#31
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Bump. I was feeling like playing EQ again then I remembered channeling is still broken and allowing bad players to pretend they are good.
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#32
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#33
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Some people don't seem to care P99 is fundamentally different from classic in these ways but I do so I'll continue to promote it being fixed. It would be nice to see a dev actually acknowledge this obvious issue and clarify things. Is it a client issue that can't be fixed due to legal reasons? I don't know I think you're the only one who has suggested that. I'd be happy to investigate myself if I didn't think I was wasting my time finding an answer the staff could already clarify or that if I did find a solution it would be ignored. | |||
#34
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#35
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I miss that difficulty because it made the reward greater, and more importantly promoted socialization and grouping. P99 current meta is so stupidly heavy on soloing and alts it's really just become toxic to enjoyment. This is ignoring the raid scene just talking purely about the leveling and grouping experience on the way to 50+. I don't know why staff refuses to comment on this issue. | |||
#36
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#37
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Interesting thread, would make the three most powerful classes quite a bit more difficult (Chanter, Necro, Shaman). As someone who plays two of those three classes, I'm all for it!
It's a fact that P99 is considerably easier than Pre-POP Live was. | ||
#38
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Oh, and not related to channelling... Except for the bit where on live when you went LD, including via /q, you fought like an NPC (i.e. a paladin for example would hit far harder and a bit more often than when under your control.) I avoided quite a few deaths soloing in LGuk on my live paladin during Velious era with those two tricks. It's only the most OP classes that seem to benefit from the differences to live mechanics, afaict.
__________________
crabby old man playing 4000 year old goblin sim
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#39
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#40
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There have been many nerfs on P99 to "overpowered" classes which took away classic functionality but for whatever reason Enchanter is being allowed to trivialize content at all levels. It's an inconsistent policy to nerf Bard AE, pet weapon delay, Necro lifetap, AE groups, etc but leave Enchanter charm pets. We've already proven, for example, that classic pets across all classes were ridiculous bugged in classic era and would attack group members, fall through the world training the group, etc but Enchanter has been allowed to become the central driving force that carries everyone from level 1-60 with ease using charmed pets including in raids. Even though there are several non-classic aspects to Enchanter which have been proven and outlined I've just decided to abandon those in favor of trying to get channeling fixed because that is a big part of what allows Enchanter to be overpowered and it impacts all other casters as well. I don't know why the staff has no interest in commenting on this channeling issue. It's a core game function that is provably non-classic but can't get a word out of them on it. | ||||
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