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#2
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That's because they are underpowered outside of raiding in Kunark/Velious. There's a better choice for just about any activity.
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#3
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#4
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Did some velks upper dogs xp recently (58-59 enc,cleric,war,mag) and honestly mag was no slouch. Wouldn’t have replaced it with another class if I had a choice.
I find it hard to place mage as most underpowered cos it slaps 4-39 on a new server, has a decent epic and a clear intractable raid role. I don’t think I can pick out a most underpowered class. The ones which seem a bit bum often have a huge trump card to bring them back in the running. | ||
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#5
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And again, "underpowered" in Everquest does not mean bad, or you shouldn't play them. Luckily there are no bad or broken classes.
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#6
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When you're leveling your first and so-far only character? Having better solo / duo / trio options absolutely has weight because sometimes you can't find a group or don't have the time and attention to dedicate to one. The resources to just swap to a better character for the situation come later. | |||
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#7
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I have a lvl 60 mage on green that I basically don't play. They are kinda trash at lvl60, but pretty fun to get there. Very strong,but boring class at raids. Running rip sticks or mod rods is about the depth of them once coths are done.
I don't think their hugely underpowered, more one dimensional. Mages don't have alot of options | ||
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#8
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For the other posters, you keep shifting out of "most underpowered overall", to things like " most underpowered soloing", "most underpowered in classic", etc. This is why we are talking past each other. Most underpowerd class (on P99) must take into account the full timeline because your character will be in all expansions. It must take into account how the class plays before level 60, and at level 60. It must take into account the average server's raid time, which is casual. It must take into account the role of the class. It must take into account how useful their toolkit is. Mage is the class I see the least often at level 60 outside of raids. The reason for this is simple: their decent solo capabilities do not outweigh how poorly they scale as they level, and how their toolkit just doesn't mesh too well with the timeline and the player bases knowledge. If this wasn't true we would see more Mages.
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#9
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The things you write are so frustrating. You continually bounce between arguing only Velious matters and "all eras matter", and your overall assessment still ignores the superior ways to progress in the game (aka what is most powerful), and the impact of what a Mage brings.
Mage is played less in this era outside of raids because Enchanter/Necro are more powerful overall and other casters have either big heals or teleports to fill heavily requested game functions. Mage in Velious era is also psychologically underwhelming because the only thing they gain compared to Kunark is the ability to make their pet unfearable and teleport it to their location, rather than the more tangible upgrades other classes get. But regardless they are still strong and can contribute more to a typical group than a Wizard or a melee player who doesn't have great gear. And can definitely solo better overall than those people. Quote:
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#10
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I am not ignoring the superior ways to progress in the game. The problem is progressing a Mage is pointless because they end up sucking at 60, except for being a CoTH bot. This is the irony of a Mage. They have good progression and nothing to show for it in the end. The question isn't "which class can progress to 60 fastest". Quote:
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