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#2
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![]() How funny would it be listening to people on discord rage when that image pops up.
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#3
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![]() While charm is obviously broken, from the duration to auto-quad to aggro to stopping summons - the real crux is the Channeling bug. On live, broken charms were dangerous because you needed help to recharm. You couldn't just cast with a mob beating you in the face. That along with the low duration making it a mana sink made it not very useful on live. It did have it uses - Dictate in SG and a few others. But there's a reason why Dire Charm was such a big deal on Live - it finally made Enchanters able to keep a pet.
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alksley <rampage> / <awakened> / <TSS>
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#4
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![]() The server is a house of cards at this point. I enjoy the game as is and don't want to see any further nerfs or drastic changes to core mechanics. It's a handful of sadists that are calling for these changes. The only thing stopping someone from creating a similar project is motivation.
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#5
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![]() I don't know, if we're going that route, I say revert the Monk Sneak "nerf" (fix) and push interrupt and Baton of Flame and so on.
Either go classic or not. Charm and Channeling alone prevent this game from being "classic." Just like FD Memblur did. Or Ivandyr's Hoop spam back in the day. Along the same lines, what did rooting NToV and removing FTE races accomplish? Do we want classic, do we want fun, or do we want the wild west?
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alksley <rampage> / <awakened> / <TSS>
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#6
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![]() I don't know how popular the server would be today if it was 100% classic from the beginning. It started off with lots of nice features like spell descriptions, spell timers and DoT damage messages. These things were slowly removed but I think they helped get people invested in the server while they were implemented. I'm still having fun for now.
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#7
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![]() Yeah, we'll never know. We had so many things in beta/vanilla, all the things you listed plus maps, sneak pulling, Whirl Til U Hurl being perma-stun, no hybrid penalties, fire pet spam, Ivandyr's Hoop spam, cheap recharges, sneak pulling, etc. In Kunark, we had 55+ mobs able to be stunned, easy pushback interrupts, no NPC gating, and a zillion other things.
Blue was always 'beta' though. Green was the culmination. And it's pretty popular. Sadly, it still has these glaring bugs.
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alksley <rampage> / <awakened> / <TSS>
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#9
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![]() Quote:
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#10
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![]() I love how it took 10 years for people on this server to "remember" how P99 charming was like classic charming.
No ulterior motives here folks | ||
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