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#1
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And reading the Play nice policy, this actually violates those rules. We can no longer hunt the warders. They no longer spawn. | |||
#2
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#3
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I am not in seal team, there are lots of classic-velious era encounters I've never even seen, and this does not bother me at all. I'd just encourage people to think about why they play this game sometimes. I mean I get it, it's a bummer, but you've gotta look at it from their perspective. Are they gonna spend 3 years positioning themselves to be able to do this, only to let somebody else do it instead? Of course not. If you want to compete for warders you have to like... compete. Meaning get keyed. If the top guild is already there and is just delaying waking the sleeper out of charity, is it really gonna feel that glorious to get some piece of loot? No, at least not for me it wouldn't. | |||
#4
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![]() Lol that is not a gun to their head. They have no obligation to follow their mission statement, and have enacted custom changes that go against this goal. Not a very good attempt here.
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#5
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![]() All Eli is trying to say is that the comparison of manastone and waking the sleeper are completely different due to the player choice aspect regarding waking the sleeper.
The manastone is a set timeline removal. The sleeper requires player choice which is a trigger, not a timer. I agree with Eli on this. It’s a silly argument anyway and I’m surprised it’s gone on for 15 pages.
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“The fundamental question is, will I be as effective as a boss like my dad was? And I will be, even more so. But until I am, it's going to be hard to verify that I think I'll be more effective.“- Little Carmine
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#6
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In a game of limited choices, something as cool as waking the Sleeper is something most players wouldn't ignore. So while yes, it is a "choice", it is a choice that is heavily weighted psychologically to happen. And we have 20 years of data to back this up, since the Sleeper has been awoken on most servers. I am really confused as to why people think it is much of a choice when 20 years of data prove most people end up doing the same thing. Everything you do in life is a choice, but there are different degrees to where having the choice actually matters. Sleeper is going to be awoken, because it is just too tempting. That is why I consider it a timer, because realistically speaking I would never expect a P99 server to keep Sleeper sleeping, and so far all of the data backs this up. It is not a question of if, but when.
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Last edited by DeathsSilkyMist; 04-15-2022 at 04:14 PM..
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#7
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Ok so if it’s a timer you should be able to predict with accuracy when the sleeper will wake up on the next iteration of p99 <insert color> If you can’t do that accurately, and I can predict exactly when the manastones cease to drop, how is that a decent comparison?
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“The fundamental question is, will I be as effective as a boss like my dad was? And I will be, even more so. But until I am, it's going to be hard to verify that I think I'll be more effective.“- Little Carmine
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#8
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#9
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Sleeper is the same way, it is a timer by vote. Every day that players don't kill Sleeper, they are voting to extend the timer. But since we can't predict the future, it is somewhat random as to when it occurs. However, as I stated before, every ST key that drops increases the probability of Sleeper spawning, either by player dispute or by accident. Realistically speaking the chance of waking Sleeper is extremely high once you have like 200 unique keyed players.
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#10
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__________________
“The fundamental question is, will I be as effective as a boss like my dad was? And I will be, even more so. But until I am, it's going to be hard to verify that I think I'll be more effective.“- Little Carmine
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