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  #1  
Old 06-30-2022, 03:43 PM
Castle2.0 Castle2.0 is offline
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most underpowered class in game?
Power = DPS?
Power = self-reliance / soloability?
Power = desirability for group?

People are talking past each other because they mean different things for the same word, or just go off on tangents in their brain based on w/e they are thinking about.
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  #2  
Old 07-06-2022, 04:07 PM
Questors Questors is offline
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Originally Posted by Questors [You must be logged in to view images. Log in or Register.]
Rogue. Period. Mic drop. Elvis has left the building.
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Originally Posted by Castle2.0 [You must be logged in to view images. Log in or Register.]
Power = DPS?
Power = self-reliance / soloability?
Power = desirability for group?

People are talking past each other because they mean different things for the same word, or just go off on tangents in their brain based on w/e they are thinking about.
This entire post, especially the part in bold.

My qualifications would be the three mentioned here and over all toolkit.

I said the rogue at one point in this thread, but after rethinking it, I would have to change my belief of the most UP class from rogue to ranger or warrior. Maybe both.

Ranger: The reasons are legendary at this point. Snare, tracking and SoW don't overcome those reasons.

Warrior (possibly): No run speed, no root, no sow, terrible dps, no snare, no invisibility of any kind, nary a quality of life tool and can't hold aggro to save your life, their primary function.
Last edited by Questors; 07-06-2022 at 04:10 PM.. Reason: forgot something
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  #3  
Old 07-01-2022, 12:37 AM
PlsNoBan PlsNoBan is offline
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Reminder: If you said anything other than druid you answered incorrectly

Hope this helps
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors

These statements are not up for debate amongst sane human beings
Why does <Vanquish> allow DSM to be a member?
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  #4  
Old 07-01-2022, 10:27 AM
Zuranthium Zuranthium is offline
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Putting 50% weight on soloability makes no sense, the game is made to be played with other people and that's how you will accomplish the most. You don't need a full group with tank and healer for Rogues to work; EVERY class has a way to maintain aggro while duoing with a Rogue, allowing them to get their backstabs in. Two rogues duoing together is even workable if one of the Rogues has the clicky self heal from Trakanon to reduce downtime.

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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
Reminder: If you said anything other than druid you answered incorrectly
They can do high DPS in some places with animal charm and are versatile. I would put them above the bottom 3 of Paladin/Ranger/Wizard.
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  #5  
Old 07-01-2022, 11:03 AM
eqravenprince eqravenprince is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Putting 50% weight on soloability makes no sense
Why not, I spend most of my time soloing.

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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
the game is made to be played with other people and that's how you will accomplish the most.
Game is meant to be played however you'd like. Accomplishments come in many different forms. Right now I'm working on leveling up a warrior and only wearing what I loot or create in tradeskills. And I solo 90% of the time and pick up groups the other 10%. I enjoy playing this way. To each their own.

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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
You don't need a full group with tank and healer for Rogues to work;
Yeah, sure, you don't "need", but far from ideal. Rogue is the worst duo partner for several classes, and certainly not the best for any class as duo. Give me a scenario with any duo where adding a Rogue is the top choice. It's really not til you get to maybe 3rd member of a group where Rogue might be the top choice, and that's under ideal situation of having tank capable of keeping aggro and healer. Mix up any random 2 classes, Rogue still comes in near the bottom for most trios.
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  #6  
Old 07-01-2022, 05:11 PM
Zuranthium Zuranthium is offline
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Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
Give me a scenario with any duo where adding a Rogue is the top choice. It's really not til you get to maybe 3rd member of a group where Rogue might be the top choice, and that's under ideal situation of having tank capable of keeping aggro and healer.
This shows your lack of understanding. Necro/SK/Wizard/Druid/Bard/Ranger can all snare kite targets while the Rogue does maximum DPS. Monk/Pally/Cleric/Sham/War can face tank (warrior may need root net or blind orb to reliably hold aggro, but still). Enchanter and Mage can pull a mob directly on top of their pet and root so the pet takes proximity aggro (need Earth pet for Mage, if not using root net).

And while you might play the game solo 90% of the time, that wasn't the point of the thread. That's not an objective analysis.
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  #7  
Old 07-01-2022, 06:30 PM
eqravenprince eqravenprince is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
This shows your lack of understanding. Necro/SK/Wizard/Druid/Bard/Ranger can all snare kite targets while the Rogue does maximum DPS.
Yeah, who is going to heal the Rogue when he inevitably gets hit. Can't do any dungeons either. IE Rogue is not top choice, I didn't say you couldn't make it work.

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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Monk/Pally/Cleric/Sham/War can face tank (warrior may need root net or blind orb to reliably hold aggro, but still). Enchanter and Mage can pull a mob directly on top of their pet and root so the pet takes proximity aggro (need Earth pet for Mage, if not using root net).
I've never seen a mage pet take aggro over any player within melee range. Calling your bluff on that one. Sure you can make it work with those other classes, but none would choose Rogue as top choice.

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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
And while you might play the game solo 90% of the time, that wasn't the point of the thread. That's not an objective analysis.
I suppose you can read the OP's mind and tell me the point of his generic thread. Your guess is just as good as mine. So I formed a conclusion based on how I play.
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  #8  
Old 07-01-2022, 06:31 PM
plzrelax plzrelax is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
This shows your lack of understanding. Necro/SK/Wizard/Druid/Bard/Ranger can all snare kite targets while the Rogue does maximum DPS. Monk/Pally/Cleric/Sham/War can face tank (warrior may need root net or blind orb to reliably hold aggro, but still). Enchanter and Mage can pull a mob directly on top of their pet and root so the pet takes proximity aggro (need Earth pet for Mage, if not using root net).

And while you might play the game solo 90% of the time, that wasn't the point of the thread. That's not an objective analysis.
A rooted mob will aggro a PC over a pet regardless of proximity

Rogues are good.
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  #9  
Old 07-01-2022, 11:05 AM
cd288 cd288 is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Putting 50% weight on soloability makes no sense, the game is made to be played with other people and that's how you will accomplish the most. You don't need a full group with tank and healer for Rogues to work; EVERY class has a way to maintain aggro while duoing with a Rogue, allowing them to get their backstabs in. Two rogues duoing together is even workable if one of the Rogues has the clicky self heal from Trakanon to reduce downtime.



They can do high DPS in some places with animal charm and are versatile. I would put them above the bottom 3 of Paladin/Ranger/Wizard.
It also makes no sense to weight it on 50% so liability in this specific instance because the dude had been talking about how he’d rather have anything else other than a rogue (except a wizard) for a dps group spot. Now that he’s been proven wrong he’s shifting the goalposts lol
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  #10  
Old 07-01-2022, 11:26 AM
eqravenprince eqravenprince is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
It also makes no sense to weight it on 50% so liability in this specific instance because the dude had been talking about how he’d rather have anything else other than a rogue (except a wizard) for a dps group spot. Now that he’s been proven wrong he’s shifting the goalposts lol
You've referenced me changing the goalposts. You've gone from trying to argue 50+ game to DPS slot. The original post was a generic post about most underpowered class which I initially gave a generic answer. I have tried to give more details on why I answered the way I did. Sorry you don't like it.
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