Quote:
Originally Posted by Jimjam
[You must be logged in to view images. Log in or Register.]
So your retort to mag/enc/cleric being a decent trio for upper dogs (and other camps) is that shaman can solo cliff golems ...
|
What? Not sure how you got that from what I said.
I didn't respond to the upper dogs quote because that's an easy camp. You don't need a Mage to do it. Nor do you need a Mage to do Cliff Golems.
My point is that the current examples you gave aren't any examples of why Mages specifically are good. Literally any duo with an Enchanter can kill Cliff Golems, because Enchanters can already solo them.
Quote:
Originally Posted by PatChapp
[You must be logged in to view images. Log in or Register.]
Agreed, in this instance a mage offers at least as much as the shaman. Adding the mage pet I often don't need to slow a second time,as the golem dies much faster than with just a gargoyle on it.
I've done it with a Necro often as well,and it goes fine. Backup mez very nice.
|
No, they offer less than a Shaman. Shamans can heal, have a better slow, have a better unresistable Malo, can buff, etc. My point about the Shaman pet was you could use a lot of pets from different classes to fill this same role of tanking the Golem during Charm breaks. Mage isn't special here. Enchanters can even supply the slow if the pet class in question doesn't have it.