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#1
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Power = self-reliance / soloability? Power = desirability for group? People are talking past each other because they mean different things for the same word, or just go off on tangents in their brain based on w/e they are thinking about.
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#2
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My qualifications would be the three mentioned here and over all toolkit. I said the rogue at one point in this thread, but after rethinking it, I would have to change my belief of the most UP class from rogue to ranger or warrior. Maybe both. Ranger: The reasons are legendary at this point. Snare, tracking and SoW don't overcome those reasons. Warrior (possibly): No run speed, no root, no sow, terrible dps, no snare, no invisibility of any kind, nary a quality of life tool and can't hold aggro to save your life, their primary function. | ||||
Last edited by Questors; 07-06-2022 at 04:10 PM..
Reason: forgot something
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#3
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![]() Reminder: If you said anything other than druid you answered incorrectly
Hope this helps
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | ||
#4
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![]() Putting 50% weight on soloability makes no sense, the game is made to be played with other people and that's how you will accomplish the most. You don't need a full group with tank and healer for Rogues to work; EVERY class has a way to maintain aggro while duoing with a Rogue, allowing them to get their backstabs in. Two rogues duoing together is even workable if one of the Rogues has the clicky self heal from Trakanon to reduce downtime.
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#5
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#6
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And while you might play the game solo 90% of the time, that wasn't the point of the thread. That's not an objective analysis.
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#8
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Rogues are good. | |||
#9
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#10
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