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 Any class can pull. Depending on how well you know the zone, you could even pull fairly well. But most people would still prefer using a safer method for pulling, because death is highly disruptive to the leveling process. When you take away Harmony from Rangers, they aren't any different from a Wizard in terms of pulling. A Wizard could use snares and roots to accomplish the same thing you are describing. Wizards can also get instant agro with Staff of Temperate Flux. 
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						Last edited by DeathsSilkyMist; 05-02-2022 at 05:35 PM..
					
					
				
			 
		
		
		
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			#3  
			
			
			
			
			
		 
		
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			 harmony pulling in crushbone, cazic, msitmoore, is great fun, but from that point forward you gotta wait till kunark to do it again like the old days 
		
		
		
		
		
		
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			 I don't think the majority share the same lowly view of mages in group scenarios as you do. I also think you overestimate necro utility/dps in comparison. Necro will blow mage away if a good undead charm target is available BUT if there isn't an undead available mage damage is going to be consistently a good bit higher. Especially in a fast killing group where a necro's dots are practically 100% useless and is resorting to lifetaps for DPS. Necro utility is also situational whereas raw DPS is not. A solid group with a good enchanter and a cleric that isn't struggling for mana has very little use for necro utility. 
		
		
		
		
		
			It depends on where the group is and what classes it has but I'd say I'm probably taking mage over necro the majority of the time. Exceptions being undead heavy zones and if the group lacks CC. Even then it's a bit of a toss up cause like 90% of necros don't know how to play in a group and you don't get anywhere near the full potential benefit of having them around anyway. 
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		1: Mage is a better group DPS class than Shaman 
			2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member?  | ||
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 My first lvl 60 on p99 was a magician.  | |||
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 They pull / get target with eye, hit the pull with aoe snare at the choke point into the camp and get things rooted quickly. The snare and root on inc really helps tank establish aggro as they can use proxy aggro from root initially, and taunt off the snare to piggy back a big boost to their hate. The servers are very twinked at this point and groups close to pure melee do fine into the 50s. Often the only caster is a bard or enc focusing on heals or slows or a necromancer acting as healer.  | ||||
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 Luckily on P99 no class is actually bad or unplayable. Even the most underpowered class can still get through all of the game's content. However, some classes are better than others. In any asymmetrical game, classes are tiered. There is no way to avoid it, as this game isn't completely balanced like Chess. Some people like to know which classes are better than others, as it is part of their decision making process when rolling a new class. 
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			#9  
			
			
			
			
			
		 
		
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 I have both and I can't think of anything aside from a DS and magic/fire nukes that will be resisted a lot more than Deflux / Touch of Night / Vexing Mordinia ? 
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		"I am somewhat preoccupied telling the Laws of Physics to shut up and sit down." 
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