish is offline
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If you're in an area where a necro can charm an undead pet then they're extremely useful... for the CC/utility and pet DPS.

Maybe half the necros on the server would sooner summon a pet and be semi-afk however, which is why I'm hesitant to invite them.
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Old 05-16-2022, 01:56 AM
TripSin TripSin is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
If you're in an area where a necro can charm an undead pet then they're extremely useful... for the CC/utility and pet DPS.

Maybe half the necros on the server would sooner summon a pet and be semi-afk however, which is why I'm hesitant to invite them.
I almost want to say necro is the worst group class. I don't know why those heckers always want to just AFK.
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