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  #1  
Old 01-20-2022, 10:17 AM
-Catherin- -Catherin- is offline
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Originally Posted by long.liam [You must be logged in to view images. Log in or Register.]
I'm a little confused here. Why do people think this will be charm boost? I know someone posted an anecdote about their time on TAKP, but still no one has explained how the mechanics are going to change, so this will boost charm abilities. They're going to remove the 3rd check on enchanter charms. Having higher charisma helps to boost charm duration by giving enchanters that 3rd extra saving roll to prevent charm from breaking earlier. How exactly will removing that make charms last longer?
So basically once an NPC gets within a specific level range to you, the effectiveness of charm sharply drops and the difficulty and skill required to keep the mob under control sharply increases.

It's been awhile since I've done this, but for a level 60 chanter it's something like 53-54? Usually noticed it when the mob gets into the level range to summon.

So if I'm understanding this correctly, this would mean that those borderline mobs specifically suddenly become much easier to manage because of the +4 level modifier you get.

I believe CHA as a modifier has the least impact on charm, after that is MR, and finally Level being the largest factor.

This could potentially slightly impact blue cons that are not in that level range... but those are easy to handle regardless.
Last edited by -Catherin-; 01-20-2022 at 10:24 AM..
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  #2  
Old 01-20-2022, 12:05 PM
Tunabros Tunabros is offline
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enchanter not op at all

kek
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  #3  
Old 01-20-2022, 12:37 PM
loramin loramin is online now
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Originally Posted by Tunabros [You must be logged in to view images. Log in or Register.]
enchanter not op at all

kek
It doesn't matter if they are OP are not; what matters is that they weren't OP in classic. Anyone who played in classic remembers Enchanters as a grouping class: they cast haste and C2, they mezzed adds, and maybe (if they were bored) they got hit to have their animation attack (although honestly I don't even remember them doing that very often).

Maybe a few rare Enchanters (with good computers and T1 connections) were soloing ... very carefully ... but again it was rare, and charming in groups was all but non-existent.

The goal of P99 is prominently displayed in the upper-left corner, but as long as I've been here that goal has been ignored when it comes to Enchanter charming. The hope I had ... the same hope I'd like to think we all have, if we appreciate this place and its goals ... should be to make Enchanters like they were in '99-'01.
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  #4  
Old 01-28-2022, 05:17 AM
derpcake2 derpcake2 is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
It doesn't matter if they are OP are not; what matters is that they weren't OP in classic. Anyone who played in classic remembers Enchanters as a grouping class: they cast haste and C2, they mezzed adds, and maybe (if they were bored) they got hit to have their animation attack (although honestly I don't even remember them doing that very often).

Maybe a few rare Enchanters (with good computers and T1 connections) were soloing ... very carefully ... but again it was rare, and charming in groups was all but non-existent.

The goal of P99 is prominently displayed in the upper-left corner, but as long as I've been here that goal has been ignored when it comes to Enchanter charming. The hope I had ... the same hope I'd like to think we all have, if we appreciate this place and its goals ... should be to make Enchanters like they were in '99-'01.
Isn't your highest level chanter level 17 or so?

Anyway, keep up the shitposts.
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  #5  
Old 01-28-2022, 01:24 PM
loramin loramin is online now
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Originally Posted by derpcake2 [You must be logged in to view images. Log in or Register.]
Isn't your highest level chanter level 17 or so?

Anyway, keep up the shitposts.
So I have to level every class to 60 to remember what Enchanters were like on live? [You must be logged in to view images. Log in or Register.]
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  #6  
Old 04-29-2022, 01:52 AM
socialist socialist is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
It doesn't matter if they are OP are not; what matters is that they weren't OP in classic. Anyone who played in classic remembers Enchanters as a grouping class: they cast haste and C2, they mezzed adds, and maybe (if they were bored) they got hit to have their animation attack (although honestly I don't even remember them doing that very often).
To be honest, that doesn't mean very much. People didn't know shit back then. It's very likely that the power of charm simply hadn't been widely discovered at the time. I remember many players believed that Harmony was a mana regeneration buff, and that sitting too close to a mob's spawning point would stop it from respawning. The fact that people weren't soloing much with enchanters in 1999 is not evidence of anything. Tons of things just weren't known, and this type of game was a brand new concept back then. The whole notion of soloing difficult stuff was something many players didn't even consider.

I remember that at the time, many thought shaman was a bad class because they didn't do much damage and didn't have particularly good heals, and damage shield was considered one of the most important buffs in the game which shamans didn't have. Few had figured out how much slows matter, or that canni-dancing can vastly increase your mana resources throughout a playsession. Things were just not known in 1999, and information wasn't widely available. Everyone was figuring it all out almost exclusively from personal experience and whatever their buddies told them, which was often hilariously incorrect.
Last edited by socialist; 04-29-2022 at 01:55 AM..
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  #7  
Old 04-29-2022, 12:12 PM
loramin loramin is online now
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Originally Posted by socialist [You must be logged in to view images. Log in or Register.]
To be honest, that doesn't mean very much. People didn't know shit back then. It's very likely that the power of charm simply hadn't been widely discovered at the time. I remember many players believed that Harmony was a mana regeneration buff, and that sitting too close to a mob's spawning point would stop it from respawning. The fact that people weren't soloing much with enchanters in 1999 is not evidence of anything. Tons of things just weren't known, and this type of game was a brand new concept back then. The whole notion of soloing difficult stuff was something many players didn't even consider.

I remember that at the time, many thought shaman was a bad class because they didn't do much damage and didn't have particularly good heals, and damage shield was considered one of the most important buffs in the game which shamans didn't have. Few had figured out how much slows matter, or that canni-dancing can vastly increase your mana resources throughout a playsession. Things were just not known in 1999, and information wasn't widely available. Everyone was figuring it all out almost exclusively from personal experience and whatever their buddies told them, which was often hilariously incorrect.
Yeah, live had 20x players vs. what we have here, but none of them knew how to cast their character's spells [You must be logged in to view images. Log in or Register.]
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  #8  
Old 04-30-2022, 12:45 AM
socialist socialist is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Yeah, live had 20x players vs. what we have here, but none of them knew how to cast their character's spells [You must be logged in to view images. Log in or Register.]
The global population in 1925 was about two billion. A few years later, penicillin was discovered. Two billion people (and all the human beings who ever lived before then) weren't able to figure out that mold cured infections until somebody worked it out on their own.
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  #9  
Old 04-30-2022, 11:14 AM
Tann Tann is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Yeah, live had 20x players vs. what we have here, but none of them knew how to cast their character's spells [You must be logged in to view images. Log in or Register.]
I remember it was a must for shamans, enchanters, and me on bard if able, to use those enfeeble debuffs. We all thought it actually did something.
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  #10  
Old 04-29-2022, 02:27 PM
mcoy mcoy is offline
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Originally Posted by socialist [You must be logged in to view images. Log in or Register.]
and that sitting too close to a mob's spawning point would stop it from respawning
Wait, that's not true?

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