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Old 03-05-2023, 08:03 PM
Ennewi Ennewi is offline
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Originally Posted by Gloomlord [You must be logged in to view images. Log in or Register.]
Who gives a crap about their raid capabilities, and their ability to get people to the planes?
Raid guilds many, many years into Velious; would be the case even more so if the rule changed from fte to whoever dealt the most damage. Ignoring their other raid contributions, for group content they have stuns and roots which are commonly found in spellbooks but no less necessary. Gravity flux also once saw a lot of use in places like the Hole after first dropdown, in order for melees to get back up and out the entrance, before people started using the zoneout pads more frequently.
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Old 03-06-2023, 11:17 PM
Gloomlord Gloomlord is offline
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Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Raid guilds many, many years into Velious; would be the case even more so if the rule changed from fte to whoever dealt the most damage. Ignoring their other raid contributions, for group content they have stuns and roots which are commonly found in spellbooks but no less necessary. Gravity flux also once saw a lot of use in places like the Hole after first dropdown, in order for melees to get back up and out the entrance, before people started using the zoneout pads more frequently.
If all wizard has going for them is getting people to the planes and raid mobilisation, which feels like it's tacked on just so wizard have something to do, then can you see why people might think they're the most lacklustre class in the entire game?

You want stuns and roots for a group? Get a paladin. They'll do more sustained damage over time, and they can also heal in a pinch. There's zero reason to have them in a group. If you want evac, get a druid.
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Old 03-07-2023, 01:42 AM
Ennewi Ennewi is offline
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Originally Posted by Gloomlord [You must be logged in to view images. Log in or Register.]
If all wizard has going for them is getting people to the planes and raid mobilisation, which feels like it's tacked on just so wizard have something to do, then can you see why people might think they're the most lacklustre class in the entire game?
It probably felt worse back when push interrupt kept mobs from gating and chealing, but since then burst damage has been needed more.

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You want stuns and roots for a group? Get a paladin.
The two are among the least played classes in the game, if not the very least; find one and/or the other and there's your backup CC in case other more capable classes die to resists. Enstill (PAL) holds for roughly 30 seconds against dark blue targets on average, usually just enough to camp out versus 1-2 targets. That works well in groups with plenty of DPS, but otherwise needs to be reapplied enough to distract from tanking. More roots, in this case from WIZ, more survivability if the true CC class goes down. And for targets that can't be stunned, wizards have the answer paladins don't, burst DPS.

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Originally Posted by Gloomlord [You must be logged in to view images. Log in or Register.]
There's zero reason to have them in a group. If you want evac, get a druid.
Again, burst damage versus mobs that gate/complete heal or players trying to kill steal.
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Last edited by Ennewi; 03-07-2023 at 01:44 AM..
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Old 03-05-2023, 09:14 AM
fortior fortior is offline
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tl to bind is the strongest spell in the game after bind affinity
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Old 03-05-2023, 04:08 PM
Keebz Keebz is offline
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Staff of Temperate Flux
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Old 03-05-2023, 08:39 PM
Swish Swish is offline
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I remember on red seeing a video of a wiz who gfluxed up to the ledge above the zone in/zone out wall area and was dropping nukes. The group snare is handy too.

Wizards on red are further up the chain.

(Swish said red! reeeeee)
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Old 03-05-2023, 09:52 PM
Gustoo Gustoo is offline
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I enjoy wizards a lot. Sitting to med is a bummer but adequate CC and atomic holocaust is a cool combo.

Worst class is hybrids as has always been traditionally known.

But all classes are great from some angles.
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Old 03-06-2023, 12:43 AM
Trexller Trexller is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
But all classes are great from some angles.
yeah i feel like something that is always missed in class vs. class debates is that any group with a good variety of classes is going to be effective.

it doesn't matter what mixture of the 14 classes is, as long as that variety is met the group is going to get stuff done.
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Old 03-06-2023, 01:41 AM
Cen Cen is offline
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Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
yeah i feel like something that is always missed in class vs. class debates is that any group with a good variety of classes is going to be effective.

it doesn't matter what mixture of the 14 classes is, as long as that variety is met the group is going to get stuff done.
Druid, Paladin, Shadow Knight, Ranger, Warrior, and Wizard

[You must be logged in to view images. Log in or Register.] the group of champions
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Old 03-06-2023, 04:24 AM
Swish Swish is offline
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Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
Druid, Paladin, Shadow Knight, Ranger, Warrior, and Wizard

[You must be logged in to view images. Log in or Register.] the group of champions
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