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  #1  
Old 02-23-2022, 01:59 AM
SantagarBrax SantagarBrax is offline
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While I can appreciate passionate players everywhere, let's try to keep the focus on resolutions that are acceptable to staff and all players, not attacks on one another and other non relevant smearing that doesn't pertain to the topic at hand.

There's plenty of pages in RNF for that. Thanks
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  #2  
Old 02-23-2022, 03:25 AM
Imago Imago is offline
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Threads like this are why Red is better than Blue
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You're just a british meatball.
Red99: 60 Ranger / 60 Rogue / 60 Monk / 60 Necro / 55 Wiz / 54 Paladin / 54 Bard / 48 Druid
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  #3  
Old 02-23-2022, 03:31 AM
Ennewi Ennewi is offline
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Originally Posted by Imago [You must be logged in to view images. Log in or Register.]
Threads like this are why Red is better than Blue
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  #4  
Old 02-24-2022, 12:00 AM
SantagarBrax SantagarBrax is offline
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So let's move the discussion phase onto a better path forward that renders the ability to script moot. I envision making the FTE's more difficult, not less. Add in elements that require greater sophistication and a little more panache. The problem with this scenario will be more petitions for mistakes, thus countering Staff's seeming goal of "as much hands off as possible". I could be wrong about this assumption.

Feedback from staff would be critical moving forward, which would provide us with a base of operations to freely brainstorm within.

I placed this comment in the wrong section last night, oops.
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  #5  
Old 02-24-2022, 12:04 AM
cd288 cd288 is offline
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Quote:
Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
So let's move the discussion phase onto a better path forward that renders the ability to script moot. I envision making the FTE's more difficult, not less. Add in elements that require greater sophistication and a little more panache. The problem with this scenario will be more petitions for mistakes, thus countering Staff's seeming goal of "as much hands off as possible". I could be wrong about this assumption.

Feedback from staff would be critical moving forward, which would provide us with a base of operations to freely brainstorm within.

I placed this comment in the wrong section last night, oops.
They’ve already rendered scripting moot. You have to roll for the right to the mob. Simple easy
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  #6  
Old 02-24-2022, 12:37 AM
SantagarBrax SantagarBrax is offline
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^ Terrible idea. It's not a solution and it's lazy at that.

For quest mobs, okay, I can see some give there. In a time locked game and a top heavy server after so long, things must continue to evolve and changes need to be made.
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  #7  
Old 02-24-2022, 01:02 AM
cd288 cd288 is offline
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Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
^ Terrible idea. It's not a solution and it's lazy at that.

For quest mobs, okay, I can see some give there. In a time locked game and a top heavy server after so long, things must continue to evolve and changes need to be made.
Ah ok so it’s another vanquish guy here mad about how it MAYBE will take him slightly longer to gear out his 15th alt. Got it

There’s literally no problem with a rolling system unless you’re someone who bases your happiness in game on trying to make sure you dominate everybody else and prevent them from getting any loot. Any well adjusted and rational individual wouldn’t care about the roll system because they would recognize that this is a private emulated server for a 23 year old video game so who cares if you don’t get to Zerg every single spawn away from every guild on the server. Chill
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  #8  
Old 02-24-2022, 04:16 AM
Ennewi Ennewi is offline
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Instead of /random, one possible solution would be to instead randomize the raid targets themselves, more specifically their spawn points. But even if this was done, the additional work on this project likely wouldn't lessen the number of raid petitions. And, of course, it also wouldn't be classic. But the argument is for a healthy, competitive environment, one without instances and without ruining the original vision of and intentions behind the game. When the finish line (FTE) could be anywhere, the racers become more of a search party, coordinating as one moving unit with trackers instead of what took place in the past, strafing/coding from point A to point B (point C-Z would have to be accounted for).

Not a raid target but still a good example...Lodizal could spawn anywhere seaworthy planks spawned, not excluding #6/7 on the map. A lot of these zones equal in size to Iceclad. Even taking alt armies into account, if the target can spawn just about anywhere in zone, the encounter will be less samey than it otherwise would be, assuming the top guilds can even secure FTE.

All of the aquatic dragons could spawn in each other's place, whether in ToV, TD, CS, or even with Lake Rathetear as a possibility as a nod to Megaladon. Regular dragons could spread their wings as well. Trakanon/Severilous could have a chance of spawning in the neighboring zone, TT. Gorenaire could occasionally roam Frontier Mountains/Burning Woods. Yael could spawn anywhere in place of a regular elemental, not excluding the original loc at the very bottom; xp groups beware. Karnor's Castle seem too small to achieve the same effect with VS, but there are other examples elsewhere.
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  #9  
Old 02-24-2022, 07:04 AM
Croco Croco is offline
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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Instead of /random, one possible solution would be to instead randomize the raid targets themselves, more specifically their spawn points. But even if this was done, the additional work on this project likely wouldn't lessen the number of raid petitions. And, of course, it also wouldn't be classic. But the argument is for a healthy, competitive environment, one without instances and without ruining the original vision of and intentions behind the game. When the finish line (FTE) could be anywhere, the racers become more of a search party, coordinating as one moving unit with trackers instead of what took place in the past, strafing/coding from point A to point B (point C-Z would have to be accounted for).

Not a raid target but still a good example...Lodizal could spawn anywhere seaworthy planks spawned, not excluding #6/7 on the map. A lot of these zones equal in size to Iceclad. Even taking alt armies into account, if the target can spawn just about anywhere in zone, the encounter will be less samey than it otherwise would be, assuming the top guilds can even secure FTE.

All of the aquatic dragons could spawn in each other's place, whether in ToV, TD, CS, or even with Lake Rathetear as a possibility as a nod to Megaladon. Regular dragons could spread their wings as well. Trakanon/Severilous could have a chance of spawning in the neighboring zone, TT. Gorenaire could occasionally roam Frontier Mountains/Burning Woods. Yael could spawn anywhere in place of a regular elemental, not excluding the original loc at the very bottom; xp groups beware. Karnor's Castle seem too small to achieve the same effect with VS, but there are other examples elsewhere.
GM's have already stated that any proposed solutions to replace the newly imposed /randoms can't be coding based. That's not going to happen.
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  #10  
Old 02-26-2022, 02:42 PM
SantagarBrax SantagarBrax is offline
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Quote:
Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
GM's have already stated that any proposed solutions to replace the newly imposed /randoms can't be coding based. That's not going to happen.
Have racers spin on the line in order to fte or shadowstep the statue every 1-2 ticks...there's ways to keep Kael competitive and address the scripting off the line.

This roll decision was just lazy and inadequate.
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