Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-17-2021, 03:54 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,768
Default

Quote:
Originally Posted by Delekhan [You must be logged in to view images. Log in or Register.]
I could get behind this channelling narrative if every other caster xp mob didn't gate and every single wizard exp mob in the higher levels drops ice comets non-stop. Leave it alone it's already unclassic anyway.
What? No! Lets work on making those things more classic too.
  #2  
Old 12-08-2021, 01:38 PM
starkind starkind is offline
Banned


Join Date: Apr 2021
Posts: 5,934
Default

get rid of ZEMs entirely or put negative ZEMs in places with loot so that people only go there for loots and not groups. That would severly limit the number of exp mobs so maybe just flatten out all ZEMs period.

i'm a big proponent of invisibly slow non existant EXP with no exp meter and forced /rol so u have to actually talk to someone to find out how powerful they are and test your abilities vs npcs. Hide that stuff, we don't need ppl thinking about exp while they roleplay.
  #3  
Old 12-08-2021, 04:01 PM
Jibartik Jibartik is offline
Planar Protector


Join Date: May 2015
Posts: 15,813
Default

I cant believe this game doesn't have a base exp bonus to make pugging categorically better than soloing or at least equal to it.

It's like the entire point of this game haha
  #4  
Old 12-08-2021, 04:08 PM
loramin loramin is online now
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 10,554
Default

Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
I cant believe this game doesn't have a base exp bonus to make pugging categorically better than soloing or at least equal to it.

It's like the entire point of this game haha
There is an XP bonus for grouping ... it's just small (except on Red).
__________________

Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ...
Check out the "Where To Go For XP/For Treasure?" Guides

Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details.
  #5  
Old 12-08-2021, 04:12 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,768
Default

Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
I cant believe this game doesn't have a base exp bonus to make pugging categorically better than soloing or at least equal to it.

It's like the entire point of this game haha
I think the logic is the whole is greater than the sum of its parts, which is probably true in theory if you don't consider resource scarcity nor social loafing.
  #6  
Old 12-08-2021, 05:07 PM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,322
Default

I rather like the way EQ mostly let the players run with emergent gameplay rather than bust out the nerfstick anytime someone figured out a way to do things that the designers didn't envision (hello, Warcraft). I know a lot about this game that I didn't know twenty years ago and I enjoy using that knowledge. I'm not interested in trying to re-live the past. I've enjoyed P99 for a lot longer and got much fuller usage out of it than I ever did the original.

There are a number of additional factors beyond experience rate that encourage solo on P1999. Part of it is the very helpfulness of the community--when it's trivial to almost always find a port and rez, death isn't so scary anymore. Part of it is the low population that makes pick-up grouping flat-out difficult at some level ranges, so sometimes people solo out of necessity and if they didn't, they'd quit. Part of it is the culture of a player base that has been influenced by solo-centric games that have come out in the past twenty years. Part of it is the reality that we're twenty years older and it's rude to join a group if I'm going to be AFK every little while to do various tasks around the house.

That P1999 EQ supports different modes of gameplay is a strength, not a weakness.

Danth
  #7  
Old 12-08-2021, 04:58 PM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 4,485
Default

Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
I cant believe this game doesn't have a base exp bonus to make pugging categorically better than soloing or at least equal to it.

It's like the entire point of this game haha
I don’t think they fully appreciated how players would find ways to use the toolkit of a class to solo.

I would be supportive of P99 adding a solid group experience bonus. Would make things much more fun.

Az acts like nerfing channeling is going to somehow make soloing impossible. It really won’t as long as you’re attentive and give yourself enough space from the mob for root or charm breaks lol.
  #8  
Old 12-08-2021, 05:05 PM
eqravenprince eqravenprince is offline
Planar Protector


Join Date: Oct 2009
Posts: 1,472
Default

I would like a bump in group experience. When grouping, the exp seems super slow compared to solo.
  #9  
Old 12-08-2021, 06:26 PM
galach galach is offline
Server GM

galach's Avatar

Join Date: May 2019
Location: Right behind you invisible
Posts: 7,066
Default

Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
I would like a bump in group experience. When grouping, the exp seems super slow compared to solo.
Sounds like it's a puller or group composition issue.

Best XP I ever had solo or group wise (outside of PL/chardok AOE) was a bard using singing steel helm to chain pull while still twisting & meleeing with the group.
__________________
Real Money Trading = Perma Ban

Boxing = Perma Ban
  #10  
Old 12-08-2021, 06:48 PM
Stonewallx39 Stonewallx39 is offline
Sarnak


Join Date: Aug 2015
Posts: 367
Default

Quote:
Originally Posted by galach [You must be logged in to view images. Log in or Register.]
Sounds like it's a puller or group composition issue.

Best XP I ever had solo or group wise (outside of PL/chardok AOE) was a bard using singing steel helm to chain pull while still twisting & meleeing with the group.
Thanks for weighing in Galach, definitely appreciate you staying engaged on these forums.

I think the pieces some of miss from the game is the feeling that grouping is the best option. For a lot of reasons group composition might not be “maximized” and as a result many are pushed to solo more than seems classic. On green server in particular it’s fairly common to come across a guy soloing an area that might be frequented by groups and you’d ask “hey wanna get something going?” To be met with “naw, I’m good.” It doesn’t feel like classic and is off from what most of us think was the original vision for the game.

Just thinking of ways that could jump start the culture and drive more pick up groups and a thirst for adventuring with new people.
__________________
- monstra sunt vera, nos sunt
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:37 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.