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#1
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I still prefer classic over kunark personally though. just has a better feel, and the difficulty is higher. Kunark brings epics which is nice, but also some very crazy gear for just about every class in every slot. that's the part I think I don't like about Kunark, the obsoletion. | |||
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#2
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Funny thing about that is, from a business standpoint, it probably worked very well. I was in lower guk on bertoxx the night before Kunark went live and it was packed. Everybody who had been playing plus people who'd taken a break all back jazzed for the new content with everyone chatting about it in ooc. There was a minority but not small number of people insisting that it was not going to be a big deal and they were saving their money. After a week of Gem Encrusted Rings falling from the sky you heard none of that again. You might run into someone waiting because of performance issues or something, but nobody took a pass on anything related to content once word got out about the loot that was dropping, much less showing up in EC tunnel. What's really funny is more than one of these devs said that the original bar for success was considered 75k players sustained for a year then they expected to just be making a new game. Then, with Kunark, that was going to be the expansion then they were going to make a new game. That mudflation sells game and expansion boxes tho, evidently.
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Last edited by Weekapaug; 05-16-2022 at 06:27 AM..
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#3
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I like the zones, lore, and art in classic more than kunark, but the gameplay and loot in kunark is spectacular.
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#4
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I started with Kunark and enjoyed it a lot. I would have to enjoy all my spoiledness in Kunark, before I go back to being a neanderthal and hunting mammoths.
It's like Aoe 2, and Aoe 1. Aoe 2 is more controlled, fair, and advanced, so it feeds that need of a new game. But now I love Aoe 1, because it's a legit lack of control game. I just need to finish Kunark for a while longer. (Also, Kunark could just be better. I won't know until I get bored of it, and want to try classic only.) | ||
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#5
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I will say, Kunark feels really good when its played without using the items to twink. As part of a natural progression where you get your items by questing or camping them Kunark becomes a small upgrade instead of an enormous one because most of the really good stuff doesn't become available until a lot later. Its still a boost; stuff like a Goblin Backstabber is like fourth best in slot if it was in classic and is doable in your 30s, but its not jarringly off like passing down Seb or KC items to a level 1.
There's a lot of good progression quests in Kunark and a lot of neat lore and environments around all of the dungeons there. Was a very good experience leveling up in ALS crawling through mid level Kunark dungeons and old world quest locations alike for upgrades.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | ||
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#6
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if the original trilogy could be tweaked where tradeskills could present a reasonable alternative gearing path, i think it would be quite fun.
I always felt the tradeskills updates were always several months behind relevance. | ||
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#7
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The reason I asked is I just spent a bunch of time last weekend watching a bunch of dev interviews from fairly recently and one of them was the guy who created Kunark. Said it sat in his desk for a year before it became apparent that they were going to need more content so he pitched it. But from your elaboration, what you describe isn't necessarily mutually exclusive from that, either. I was just curious.
I gather you might dig this dude's channel so here's a link... https://youtube.com/channel/UCFl_3ktLNPYUeicLmhSvB1Q It seems he was a junior dev at the time but has continued on in the industry. Started a twitch channel just to hang out and talk about eq and it evolved into him bringing on pretty much everybody. Sounds like he plays on p99 also. These interviews are great tho, if you like longform discussions that go deep.
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#8
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It is flagrantly obvious looking at Kunark zones and art styling that it was created much later than the pre-expansion game given the zones aren't even built the same way, textures and monster models are styled differently, polygon limits are higher, etc. Heck, it was originally described as a dead land that was the original home of the trolls. Seems like all that was carried over from the original concept was the name and not a lot else. ------------------------------------ I like classic-era design the best, but it isn't very tolerant of high populations. Guk and Sol-B with 100+ people aren't much fun. It reeeaaalllly could've used one of those extra landmasses. Danth | |||
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Last edited by Danth; 05-19-2022 at 01:14 PM..
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#9
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#10
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But yeah there's some Kunark associated content in base original EQ such as factions etc. that didn't get fleshed out till the expansion. | |||
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