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  #1  
Old 07-27-2022, 01:06 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by TripSin [You must be logged in to view images. Log in or Register.]
Just because most people aren't ridiculously anal people who are going to do gear checks before letting you into a group doesn't mean that DPS doesn't matter.
It does, because if DPS was a huge deal then most groups wouldn't be able to clear content in a manner most people are comfortable with. Most people would be anal if you literally could not clear most content without a well formed group both in terms of gear and composition.

But on P99 most groups can be successful with most content, regardless of gear and composition. This is simply fact.
Last edited by DeathsSilkyMist; 07-27-2022 at 01:10 PM..
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Old 07-27-2022, 01:38 PM
cd288 cd288 is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
It does, because if DPS was a huge deal then most groups wouldn't be able to clear content in a manner most people are comfortable with. Most people would be anal if you literally could not clear most content without a well formed group both in terms of gear and composition.

But on P99 most groups can be successful with most content, regardless of gear and composition. This is simply fact.
Imagine thinking that DPS doesn't matter because people aren't assholes who gatekeep people based on gear.

Your argument is also pointless because you're applying it to P99 as though it's an MMO with a full, healthy population. I.e., it's not like you always have 10 people sitting there clamoring to get into your group. You take who is available because otherwise you might not have anyone to fill that spot. Unless you're in KC it's not like you have a wealth of players to choose from. So your argument is pointless.
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Old 07-27-2022, 10:05 AM
DeathsSilkyMist DeathsSilkyMist is online now
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Honestly you should be glad groups aren't Min/Maxing. If they were, Mages would never be in groups lol. Min/Maxed groups are never going to be running 6 people, so you need to consolidate roles by getting classes that can do multiple things.

Classes like Enchanters and Necromancers would always be picked over Mages because they can DPS and they have good utility. If a group needs a dedicated DPS class you would pick Monk over Mage because Monks can also pull and off-tank.
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Old 07-27-2022, 01:13 PM
Kich867 Kich867 is offline
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I think I agree that across the board, looking at the game as a whole, warriors are the most underpowered class. They lack the tools to do their job, period. Even at a raid level, warriors have to abuse farmed up high threat clickies in order to hold aggro. The only thing they're good at is taking damage but they have no intrinsically good way to do that themselves.

Every other class in the game inherently does what it is they're intended to do except for warriors.

If warriors had an ability that generated threat, then it's a lot more difficult. I'd probably go with Wizard? I really love playing one, I have a ton of fun because I enjoy the slow playstyle, but from a raw numbers perspective their damage is abysmal in groups. Your mana can't keep up with a good group and the way threat functions in the game necessitates that they do less damage than other classes.
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Old 07-27-2022, 02:23 PM
Allishia Allishia is offline
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Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]
I think I agree that across the board, looking at the game as a whole, warriors are the most underpowered class. They lack the tools to do their job, period. Even at a raid level, warriors have to abuse farmed up high threat clickies in order to hold aggro. The only thing they're good at is taking damage but they have no intrinsically good way to do that themselves.

Every other class in the game inherently does what it is they're intended to do except for warriors.

If warriors had an ability that generated threat, then it's a lot more difficult. I'd probably go with Wizard? I really love playing one, I have a ton of fun because I enjoy the slow playstyle, but from a raw numbers perspective their damage is abysmal in groups. Your mana can't keep up with a good group and the way threat functions in the game necessitates that they do less damage than other classes.
Not true, in group content my war wrecks everything, raid warriors are way different and not even comparable to group geared wars /nod [You must be logged in to view images. Log in or Register.]

And raid content if using the right weps there are zero agro issues. Feverblade primary is solid agro whether or not it procs.
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Old 07-27-2022, 01:41 PM
Castle2.0 Castle2.0 is offline
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For 4-50 a mage is always welcome to a group, especially in Vanilla because melee gear sucks.
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Old 07-27-2022, 01:45 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by Castle2.0 [You must be logged in to view images. Log in or Register.]
For 4-50 a mage is always welcome to a group, especially in Vanilla because melee gear sucks.
But for the majority of that level range mobs have a really low HP pool, so gear suckage is irrelevant. You can burn through mobs in a group with bronze armor and mino axes lol.
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Old 07-27-2022, 01:50 PM
Castle2.0 Castle2.0 is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
But for the majority of that level range mobs have a really low HP pool, so gear suckage is irrelevant. You can burn through mobs in a group with bronze armor and mino axes lol.
Mage pet DPS is clearly better than an equivalent level melee with mino axes. Also, pet will never get aggro from tank and even if a pet gets some "oops" damage on them they regen much faster than players so no need to waste mana healing.
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Old 07-27-2022, 01:55 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by Castle2.0 [You must be logged in to view images. Log in or Register.]
Mage pet DPS is clearly better than an equivalent level melee with mino axes. Also, pet will never get aggro from tank and even if a pet gets some "oops" damage on them they regen much faster than players so no need to waste mana healing.
But it doesn't really matter that it's better. Most groups aren't going to kick all non-mages, and low level groups still clear content fast enough to where people like the XP rate. That's the point. Just because it's better on paper, doesn't mean it has any practical use. Killing maybe 10 more mobs an hour due to the slight DPS increase isn't going to be noticed by most players.

If you want to Min/Max an XP group, you just need to run a static group.
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Old 07-27-2022, 02:00 PM
cd288 cd288 is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
But it doesn't really matter that it's better. Most groups aren't going to kick all non-mages, and low level groups still clear content fast enough to where people like the XP rate. That's the point. Just because it's better on paper, doesn't mean it has any practical use. Killing maybe 10 more mobs an hour due to the slight DPS increase isn't going to be noticed by most players.

If you want to Min/Max an XP group, you just need to run a static group.
I like when you post because I've honestly never seen someone take such odd/incorrect stances on things and then defend them to like the death. It's so strange but it's also fascinating and amusing to watch
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