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  #1  
Old 05-02-2022, 12:58 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Tunabros [You must be logged in to view images. Log in or Register.]
ranger has harmony, snares, and mini heals

hope this heps
Harmony only works outdoors. Paladins can lull indoors and outdoors, heal, and res. Generally speaking you don't need snares in a group. Just root and destroy. And if you do need snares, you bring a Shadowknight, who can also FD pull, which takes the place of lulling when pulling.
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Old 05-02-2022, 12:57 PM
Jibartik Jibartik is offline
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nah wizards are the NPC you're escorting.
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Old 05-02-2022, 01:01 PM
Jibartik Jibartik is offline
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If ranger had some long cast single target DD's that played the shooting an arrow animation when they cast it, doing big DPS, I think they would be a completely fixed class.
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  #4  
Old 05-02-2022, 02:04 PM
Tunabros Tunabros is offline
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mad

hope this helps
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  #5  
Old 05-12-2022, 09:40 AM
Old_PVP Old_PVP is offline
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Quote:
Originally Posted by Tunabros [You must be logged in to view images. Log in or Register.]
mad

hope this helps
Looks like the staff finally intervened and saved Tunabros from him/herself. Hope this helps.
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  #6  
Old 05-02-2022, 02:54 PM
Jimjam Jimjam is offline
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Root is the best spell in game. Wizards get it earliest. Wizards best group class.
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  #7  
Old 05-02-2022, 02:55 PM
Jibartik Jibartik is offline
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wizards being active in a group is contrary to the entire book idea, because it trains them to just not even be involved in the fight until they are ready to DPS

the problem is they should have had clarity instead of enchanter.
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  #8  
Old 05-02-2022, 03:13 PM
eqravenprince eqravenprince is offline
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
wizards being active in a group is contrary to the entire book idea, because it trains them to just not even be involved in the fight until they are ready to DPS

the problem is they should have had clarity instead of enchanter.
It'd be nice if they had the ability to buff melee with extra magic damage from their weapons.
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  #9  
Old 05-02-2022, 03:30 PM
MrSparkle001 MrSparkle001 is offline
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Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
It'd be nice if they had the ability to buff melee with extra magic damage from their weapons.
That's something an enchanter should have been able to do. Literally enchanting weapons and armor, right? Not sure where that would leave magicians and their gear summoning though.

Wizards get crack and magical DPS, enchanters get mez, charm and gear enchanting. Why was it not done this way...
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  #10  
Old 05-02-2022, 03:35 PM
Danth Danth is offline
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Quote:
Originally Posted by MrSparkle001 [You must be logged in to view images. Log in or Register.]
Why was it not done this way...
For a pretty understandable reason, actually:

Enchanters didn't have clarity, either, at first. Out the gate when EQ was brand new, groups didn't chain-pull and killsteal was a real problem. Wizards actually fared okay in that environment. Meanwhile not too many folks were playing with charm yet and the enchanter was commonly regarded as one of if not the worst class in the game. Hence a few months later it got the band-aid.

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