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#1
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#2
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What is relevant is what the P99 developers do with Manastone. Do they just keep it out of the game? Do they make it permanent? Do they make it a timed event to simulate the nerf? They chose the option of making it a timed event. But to pretend it is the same thing as an organic nerf during live is just silly. Since we already know what's going to happen (it isn't organic), Manastone and all other legacy content simply become timed events created by the P99 developers to simulate the timeline.
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#3
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Luclin isnt being release, Planes of power isnt being release, Legacy of Ykesha isnt being released, Lost dungeons of Norrath isnt being released, Gates of discord isnt being released, Omens of War isnt being released, Dragons of Norrath isnt being released, Depth of Darkhollow isnt being released, Prophecy of Ro isnt being released, The serpents spine isnt being released, The buried sea isnt being released, The Secrets of Faydwer isnt being released, The Seeds of Destruction isnt being released, Underfoot isnt being released, House of thule isnt being released, Veil of Alaris isnt being released, rain of Fear isnt being released, Call of the Forsaken isnt being released, the Darkend Sea isnt being released, The broken Mirror isnt being released, Empires of Kunark isnt being released, Ring of Scale isnt being released, The burning Lands isnt being released, Torment of Velious isnt being released, Claws of Veeshan isnt being released, Terror of Luclin isnt being released. Which makes the event and content irrelevant. | |||
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#5
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#7
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The reason people see them as the villains is for the reasoning and manner in which the sleeper was awakened.
Technically the sleeper could stay sleeping indefinitely if the server decided to play it that way. That's the reason people are lashing out- it's due to the leaked messages and ST's reason for waking the thing up. It's subjective in it's nature and isn't necessarily "meant" to be triggered. It's up to the players.
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“The fundamental question is, will I be as effective as a boss like my dad was? And I will be, even more so. But until I am, it's going to be hard to verify that I think I'll be more effective.“- Little Carmine
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#8
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#9
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No not really. That's your opinion. The Devs were trying to re-create classic EQ...the sleeper is in classic EQ. To pretend to know their intentions is sort of silly. For all we know, they are hoping the server would rotate the warders for as long as possible. You can't speak to the dev's intentions for both p99, or the original EQ dev team.
I don't play on green either so I have no skin in the game. This is something I disagree with you on. The manastone is completely different than waking the sleeper. It's apples and oranges as another person said. I do enjoy your posts and appreciate your opinions, however on this specific topic I can see nobody will change your mind. Just like most issues it's pointless to argue so GL.
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“The fundamental question is, will I be as effective as a boss like my dad was? And I will be, even more so. But until I am, it's going to be hard to verify that I think I'll be more effective.“- Little Carmine
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#10
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I don't think the "your opinion" argument is very good to be frank. I could just throw it back at you and we would be back to square one. I have never claimed to know with 100% certainty what the P99 Dev's are thinking. I am not them. However, you can take an educated guess, and use facts to come up with the more likely scenario. In this case, re-creating the Sleeper is enough to be pretty confident in the assertion the P99 Dev's want the Sleeper mechanic to be triggered. It would be way easier to just not do it, and justify it. There are plenty of non-classic things in P99 already. Claiming the opposite, that the P99 Dev's don't want Sleeper to be awoken, has literally zero evidence so far. I would love to see some if people have it. I also do not believe they would want rotations, as they have had plenty of opportunities to do so, and generally stay away from them. We do know that wasn't their intention either. Again, I am not sure why people are struggling with the concept of time limited events. Most monsters/loot are not time limited, they have no mechanic to stop their spawning after a condition. Manastone and Sleeper do have this mechanic. The mechanic in itself is the same, the only difference is how long the timer goes for. With the case of Manastone it is a fixed number, which Sleeper it is a voting system that expends the time every day the players do not kill him. It's really not that complex or interesting.
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