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#1
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"I am somewhat preoccupied telling the Laws of Physics to shut up and sit down."
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#2
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Temp bags are cool, but a bit too dangerous IMO.
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#3
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#4
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incoming deathssilkymist's rants
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#5
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#6
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People overestimate the importance of harmony to rangers in group. It’s pretty easy to pull with root, root a second, snare one of the rooted and run the remaining mob to camp, snaring the fourth if there is one.
This creates a steady stream of mobs which arrive in camp at a fair pace with a good chunk hate already on a tank. It essentially creates a series of single pulls which pull them selfs allowing the ranger to spend more time in camp DPSing. | ||
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#7
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All classes are playable on P99 today, and each class can do some pretty cool stuff when you become adept at playing them. The point of this thread is simply to determine which class is the most underpowered. That doesn't mean bad/unplayable, it just means worse compared to other classes. The problem with Ranger is some of their best spells are outdoor only, and they were designed to be played outdoors. This means on average a Shadowknight/Paladin is going to be more useful in a group, because they don't have that restriction. This is especially true considering a lot of higher traffic zones are indoors. That doesn't mean Rangers can't do well in Dungeons, it just means they have a inherit disadvantage that they can't get around.
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#8
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Harmony doesn't work indoors. It's by design kind of overpowered for split pulling outdoors. On average that limitation should then mean it's a good character ability overall since the times it's OP should average out the times it's unavailable. In actual practice not many groups are going to invite a ranger in lower guk due to his harmony being great outside so maybe we need the mode instead of the mean. We see some of this sort of thing with some other classes as well, like paladins and clerics with their anti-undead utility. As you say, it's a vast game and about everyone has a niche someplace. Worst overall definitely doesn't equate to useless either in theory or in practice. Danth | |||
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#9
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Last edited by DeathsSilkyMist; 05-02-2022 at 05:21 PM..
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#10
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As for Call of the Hero, it's so good I call it a character-killer: A straight majority of level 55+ magicians I know end up being parked in strategic locations due to that spell, no longer (or seldom) used for regular gameplay. If there's such a thing as a too-strong ability, that must be exhibit "A" because few other abilities kill characters in that manner. Danth | |||
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