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#1
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rent free + mad
sorry you spent time making that instead of playing on red | ||
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#2
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Plus everyone gets to make fun of your cowardice. If you spend any time bagging at all you look like a total chump.
They’ll have to fight scripting if guys get naked too fast tho | ||
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#3
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Another tweak to add to an item loot server would be to lower the prices on the melee armor quite a bit on NPC vendors. I never played melee really so i dont know the stats difference between banded and vendor crap but some way for melees to stay geared until they get the no drop, or if no drops are never added well, to stay geared. Someone who knows melees more could work that out.
I know were drifting away a bit here from classic, that this is added workload for devs, unlikely to happen but its more fun to theorycraft what a working, fun red server would look like than playing on red right now so what can you do. | ||
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#4
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Tradesonred - yeah it is fun to try to kill twinks. Bagging isn't a problem tho if twinks start bagging everyone can start laughing. The most important subforum of this board doesn't exist which is "shameful pvp" which should be lots of screen shots of ogre PK's becoming progressively more naked as they flee through faydark.
Regarding melee armor on NPC's - a full set of banded is about 100pp to craft, and to get to banded skill it is about 100pp. Banded armor will be dropping from grinding noobs like flies. You start looting ringmail at like level 20 so its not difficult to be equipped with some armor. Possibly make sure the price for second hand banded at vendors is super cheap so after PK's offload it, normal players can re-buy from vendors at 1pp / AC or less which is typical price of crafting it. The most common loot for a PK killing people during their EXP grind is a 4/45, 5/55 or 6/65 ring, which failed to act as a suicide device probably because of a server tick. 7mr bracers were also very common as well as the cheapo crafted MR neck piece. Banded is lighter weight and higher AC than all the other default armors besides bronze which is super heavy. It really isn't hard to get armor in P99. On rallos zek people knew less and more people never made it out of the lowest levels so there was a market for what we consider vendor fodder items. That stuff will all be dirt cheap on red 2. You are 100% correct about the Red 1.0 ruleset. It was the worst imaginable ruleset for PVP. The only benefit it brings to the server (still to this day) is to dispute camps in a manly fashion rather than having account sharing pharmers poopsock infinitely all the easy high platinum value camps. But it made the EXP grinding experience more cumbersome for not much more fun, sadly. I too was and remain surprised at the poor ruleset choice and moreso that it was on Beta and never got tinkered with or corrected before the server launched, and has been quiet as a cricket ever since. The ruleset is not classic, and seems contrived by people that never played an EQ pvp server, or had any interest in what could and does make one fun. Or all of the above + only considering everquest at level 60 which is not where most EQ players actually played the game. Trying and failing is fine, but trying once and never doing anything else is supremely disappointing because we're staring a really great server in the face and yet seemingly little attempt has been made to achieve it. | ||
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Last edited by Gustoo; 03-25-2022 at 02:37 PM..
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#5
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Another thing to add is that when item loot is enabled, twink PK's also have more interesting things to do than just cause grief. Grief for sport will always exist but they too will be seeking targets that look valuable.
Thats why reputation of being a PK vs Anti PK mattered on rallos zek and never happened on Red 1.0. It isn't just because the "meta" is different now. It is because on rallos zek you wanted to know who you could trust to wear decent armor around, and you always kept track of the people who you couldn't, forever. | ||
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#6
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Quote:
Item Loot servers will help foster those good long grudges that last for years and entire guild wars are built around. Paradoxically, it may be the only driving force that could turn bluebies towards embracing PVP. When a known PK murderer enters a zone, bluebies may band together to drive them out in order to protect their hard earned pixels.
__________________
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#7
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Quote:
Quote:
__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
Quote:
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#8
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Red 99 rule set was fine sorry you didn't have fun playing
Reset and we are good to go or stay for ever dead
__________________
y'all ever think about how yr backstory isn't tragic enough to ever become a superhero? ya i think bout that a lot.
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#9
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Quote:
I agree that just a simple reset would probably bring back something like 300+ players (probably more, at least for the first launch weeks) and if we are lucky like what happened to a camelot server and a popular streamer brought in 1k+ who knows what kind of pop it could bring. Unless you can define what you are talking about i might add you to ignore as to not waste time on reading that kind of lazy drive-by ill-tought posts instead of fine walls of text like Gustoo just provided the forums with. Quote:
Quote:
Its also why i like FFA more than teams, its organic. Guilds can be shuffled, alliances made etc... on teams if a team starts getting overwhelming advantage, server is done, unless you theorycraft the shit out of how youre going to prevent that prior to lauching the server. | |||||
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Last edited by Tradesonred; 03-25-2022 at 03:22 PM..
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#10
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Uhhh i played since classic? Xp loss on pvp death wasn't great but it made for fun memories deleveling AFK players or killing nakeds on CR
__________________
y'all ever think about how yr backstory isn't tragic enough to ever become a superhero? ya i think bout that a lot.
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